AD&D, lots of races and classes, more stuff than BECMI, no race as class, extensive tables, even a similar/same font! This is not a rules light RPG but a Sword and Sorcery version of AD&D with a lot of things cleared up and bits such as wep vs armour removed. Also not for beginners, the referee book has about 115 pages of monsters, 55 of magic, 75 of Hyperborea and.... two thirds page of DM advice
Last Edit: Jun 4, 2014 22:42:42 GMT -6 by machpants
Post by dukeofchutney on Jun 12, 2014 11:35:15 GMT -6
To me the line between AD&D and the more developed forms of basic can get a little blurred.
ASSH comes in about the same level as S&W complete or AD&D, but it is a very well organised and laid out rule set, so its pretty easy to digest. Like a lot of games however you don't need half the rules to get playing. The basic four characters are presented first and there is no reason why you cannot just use them. You don't need to read all the spells and you don't need to read sailing or siege combat (yeah this stuff is in there and its well done). Combat seemed simpler to me than AD&D and closer to basic. Also because it uses a fighting ability stat across all rolls, it is very easy to flip the numbers and run ascending AC and ditch the tables if you want to. Plus it does include rules for a generic d6 based test when a player wants to make a roll for something not specified in the rules. This makes it far more digestible to post 2000 rpgers. I actually think you could go for this as a relative beginner. It is easier to learn than AD&D.