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Post by cadriel on Apr 25, 2015 8:42:30 GMT -6
Over on RPGnet, @gronanofsimmerya described Chainmail morale for those interested in OD&D (the whole thread is good reading): forum.rpg.net/showthread.php?754152-So-who-wants-to-talk-about-Original-D-amp-D&p=18930499#post18930499On my blog, I followed this up with a slightly simplified rule that maps Chainmail's morale rules to HD: initiativeone.blogspot.com/2015/04/chainmail-and-od-morale.html#comment-formThe main thing here is that low level monsters will make their first morale check after 25% or 33 1/3% losses, and even if they stand, will rout immediately if they lose twice that threshold. Meanwhile, higher HD creatures will stand as long as they make a check at 50% casualties. i think this is a simple variation that can add a lot to the game. It certainly makes goblins and kobolds a different factor; a well equipped level 1 party with henchmen can take on a group of 20 and not necessarily have a TPK.
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Post by Deleted on Apr 25, 2015 11:33:40 GMT -6
Exactly, and that was my point.
20 Kobolds attacking? A bit of luck with the SLEEP spell and they rout before melee ever starts.
Of course, if they're "Kobolds Ate My Baby" kobolds they know that they'll be eaten if they don't bring back food so they may attack anyway.
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Post by Deleted on May 16, 2015 11:32:33 GMT -6
Also, go to the CHAINMAIL forum and read my recitative on Flanking.
IN OD&D terms, if the PCs flank a humanoid type enemy I'd say that the enemy needs to make a morale check as if they had taken excess casualties, with a -2 on the dice. Hit in the rear, -4.
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