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Post by stonetoflesh on Oct 13, 2015 22:00:54 GMT -6
I've been running 5e for a few weeks now. For the most part, I'm lukewarm about the system, but there are at least two new elements I like that, as I contemplate them, I may try out as houserules for my OD&D game when I get back to it: - Hit Dice as non-magical healing
- Advantage/Disadvantage -- in combat and possibly when using the 2d6 reaction table (roll 3d6 and take the higher two/lower two, a la Barbarians of Lemuria's Boons & Flaws)
There are a couple other semi-5e-isms that I've been using for at least 2-3 years (well before I read the 5e rules): Free-form backgrounds that may impart minor bonuses and cantrip-y ranged attacks for magic-users (d6 damage, limited number per caster level) I'm curious to know, what (if anything) have you lifted from 5e for your OD&D game? [Edited for formatting and clarification, URL update]
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Post by aldarron on Oct 14, 2015 15:06:58 GMT -6
Only the idea of Backgrounds as developed by Zenopus
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Post by Finarvyn on Oct 17, 2015 7:53:48 GMT -6
I like both of the rules you suggested, along with the notion of having some low-damage cantrips that never run out for wizards. (I house ruled something like this long ago, as it seemed bizarre for my wizards to spend their time throwing daggers or using slings all the time. I created a simple "zap" spell which was like a single magic missile, only they still had to roll to hit.)
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Post by Vile Traveller on Oct 17, 2015 20:25:08 GMT -6
Backgrounds is actually something I've removed from 5E recently due to the time they add to character generation - but that could be because I need to dial back the lethality of my games.
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Post by stonetoflesh on Oct 17, 2015 21:19:24 GMT -6
Backgrounds is actually something I've removed from 5E recently due to the time they add to character generation - but that could be because I need to dial back the lethality of my games. The 5e Backgrounds on their own don't look like they'd add that much time, but I can see how the related Personality Traits/Ideals/Bonds/Flaws can really cause a chargen session to drag, especially if a player doesn't want one of the canned options. I dropped BtB backgrounds in favor of something more free-form -- "in a phrase or brief sentence, tell me what your character did before he/she began adventuring" -- and giving 1 or 2 skills/proficiencies based on their responses. So far I've treated the traits/bonds/ideals/flaws with similar looseness, but that aspect doesn't feel right to me so I may end up dropping those.
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Post by bestialwarlust on Oct 17, 2015 21:30:34 GMT -6
I dropped BtB backgrounds in favor of something more free-form -- "in a phrase or brief sentence, tell me what your character did before he/she began adventuring" -- and giving 1 or 2 skills/proficiencies based on their responses. So far I've treated the traits/bonds/ideals/flaws with similar looseness, but that aspect doesn't feel right to me so I may end up dropping those. This was something I was doing in my od&d game as optional for players that wanted to have something to differentiate characters. Then I found out that 5th ed was doing something similar. So 5e copied me
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Oct 22, 2015 12:16:32 GMT -6
I haven't added any 5e-isms yet, but I would probably add Advantage/Disadvantage because it's just so d**n intuitive to grasp. I've also toyed with the idea of reducing all spell durations to just three states: instantaneous, permanent and concentration. Concentration spells last as long as the caster, well, concentrates on them, even if that is all day long. The catch being, a caster can only concentrate on one spell at a time. That way I don't have to bother tracking durations in terms of rounds, minutes, hours, etc, thus simplifying things a bit. I'm sure there are a few wrinkles to be worked out with it, though, which I haven't taken the time to do yet.
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