|
Post by dwayanu on May 21, 2008 9:42:01 GMT -6
I'm thinking it might be fun to write some solitaire modules. I have in mind a single player-character, a fighter of level 4-6. As all magicians would be NPCs, they need not follow the D&D system; a different treatment might make for better or easier to implement scenarios.
I could also use a d6-only system instead of referring the player to the D&D rules.
My initial ideas are on "sword & sorcery" and "sword & planet" lines, probably a combination of the genres. It might add fun to link the modules in a "campaign" context (not necessarily requiring play in order).
Would anyone be interested in playing such modules? Any suggestions?
|
|
|
Post by coffee on May 21, 2008 9:47:36 GMT -6
Yeah, I'll give them a try. Since I don't have a regular group at the moment, I'm always looking for opportunities to play something.
|
|
|
Post by makofan on May 21, 2008 10:51:48 GMT -6
Might even make a great feature in Fight On!
|
|
|
Post by dwayanu on May 22, 2008 11:18:28 GMT -6
Well, there's one brave volunteer -- thanks, coffee!
Posting about "vaporware" is awkward, but it would be neat to know of any preferences.
My first idea was for a "mercenary in assault on a fortress" scenario. I thought of "exits" to a couple of others that could also stand alone:
(a) down a well into a cavern complex; and
(b) as a slave-oarsman, thrust into a nautical adventure.
Another idea I'm kicking around is a sort of "drums of war on the Mohawk" scenario. That would tie together several raids, the setup of each perhaps reflecting consequences of previous ones. Despite the historical inspiration, there would (natch) be key fantasy elements.
I'm mindful that I should not get too ambitious for my first go! Anything is likely to be pretty rough before play-testing.
Any feedback as to what you would like to play would be most welcome.
|
|
|
Post by coffee on May 22, 2008 11:38:47 GMT -6
They all sound good. Why not just go with whatever strikes your fancy, and we can start from there?
|
|