Post by apparition13 on Jun 8, 2008 15:59:14 GMT -6
Inspired by Calithena's stat-less chargen model here I came up with the following chargen method:
You could also use this stat system for 1 roll chargen: roll 3d6, two of one color and one of another. Each of the two matched color dice are a +1, the odd dice is a -1. Assign each of the 6 stats to one of the number. If that number comes up, that stat is modified as per the dice. Multiple results of the same stat add together; possible results are 2 @ +1 and 1 @ -1, 1 @ +2 and 1 @ -1, and 1 @ + 1.
For example, if Str =1, Int =2, Wis =3, Dex =4, Con =5 and Cha = 6 (or Str/Con/Dex/Int/Wis/Cha, whichever you use), and you roll (let me get some dice - okay, 2 blue and 1 white, I'll post the + before the slash and the - after )...
16/6, the sixes cancel and strength is +1 or good/strong;
11/6, strength is +2 or very strong, and Cha is -1 or poor;
13/2, strength is is +1, Wis is +1 and Int is -1,
36/3, the three cancel so Int is normal, Cha is +1.
You could do this with variable numbers of dice in the + and - pools, though you might want to cap results at +2 and -1. For example, if you want capable characters you could roll 4 and 1,
1556/6, leading to str +1, Con +2 and the 6s cancel.
For the traditional diseased beggar maybe roll 1 and 4, 5/1556 for Str -1, Con -1 (as the +5 and one of the -5s cancel) and Cha -1. Huh, pretty classic beggar from that roll. Sometimes the dice work out.
This would actually be really convenient for DMs if you want to quickly roll up NPCs. Just decide whether you want a +, - or = number of + and - dice, and how many of each you want (more would lead to more extreme characters) and roll; instant NPC. You could even set a die to a certain number; e.g. for a high level MU set one of the + dice to 2 (Int) and roll the others.
What do you think?
You could also use this stat system for 1 roll chargen: roll 3d6, two of one color and one of another. Each of the two matched color dice are a +1, the odd dice is a -1. Assign each of the 6 stats to one of the number. If that number comes up, that stat is modified as per the dice. Multiple results of the same stat add together; possible results are 2 @ +1 and 1 @ -1, 1 @ +2 and 1 @ -1, and 1 @ + 1.
For example, if Str =1, Int =2, Wis =3, Dex =4, Con =5 and Cha = 6 (or Str/Con/Dex/Int/Wis/Cha, whichever you use), and you roll (let me get some dice - okay, 2 blue and 1 white, I'll post the + before the slash and the - after )...
16/6, the sixes cancel and strength is +1 or good/strong;
11/6, strength is +2 or very strong, and Cha is -1 or poor;
13/2, strength is is +1, Wis is +1 and Int is -1,
36/3, the three cancel so Int is normal, Cha is +1.
You could do this with variable numbers of dice in the + and - pools, though you might want to cap results at +2 and -1. For example, if you want capable characters you could roll 4 and 1,
1556/6, leading to str +1, Con +2 and the 6s cancel.
For the traditional diseased beggar maybe roll 1 and 4, 5/1556 for Str -1, Con -1 (as the +5 and one of the -5s cancel) and Cha -1. Huh, pretty classic beggar from that roll. Sometimes the dice work out.
This would actually be really convenient for DMs if you want to quickly roll up NPCs. Just decide whether you want a +, - or = number of + and - dice, and how many of each you want (more would lead to more extreme characters) and roll; instant NPC. You could even set a die to a certain number; e.g. for a high level MU set one of the + dice to 2 (Int) and roll the others.
What do you think?