Post by scalydemon on Feb 29, 2016 18:25:17 GMT -6
This is courtesy of Andy Action's google+ feed, thought I would share it as I found it interesting. I believe TOH didn't actually get published until a few years after this so I guess it was sort of a play test
The Wolf came in, I got my cards, we sat down for a game.
lol'd at the comment about no one knowing how to draw.
I am thankful to all the original creators of this hobby and to all the work done by it's current guardians. Every time we play, we get to visit a different world, explore it, marvel at it's beauty....and take treasure from the bad guys!
Post by scalydemon on Feb 29, 2016 23:01:02 GMT -6
This courtesy of Guy Fullerton - here is another fanzine from 1975 called GIGO with a brief player's review of TOH from Origins I- 1975 (page 27). The rest of the zine is pretty entertaining too if you like hearing the perspectives of the period as I do.
TOMB OF HORRORS is certainly an interesting dungeon. Unfair in many ways because of its lethality, but legendary in many ways becasue it is so unique. While I'm not usually a fan of reading about someone else's trip into a dungeon, I found thsi one pretty cool since the author clearly didn't have a preconcieved clue about what he was in for, and that's hard to find nowadays since the ToH has been published so widely for so long.
Marv / Finarvyn DCC playtester (2011) S&W WhiteBox author (2009) C&C playtester (2003) Builder of the TrollBridge for T&T; Amber Diceless player since 1993 OD&D Player since 1975; Metamorphosis Alpha since 1976
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
While I do not find stories of "what we did in a game" interesting (alas!), I enjoyed the notes about EPT. Thanks for posting!
What's interesting about it (imo) is not just the comments, but (to me) the fact that this is how (these) folks responded to something we hail as iconic (TOH)in the published-adventure realm. Once it (TOH) was published, I assume many of the flaws that were included in original test-play/tournament play/pre-published experiments, would be (or have been) corrected/adjusted/modified/etc. What's also interesting, is that the main objection found in the comments (a dry, trap-filled waddle-about), didn't change all that much in the published version; TOH is a trap-fest, 1st; puzzle-solver, 2nd; and slug-fest, last. (As far as i.r.)
It is a snapshot of a time many of us wish we could have been present in/at.