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Post by Red Baron on Jan 13, 2014 21:58:45 GMT -6
Does anyone have an attack table that weighs fighting capability against armor class?
I know the combat table already pretty much does this mechanically, but is there one which actually says 1 man, 2 men, 3 men, hero, 5 men, etc on the axis which usually has level ranges?
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Post by Red Baron on Jan 15, 2014 17:30:26 GMT -6
Made one. Its not perfect, but its the best approximation I could get.
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Post by derv on Jan 15, 2014 19:23:38 GMT -6
redbarron, it might be helpful to tell us what you want to do with the table. Such a table would actually vary by class and probably would not turn out as neat as man, 2 man, 3 man....when dealing with the ACS. These descriptors are really for Chainmail.
For instance, the ACS gives a target number for level 1-3 men attacking AC2 as 17. For a fighter levels 1-3 include the fighting capability of Man+1, 2 Men+1, & 3 Men or Hero-1. For Magic Users the progression jumps by level 1-5 and Clerics it jumps by level 1-4 for that same target number.
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Post by Red Baron on Jan 15, 2014 20:10:00 GMT -6
My purpose is to get rid of separate attack tables for each class ala ad&d. I don't like the different level ranges for each class progressing on the od&d attack table either in M&M.
To use my table, you check the fighting capability for your class in M&M and roll that against AC.
For example: A Swordsman has the fighting capability of 3 men, so if he attacks a foe in chainmail (AC5), he needs a 13 to hit.
A Patriarch with a fighting capability of a hero +1 attacks a berserker in leather (AC7), so he needs an 10 to hit, but adds 1 to his attack roll (from the +1).
Basically, a third level fighting man, fourth level cleric, and fifth level magic user each have the fighting capability as 3 men and attack as such.
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Post by derv on Jan 15, 2014 20:46:48 GMT -6
In that case, it appears to me that you have reached a good compromise with your table and the target numbers.
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Post by oakesspalding on Jan 15, 2014 23:23:12 GMT -6
There are at least two private/semi-public/public booklets available that re-present and clarify the Chainmail combat system for OD&D. You guys might already be aware of them. If not, One is called Using Chainmail to Resolve OD&D Combats by a set of well known old school people. The other is Forbidden Lore: Rules For Original Dungeons & Dragons Combat Using the Chainmail Rules by Jason Vey. I can't find them anymore (some of the links are broken) but you might find them by digging. Or Finarvyn might know how to find them. Are they still available, Finarvyn?
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Post by Deleted on Jan 16, 2014 9:32:37 GMT -6
My purpose is to get rid of separate attack tables for each class ala ad&d. I don't like the different level ranges for each class progressing on the od&d attack table either in M&M. I tried to do a similar thing using hit dice rather than fighting capability. It didn't match with the cleric whose FC is lower than what it would be based on hit dice. This table has a similar problem with wizards since wizards get a +1 rather than moving up to an extra man so with this table will get a +1 to hit a level before he probably should. Not that that is a big deal. As for the Wizard, in the FCT, a wizard is better than a superhero fighting magical creatures (dragons, elemental, and wraiths) but worse fighting everything else. So I'd be tempted to make this a special column that doesn't follow the normal pattern. Perhaps hitting everything, regardless of AC, on a 8. You'd have a break in the chart but that won't matter since only fighters use the 5 and 6 man columns and they go from 6 to Superhero -1 which is functionally equivalent.
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