I think I'm in favor of this. I own most of these modules, but I lot of younger non-collector gamers have never had a chance to experience the older classics. Assuming they do a decent job in converting but not changing things too much, this could be an excellent product.
Marv / Finarvyn DCC playtester (2011) S&W WhiteBox author (2009) C&C playtester (2003) Builder of the TrollBridge for T&T; Amber Diceless player since 1993 OD&D Player since 1975; Metamorphosis Alpha since 1976
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
By the way, did anyone download the D&D Next Playtest files? They were a mixed-bag, as they were under constant revision. They really wanted to hammer-out the rules and were willing to crowd-source younger and older gamers alike. As such, they included simple files for converting published adventures into 5th edition's prototype rule-sets known as "DnD Next" (I assume 6e D&D would be called "Crystal DnD" ). Besides using 4e modules that were available at the time, they included some commonly available modules old-timers would have at-hand. Among the classic module conversion notes were: A set of bestiaries for each of the four S-series Dungeons of Dread modules (Tomb of Horrors, White Plume Mountain, Expedition to the Barrier Peaks, and The Lost Caverns of Tsojcanth); a bestiary for A-series Against the Slave Lords modules, and The Caves of Chaos from B2 The Keep on the Borderlands. The Caves of Chaos notes are great, as they organize the descriptions and tactics better, while providing extra details like lighting, sounds and smells.
With the side-bar notes and interviews with Mike Mearls and other staffers, it seemed like they really wanted to capture the classic game-play, but with a more user-friendly set of rules.
From the 10/08/12 Adventure: The Caves of Chaos, of the 12/17/12 DnD Next Playtest Packet:
General Notes: This module, originally titled B2: The Keep on the Borderlands, has been the standard introductory module from the earliest boxed editions of the D&D® rules. The adventure consisted of a detailed keep, to be used as a base, and a cave complex known as the Caves of Chaos. The latter has been included here.
(page 2 sidebar): What Is This Adventure Testing? The Caves of Chaos isn’t meant to be a hard test of the play balance between characters and monsters. That process is a continuing one as we refine the rules for monsters, characters, and encounter building. Although you should keep an eye on how rules interact, this adventure is intended to explore how well the rules support different styles of play. We’ve created a fairly faithful rendition of the original adventure because we’re hoping to see how players use this material. In other words, you can choose to play in the “theater of the mind” style or as a series of set-piece encounters using a grid and miniatures. The free-form nature of the adventure also gives many options for play: hack-and-slash battles, political negotiations, cloak-and-dagger deceptions, dungeon crawls, guerrilla warfare, comedic interactions, or any mix of those elements. Do the rules allow you the freedom to play the DUNGEONS & DRAGONS® game way you like? How about the adventure? What elements didn’t work out? What did you change to suit your tastes?
If you can track them down (its not that hard), then you can have some interesting notes.