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Post by spacemonkeydm on Mar 3, 2015 21:48:11 GMT -6
So I am new to really doing an od&d game. SO this might be weird. On the treasure table on page of Monster and Treasures you have weapons and than Misc weapons. I ran across this when doing what it says filling my first six levels of the dungeon and I assumed that lair treasures. I am sure I missed something, but I can not find out what I missed. Any help would be greatly appreciated.
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Post by coffee on Mar 5, 2015 9:03:32 GMT -6
I don't see where you're getting that from.
What page are you on, and what printing do you have?
My copy lists the categories:
* Swords * Armor * Misc Weapons etc.
That's on the Magic Items table on page 23 of my 6th (or 7th) printing.
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Post by spacemonkeydm on Mar 5, 2015 9:23:38 GMT -6
On the treasure tables on page 22, for example under type B 10%: Weapon, Armor, or misc. weapon
That where I got my hung up at. Thanks, Adrian N Schauer
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Post by talysman on Mar 5, 2015 9:39:25 GMT -6
Weapon is Sword.
Misc. Weapon is "not a sword".
If the treasure table says a Weapon is in the treasure trove 10% of the time, roll to see if it's there, then roll on the Swords table.
If it says Misc. Weapon instead, use the Misc. Weapon table.
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Post by Scott Anderson on Mar 5, 2015 15:55:13 GMT -6
Remember that in OD&D only fighting men can wield swords. Making good magic swords more common than other magical weapons helps to keep them viable versus the other classes longer.
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Post by waysoftheearth on Mar 5, 2015 17:06:23 GMT -6
I would go further than merely "viable"; magic swords that could be "game changing" can occur relatively frequently by the treasure tables...
So your fighting-man just picked up a talking, magic reading Neutral sword +1 that speaks Neutral, Cloud Giant and Minotaur, and detects traps, gold, gems, and jewelry, has 6 wishes, and is purposed to slay dragons.
What do you want to do now?
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Post by geoffrey on Mar 5, 2015 20:05:24 GMT -6
I would go further than merely "viable"; magic swords that could be "game changing" can occur relatively frequently by the treasure tables... So your fighting-man just picked up a talking, magic reading Neutral sword +1 that speaks Neutral, Cloud Giant and Minotaur, and detects traps, gold, gems, and jewelry, has 6 wishes, and is purposed to slay dragons. What do you want to do now? I think the most notable thing that I've learned from this site is the immense importance of magic swords to fighting-men.
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Post by spacemonkeydm on Mar 5, 2015 20:27:50 GMT -6
They weaken magic swords in greyhawk rirght? or do Greyhawk swords still get the whole shabang.
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Deleted Member
Posts: 0
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Post by Deleted on Mar 5, 2015 21:08:49 GMT -6
Greyhawk swords get the whole shebang.
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Post by coffee on Mar 6, 2015 9:13:53 GMT -6
Greyhawk swords get the whole shebang, and they can also go up to +5. Additionally, you get things like Holy Swords, Vorpal Swords (which is a holy sword, come to think of it) and other fun special swords.
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Post by talysman on Mar 6, 2015 13:26:33 GMT -6
Greyhawk does weaken the specialness of fighters a little because it gives thieves the ability to use magic swords. It doesn't even distinguish between short swords and other swords. But on the other hand, thieves are practically fighters anyways; they just trade high hit points for some non-combat skills and fighting multiple opponents for backstabbing.
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Post by geoffrey on Mar 6, 2015 13:54:01 GMT -6
Greyhawk does weaken the specialness of fighters a little because it gives thieves the ability to use magic swords. It doesn't even distinguish between short swords and other swords. But on the other hand, thieves are practically fighters anyways; they just trade high hit points for some non-combat skills and fighting multiple opponents for backstabbing. Bah. Keep the swords and ditch the thieves. GREYHAWK is made for cherry-picking.
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Post by talysman on Mar 6, 2015 16:31:09 GMT -6
Greyhawk does weaken the specialness of fighters a little because it gives thieves the ability to use magic swords. It doesn't even distinguish between short swords and other swords. But on the other hand, thieves are practically fighters anyways; they just trade high hit points for some non-combat skills and fighting multiple opponents for backstabbing. Bah. Keep the swords and ditch the thieves. GREYHAWK is made for cherry-picking. Or only use Thief as an add-on... So all "thieves" are really fighter-thief. It gives you the option to add other non-combat packages later.
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Post by waysoftheearth on Mar 12, 2015 2:50:37 GMT -6
Greyhawk does weaken the specialness of fighters a little because it gives thieves the ability to use magic swords. It doesn't even distinguish between short swords and other swords. But on the other hand, thieves are practically fighters anyways; they just trade high hit points for some non-combat skills and fighting multiple opponents for backstabbing. Bah. Keep the swords and ditch the thieves. GREYHAWK is made for cherry-picking. " Thieves: This class is different from any of the others. Thieves are generally not meant to fight," (GPGPN#9). This is, for me, the best ever description of the thief. How much contention might have been averted if these very words had appeared in Greyhawk?? Then Greyhawk says " Thieves can employ magic daggers and magic swords but none of the other magical weaponry." (GH p4). Giving the best fighting weapons to a class that isn't meant to fight has never seemed "right" to me, but there it is. However, there was not much between a long dagger and a short sword in the medieval world. So a lot of ground can, IMHO, be clawed back by reading " magic daggers and magic swords" to imply " magic daggers and short swords". As far as game mechanics go these would be functionally the same thing (daggers), leaving the proper magic swords to the proper fighters. Just my 2 cp.
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