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Post by meadmaker on Sept 19, 2013 13:42:03 GMT -6
(I posted this originally to the OD&D Workshop in the SotU Thread.) Well I was inspired by all of these to make my own but specifically for Carcosa. I like the LotFP rules and OD&D is my go to game, but throwing out half the rules (classes, spells, monsters etc...) Always annoyed me. I think the SotU model would work perfect for the minimal nature of Carcosas class options. Let me know what you all think. It uses ascending AC mainly for convenience since the LotFP version of Carcosa uses it. I also use the SotU 1d8 hit dice the same weapon damage in case you don't like the Carcosa variable HD/weapon damage dice thing. Let me know what you think and if anything may need fixing. Enjoy! Lurkers of Carcosa*edit to change link to v2 of rules. Changes made to grammar, added naming and alignment, and removed Rituals section.
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Post by snorri on Sept 19, 2013 16:28:20 GMT -6
A nice take on SotU ! I like the quick to non-armored AC, which fits sword'n'sorcery.
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Post by Mushgnome on Sept 19, 2013 17:06:24 GMT -6
Very nice work!
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Post by Red Baron on Sept 19, 2013 20:42:07 GMT -6
Weird. I had assumed Carcosa was limited to fancy barsoomian scimitars and bronze age spears. I guess thats the beauty of minimalism, you can interpret it however you imagine it.
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Post by funkaoshi on Sept 19, 2013 21:04:17 GMT -6
The book is also full of laser guns and alien power armor, so there is a little bit of everything for everyone.
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