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Post by Ghul on May 20, 2014 13:41:42 GMT -6
Noble Knight Games is having a big sale! You can score the AS&SH boxed set for about $40 right now. Modules on sale, too!
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Post by Eibon of Mhu-Thulan on Jun 4, 2014 22:10:49 GMT -6
Noble Knight Games is having a big sale! You can score the AS&SH boxed set for about $40 right now. Modules on sale, too! Question: how close is this game to Basic Dungeons & Dragons from the 1980s (The Red Box with the Elmore cover from 83)?
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Post by waysoftheearth on Jun 4, 2014 22:32:29 GMT -6
I've also been wondering for a while now whether AS&SH is nearer to AD&D than to OD&D?
It would be cool to hear direct from the author and/or producer where AS&SH is positioned in the spectrum of D&D games.
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machpants
Level 5 Thaumaturgist
Supersonic Underwear!
Posts: 259
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Post by machpants on Jun 4, 2014 22:42:26 GMT -6
AD&D, lots of races and classes, more stuff than BECMI, no race as class, extensive tables, even a similar/same font! This is not a rules light RPG but a Sword and Sorcery version of AD&D with a lot of things cleared up and bits such as wep vs armour removed. Also not for beginners, the referee book has about 115 pages of monsters, 55 of magic, 75 of Hyperborea and.... two thirds page of DM advice
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Post by blackadder23 on Jun 7, 2014 14:16:45 GMT -6
AS&SH has a lot of "goodies" (classes, spells, magic items, monsters) like AD&D, but the actual rules are probably more similar to Basic D&D.
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Post by Ghul on Jun 10, 2014 19:48:04 GMT -6
Just got around to digging into it (arrived from NK last week). It's pretty cool. Good stuff, Ghul! Much appreciated, DH!
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Post by dukeofchutney on Jun 12, 2014 11:35:15 GMT -6
To me the line between AD&D and the more developed forms of basic can get a little blurred.
ASSH comes in about the same level as S&W complete or AD&D, but it is a very well organised and laid out rule set, so its pretty easy to digest. Like a lot of games however you don't need half the rules to get playing. The basic four characters are presented first and there is no reason why you cannot just use them. You don't need to read all the spells and you don't need to read sailing or siege combat (yeah this stuff is in there and its well done). Combat seemed simpler to me than AD&D and closer to basic. Also because it uses a fighting ability stat across all rolls, it is very easy to flip the numbers and run ascending AC and ditch the tables if you want to. Plus it does include rules for a generic d6 based test when a player wants to make a roll for something not specified in the rules. This makes it far more digestible to post 2000 rpgers. I actually think you could go for this as a relative beginner. It is easier to learn than AD&D.
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