(Another kind of) "Monster Types" by "Treasure Types"
Jan 2, 2014 0:16:50 GMT -6
kesher, scottenkainen, and 2 more like this
Post by Red Baron on Jan 2, 2014 0:16:50 GMT -6
A while back, Simon came up with a great way of assigning treasure to different monsters. The great thing about this was that elves would have flutes and wines, berserkers would have spears and furs, and a lamia or griffon might have paintings and perfumes and potions, or even deeds to land.
A Art (paintings, sculptures, costumes, etc.)
B Brilliants (gemstones, pearls, bibelots, trinket, etc.)
C Copper (coins, metals, worked metals, etc.)
D Documents (scrolls, maps, missives, tomes, writing stuffs, etc.)
E Estate (furnishings, fixtures, trappings, habiliments, etc.)
F Furs (furs, pelts, skins, teeth, ivory, etc.)
G Gold (coins, metals, worked metals, etc.)
H Hardware (tools, ropes, lanterns, shovels, firewood, carts, etc.)
I Ingredients (rare earths, herbs, liquids, and so on for the alchemist, apothecary, etc.)
J Jewellry (rings, broaches, necklaces, tiaras, bracelettes, etc.)
K Mixed Koins (3:2:1 cp:sp:gp)
L Livestock (chickens, pigs, goats, sheep, etc.)
M Musical instruments (pipes, whistles, lutes, drums, horns, etc.)
N Niceities (soaps, perfumes, mirrors, combs, handkerchiefs, snuff, tobaccos, etc.)
O Ore (coal, iron, copper, silver, gold, mithril, etc.)
P Plantstuffs (flowers, seed, timber, yew, mistletoe, wolvesbane, etc.)
Q Queeriosities (pets, grand designs, information, projects, diaries, etc.)
R Rations (ale, meat, fish, fruit, bread, vegetables, etc.)
S Silver (coins, metals, worked metals, etc.)
T Textiles (fabrics, carpets, tapestries, clothing etc)
U Utensils (glassware, kitchenware, cutlery, goblets, candelabra, etc.)
V Victims (remains, prisoners, slaves, etc.)
W Weaponry (armour, shields, helms, weaponry, etc.)
X eliXirs (ale, wine, mead, brandy, spirits, remedies, etc.)
Y Young (eggs or younglings to be catputred, sold, tamed, etc.)
Z Zilch!
This gave me an idea. This table could be used to redefine each type of monster into bizzare things by using the first 6 letter of their name as the interests of the monster.
Mummies for example, starting with MUMMIE are now really into musical instruments and fine cooking.
HUMANS, our stock race for adventurers, have at least a basic civilized technology (H, U), are cultured (M, A), and affluent (N, S).
Depending on your spelling, the elfs or elves now have livestock and either victims or furs. Either way they are a barbaric and hostile people. Their estate is most likely large wooden halls with huge bonfires and tapestries depicting legends. I don't think anyones done evil elf-vikings before.
I hope that made some sort of sense.
A Art (paintings, sculptures, costumes, etc.)
B Brilliants (gemstones, pearls, bibelots, trinket, etc.)
C Copper (coins, metals, worked metals, etc.)
D Documents (scrolls, maps, missives, tomes, writing stuffs, etc.)
E Estate (furnishings, fixtures, trappings, habiliments, etc.)
F Furs (furs, pelts, skins, teeth, ivory, etc.)
G Gold (coins, metals, worked metals, etc.)
H Hardware (tools, ropes, lanterns, shovels, firewood, carts, etc.)
I Ingredients (rare earths, herbs, liquids, and so on for the alchemist, apothecary, etc.)
J Jewellry (rings, broaches, necklaces, tiaras, bracelettes, etc.)
K Mixed Koins (3:2:1 cp:sp:gp)
L Livestock (chickens, pigs, goats, sheep, etc.)
M Musical instruments (pipes, whistles, lutes, drums, horns, etc.)
N Niceities (soaps, perfumes, mirrors, combs, handkerchiefs, snuff, tobaccos, etc.)
O Ore (coal, iron, copper, silver, gold, mithril, etc.)
P Plantstuffs (flowers, seed, timber, yew, mistletoe, wolvesbane, etc.)
Q Queeriosities (pets, grand designs, information, projects, diaries, etc.)
R Rations (ale, meat, fish, fruit, bread, vegetables, etc.)
S Silver (coins, metals, worked metals, etc.)
T Textiles (fabrics, carpets, tapestries, clothing etc)
U Utensils (glassware, kitchenware, cutlery, goblets, candelabra, etc.)
V Victims (remains, prisoners, slaves, etc.)
W Weaponry (armour, shields, helms, weaponry, etc.)
X eliXirs (ale, wine, mead, brandy, spirits, remedies, etc.)
Y Young (eggs or younglings to be catputred, sold, tamed, etc.)
Z Zilch!
This gave me an idea. This table could be used to redefine each type of monster into bizzare things by using the first 6 letter of their name as the interests of the monster.
Mummies for example, starting with MUMMIE are now really into musical instruments and fine cooking.
HUMANS, our stock race for adventurers, have at least a basic civilized technology (H, U), are cultured (M, A), and affluent (N, S).
Depending on your spelling, the elfs or elves now have livestock and either victims or furs. Either way they are a barbaric and hostile people. Their estate is most likely large wooden halls with huge bonfires and tapestries depicting legends. I don't think anyones done evil elf-vikings before.
I hope that made some sort of sense.