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Post by Anathemata on Apr 14, 2014 5:35:33 GMT -6
How do you handle duels in your campaign?
Has anybody ever used dueling rules, whether borrowed or invented? I was wondering what sort of systems people had used to do such a thing, and what they thought about them.
I love the abstract combat in D&D, and wouldn't seek to supplant it with some sort of complicated hybrid, but sometimes two characters just need to have it out with some kind of blow-by-blow system. Or at least that's what I think. Either way, it seems a little anticlimactic to have a couple of samurai/Jedi/gunslingers or what have you confront each other just to fight the same way they do when they are mowing down a group of mooks.
I've seen the parrying rules, but they are a bit too numerical for my tastes. I'd love a system that could allow for counterattacks, parrying, striking at the same time, etc., just to make certain combat situations more detailed and engaging without slowing down combat overall or adding unnecessary abilities and "combat modifiers" and all that jazz.
It's a tall order, I know. But I figure whatever insights you guys have into handling duels will help me along. Thanks.
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Post by snorri on Apr 14, 2014 9:14:40 GMT -6
Just have a look on Epées & sorcellerie simultaneous fight rules.
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Post by Red Baron on Apr 14, 2014 14:24:23 GMT -6
The Chainmail jousting rules.
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Post by waysoftheearth on Apr 14, 2014 18:40:22 GMT -6
The Chainmail jousting rules. For those that don't have Chainmail: I recently adapted the jousting rules for use with the ACS here. Assuming destriers (heavy horse) and 4th-6th level fighters, the frequency of outcomes is very close to those given in CM
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