Deleted
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Ents
Mar 22, 2014 3:05:00 GMT -6
Post by Deleted on Mar 22, 2014 3:05:00 GMT -6
Hi
im new to being a member of the boards but I've been a lurker for quite a while and I've found it to be a great resource and I'd like to thank all involved.
i'm about to play my first game of Chainmail using fantasy troops. I've tried the standard, Man to Man and jousting rules which have been quite fun.
My friend is having an Ent in his army and I was a bit confused with the fire rules. For regular troops, does a fire let you kill an Ent automatically or just enable you to attack when you normally would be unable? The rules give examples of a Balrog and a Hero attacking with fire but these numbers don't match the numbers on the Fantasy Combat Table.
Has anyone any idea how this works?
Hope the Ents are not too easily wiped out as the other side is fielding a few Wraiths and it's only the Ents who can hurt them.
cheers
Geoff
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Deleted
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Ents
Mar 22, 2014 3:05:41 GMT -6
Post by Deleted on Mar 22, 2014 3:05:41 GMT -6
Also, how do the excessive casualty rules work with non-human troops?
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Ents
Mar 22, 2014 10:03:26 GMT -6
Post by derv on Mar 22, 2014 10:03:26 GMT -6
Hi CV,
When it comes to the Ent, fire is more deadly then melee. That is why the numbers do not match target numbers on the FCT.
A quick summary- any non-fantastic type (normal troops) in melee range (1-3 inches) may attempt to light an Ent on fire. They will need to roll a 10+ on two six sided dice (which is fairly difficult). In the mean time, the Ent can attack as 6 AF and is impervious to normal missile and melee attacks (consider that he will get 6 attack dice against all troop types except MH, he gets 3 dice, and HH, he gets 2 dice). It's also worth noting that an Ent can cause up to two normal trees to move and attack as Ent's (essentially tripling his fighting ability).
Cutting to the chase to answer your intitial question, yes a hit with fire equals a kill. But if it was my game I would make it necessary to announce and have the means of making fire before I allowed an attack.
As far as the other side having Wraiths, I believe the Wraiths will easily be able to out maneuver the Ents (read avoid), but the Ents are more powerful in melee and not subject to paralysis.
Your second question was how excessive casualty morale rules work with non-humans. They work the same way for all normal troop types (orcs, goblins, dwarves, etc.). It is according to a percentage of losses by troop type found on page 17. So, if you started melee with 12 figures of Dwarf HF and they were reduced to 7 or less figures, you would need to make a morale check of 7+ at the end of the turn. If they fail the check, they are removed from play. Certain fantastic figures never check morale (True Trolls, Heroes, Giants, etc.)
Hope this helped.
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Ents
Mar 22, 2014 21:21:41 GMT -6
via mobile
Post by Red Baron on Mar 22, 2014 21:21:41 GMT -6
Also, if you're using the optional weather rules, keep in mind that heavy rain or wind would make it difficult for flames to spread.
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