Post by mgtremaine on Sept 3, 2014 11:53:40 GMT -6
VanGrasstek’s play report for September 22, 1974 includes a scene where “the party is attacked by giant rolling meatballs. The battle is fairly quick and slimy, ending with the party victorious and gravy-stained.”
Yeah, I'd seen this back when his post was fresh. Really glad some of those play reports were found. It's such a shame most people these days are too hung up about it, to play with quirky things like are found therein. Out of the many people I've played RPGs with in general, only three out of them could really appreciate Robbing Hood, Ragu-eating Italians, and Kodak camera loot, I think. Though I recall one of the dungeons I've played in had mudkips, Minecraft Steve, The Hamburgler, a 56" flat screen TV with "all the accessories vital for your entertainment system", and a dragon that hoarded VHS cassettes, that we'd found.
I really enjoyed giving that a read. I've been jonesing to setup an oldschool campaign that is different and this offers a route to do that. I like the specific hit chances by weapon and monster. The non-vancian doodad related magicsystem serves several useful functions: it supports planning, provides a cash siphon, provides a limit to powerful spells, and lets a campaign have Ye Olde Magic Shoppe without screwing up the campaign.
Post by hedgehobbit on Sept 17, 2014 7:12:05 GMT -6
I've been looking over it. While there isn't much there, I have to say the combat system is a huge improvement over every other attempt to use Chainmail to play D&D. Add in a few values for magical effects (fire, ice, lightning, etc) and you are good to go.
Post by captainjapan on Sept 18, 2019 23:37:44 GMT -6
This game feels so juvenile, but I can see hints of Blackmoor rules everywhere. The class names are Blackmoor. The magic system is Blackmoor. Rooms are protected by "baddies". I appreciate that pc's have family that accompany them. And, the trappings are just so goofy. It reminds me of how we played Advanced when we were twelve. A proper reading of the rules would have stymied us. This game of Dungeon comes much closer to my recollection. In fact, I know that my dungeonmaster tried to record our "improved" AD&D. He called it ND&D(for new). It was very random and anachronistic.