benoist
Level 5 Thaumaturgist
OD&D, AD&D, AS&SH
Posts: 346
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Post by benoist on Jul 30, 2015 15:37:23 GMT -6
GP Adventures is very proud to present the Marmoreal Tomb Campaign Starter, a complete kit to start playing in the campaign created by Ernie in 1978, and now available to all.
The Marmoreal Tomb Campaign Starter is a completely self-contained sandbox module introducing Ernest Gary Gygax Jr.'s setting, The Hobby Shop Dungeon, and the lands of the Duinnsmere around it, to the gaming masses.
The Campaign Starter can be used with its own default setting of the Duinnsmere, and/or in conjunction with other settings, published and home-brewed. Its design seeks to reflect both the way Ernest Gary Gygax Jr. runs the game, and to be amenable to one's own preferences and play styles.
It is made of three parts, each presented as the classic modules with full color maps and keys and all the details you need to run them, which you can use together or in conjunction with one another, as the GM desires. It is presented in a First-Edition TSR compatible format, with guidelines to use with different editions and variants of the game, including Fifth edition and Pathfinder, even different genres and role-playing games. Full conversions are part of our stretch goals.
Already half-funded after a few hours!
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Post by discojer on Jul 31, 2015 3:33:49 GMT -6
Good luck with this, looks awesome!
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benoist
Level 5 Thaumaturgist
OD&D, AD&D, AS&SH
Posts: 346
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Post by benoist on Jul 31, 2015 10:22:42 GMT -6
Good luck with this, looks awesome! Thanks mate! Means a lot! The community's support has been nothing short of outstanding so far!
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benoist
Level 5 Thaumaturgist
OD&D, AD&D, AS&SH
Posts: 346
|
Post by benoist on Aug 11, 2015 13:43:49 GMT -6
Just a word here to let you know guys and gals that the Kickstarter is cruising along, unlocking multiple stretch goals in the process. 1st edition compatible, 5th edition, Pathfinder, Castles & Crusades conversions, science-fiction and modern horror customization packs, fold-up maps pack, panels for a GM screen... the Marmoreal Tomb Campaign Starter just keeps getting better and better! Check it out: bit.ly/hsd-ksRight now for $60 on Ernie Gygax's Marmoreal Tomb kickstarter you get: Print +PDF of the Marmoreal Tomb Main Module Print +PDF of the Wilderness Expansion Print +PDF of the Underworld Expansion Your name in the credits + Map of the Crypts + Map of the Tunnels under Crom Caemloch + Full Bestiary Appendices That's approximately EIGHT times the amount of material presented in Gygax Mag (the first level of the Marmoreal Tomb pictured below), with the Outdoor Wilderness map (my re-creation of that board that was advised for use with the little brown booklets) about to be unlocked as well! And it just gets better from there! The link to the KS: bit.ly/hsd-ks
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Post by simrion on Aug 12, 2015 7:15:43 GMT -6
I'm definitely in on this one, looks Outstanding!
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benoist
Level 5 Thaumaturgist
OD&D, AD&D, AS&SH
Posts: 346
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Post by benoist on Aug 12, 2015 11:52:08 GMT -6
I'm definitely in on this one, looks Outstanding! Thank you Simrion!
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benoist
Level 5 Thaumaturgist
OD&D, AD&D, AS&SH
Posts: 346
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Post by benoist on Aug 28, 2015 13:15:53 GMT -6
FOUR days to go on the Kickstarter folks! We are entering the end game! Link to the project: bit.ly/hsd-ks
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Post by Red Baron on Aug 28, 2015 14:57:00 GMT -6
The map doesn't seem very game-able.
It would be difficult to describe to players, and difficult to reproduce on a dry-erase mat.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 28, 2015 21:33:21 GMT -6
It looks eminently useable.
Having an exact-to-the-pixel reproduction in the players' hands was never the object. The players should never know if the walls have shifted or if their map sucks.
Gary used to describe curved corridors in terms of "points."
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Post by cadriel on Aug 29, 2015 4:35:05 GMT -6
The map doesn't seem very game-able. It would be difficult to describe to players, and difficult to reproduce on a dry-erase mat. Considering that Gary's maps apparently resembled the Dungeon Geomorphs, I am not sure that "game-able" means what you think it means. It may not be suited to your particular methods of play, but there are other methods. I've never had a dry-erase mat involved when running OD&D. I could describe most of its twists and turns to a player group; hell, if you remember your geometry you can even figure the lengths in corridors at angles. (A 45° diagonal corridor, if each square is 10', is very close to 14' per square.) So northeast of room 77 (near the center), I would say "Ok, the corridor turns 45° east from here, and goes ten, twenty, thirty, forty, fifty, a bit over fifty feet - that's four squares - before opening into the southwest corner of a small chamber. The chamber is twenty feet deep, thirty feet wide, and there is a door in the middle of the east wall, two doors in the north wall. In the northwest corner of the west wall there's a ten by ten niche with another door on the west wall but the door doesn't have any kind of handle on it." Or room 79: "You open the secret door. You're on the west wall of a triangular room. The straight lines of the triangle are thirty feet long, on the west and north sides. You're in the middle of the west wall, the north wall has a door on the east and west sides. Now somebody roll a d6." (The d6 is for surprise, of course.) It's not really hard to describe dungeon maps to players, remember that their characters don't have surveying equipment and are just able to make rough judgments. In play that cave-ish area's maps would look blocky. Cave 74 for instance is: "Roughly eighty feet wide and fifty feet deep, a couple niches here and there. You're in the west side, about ten feet down from the north wall. There's an opening across from you in the east wall, and the southeast corner leads off into another passage. It looks like there's a pool about ten feet south of the center of the room. Now somebody roll a d6." But assuming they survive what's in the room, they'll come away with a blocky map of the cave areas close enough that they can figure out the spots where it plugs back in to the nice neat dungeon corridors.
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Post by geoffrey on Aug 29, 2015 11:34:17 GMT -6
I have that exact same set of orange Zocchi dice. What a minute. Where are my dice? Hey, you stole my dice!
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benoist
Level 5 Thaumaturgist
OD&D, AD&D, AS&SH
Posts: 346
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Post by benoist on Aug 30, 2015 15:26:09 GMT -6
$90K mark, Sammi-Zowa tie-in unlocked, GM Cheat Sheets in sight, and beyond, the Twin Tankard stretch goal revealed!! Pledge now while you can at bit.ly/hsd-ksOnly 64 hours to go on this wild ride of a Kickstarter! I have that exact same set of orange Zocchi dice. What a minute. Where are my dice? Hey, you stole my dice! *blink blink* *steps away slowly from the thread, then starts to RUNNN!* Ah ah.
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benoist
Level 5 Thaumaturgist
OD&D, AD&D, AS&SH
Posts: 346
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Post by benoist on Sept 3, 2015 13:35:00 GMT -6
Trying to recuperate after a few nights with little to no sleep, a good celebration yesterday, and already thinking of our next kickstarter update, and the way forward for the project!
Thank you all for your support and pledges. MUCH appreciated!
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Post by simrion on Sept 9, 2015 14:06:06 GMT -6
Can't wait...cant'wait...can't wait!
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Post by aldarron on Sept 15, 2015 9:36:31 GMT -6
Looks awesome. Sorry I missed the KS (busy summer,to put it mildly). Hopefully it will be for sale somewhere down the line.
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