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Post by Finarvyn on Jul 26, 2013 6:27:27 GMT -6
I've been thinking about "Prime Requisite" and how it affects experience points. While what PR actually means (actually change stats versus "virtual" change) may be a topic for another thread, I thought I'd focus on the effect of high or low PR. The book says that PR of 15+ (for example) gains a character +10% XP. What that means is that each character has to track his own value, which isn't hard but is one additional detail to keep. What I did was reverse the whole thing and create a table that calculated different XP numbers for each category of player. Now, I know that +10% XP (the example cited above) isn't quite the same as "lowering the bar" to 90% of the base XP, but that's what I did in my excel spreadsheet. So, what I have in the graphic below is the number needed to advance in levels for five different cases: 1. PR less than 6; 110% of base. 2. PR 6-8; 105% of base. 3. Average PR (9-12); base. 4. PR 13-14; 95% of base. 5. PR 15 or higher; 90% of base. Anyone interested in this? Is this "better" in any way than the BTB version? EDIT: Fixed the chart to reflect the error pointed out by Ways.
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Post by waysoftheearth on Jul 26, 2013 7:11:06 GMT -6
I think it's a neat idea Fin, but by the book a PR of 3-6 or 7-8 yields a -20% or -10% XP penalty, respectively (rather than -10% or -5%), so BTB you'd need more XP than indicated if you had those lower PRs.
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Post by Finarvyn on Jul 26, 2013 9:25:16 GMT -6
Nice catch. Should be fixed now.
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Post by talysman on Jul 26, 2013 11:39:15 GMT -6
I did something similar: I redefined experience from the point of view of PR = 3 and added a table for how much extra xp is earned for those with PRs higher than 3 Liber Zero Experience TablesOur numbers match for the core three classes. I did something a little different for the thief, because of the way I round it to two significant digits: Liber Zero Thief Experience TableHowever, I think we're both wrong. What we need to do is calculate how much XP a PR 3 character of each class would have earned if the character wasn't PR 3. I think you need to earn 25% more as a PR 3 character (80 is 100 - 20%, 100 is 80 + 25%.) But I haven't tested this.
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Post by aldarron on Jul 28, 2013 7:14:22 GMT -6
You fellers might be interested to know that the "lower the bar" method is the method given in the Dalluhn/Beyond This Point be Dragons D&D draft. According to "Table 3: Bonuses and Penalties to Advancement" a prime requisite -3 or more requires +25% change in xp neede to level, whereas prime requisite +3 allows one to lower the exp required to level up by 10%. Prime requisite +1 gets you 5% less xp needed, but prime requisite -1 requires 10% more XP. to level. I followed this method for Champions of ZED.
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Deleted
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Post by Deleted on Jul 29, 2013 9:08:53 GMT -6
If you are using a system where the XP table varies based on the character's prime requisite, how do you handle the situation where a character's prime requisite changes? He might suddenly gain or lose a level.
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Post by talysman on Jul 29, 2013 11:42:17 GMT -6
If you are using a system where the XP table varies based on the character's prime requisite, how do you handle the situation where a character's prime requisite changes? He might suddenly gain or lose a level. Well, why would a character's prime requisite change? If you mean the prime requisite literally changes (from Strength to Intelligence, for example,) the only reason that would happen that I can think of is changing classes. The new prime requisite affects new experience earned, not old experience already earned. If you mean the score increases/decreases because of magic, again, the new score applies to new experience earned. It doesn't affect experience already earned, although that would be an interesting house rule... In fact, since pre-Greyhawk Strength, Intelligence and Wisdom have little effect, increasing or decreasing a level would be a good way to represent the effects of a change in Strength or Intelligence.
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Post by Deleted on Jul 29, 2013 12:14:11 GMT -6
If you mean the score increases/decreases because of magic, again, the new score applies to new experience earned. It doesn't affect experience already earned, although that would be an interesting house rule. Yeah, for example a 4th level fighter with a Strength of 12 and 15,500 XP drinks from a magic pool (naturally) and gains +1 Strength. Now he's 5th level.
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Post by Deleted on Jul 29, 2013 21:56:45 GMT -6
....remembering to add 10% to your XP is considered difficult? Seriously?
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Post by geoffrey on Jul 29, 2013 22:00:52 GMT -6
Those tables are instructive for how much slower or faster a character can advance based upon his prime requisite score. Thanks, Fin!
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Post by Stormcrow on Jul 30, 2013 6:54:25 GMT -6
....remembering to add 10% to your XP is considered difficult? Seriously? Well, I wouldn't say it's— SQUIRREL!!!
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busman
Level 6 Magician
Playing OD&D, once again. Since 2008!
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Post by busman on Aug 7, 2013 17:32:54 GMT -6
You've done XP*.9, you should do XP/1.1to get your charts right. Also, it's pretty easy to do 10% on the fly. Plus, by doing it on the fly, you can adapt to a character gaining or losing attribute points during an adventure. Point changes were always more frequent in the old days, for me at least.
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Post by Deleted on Aug 8, 2013 19:46:05 GMT -6
Anyone wanna double-check these?
For an adjustment of -20% -10% +5% +10% divide XP required by 0.8 0.9 1.05 1.1
L Cleric PR 3-5 PR 6-8 PR 9-12 PR 13-14 PR 15-18 1 Acolyte 0 0 0 0 0 2 Adept 1875 1667 1500 1429 1364 3 V. Priest 3750 3334 3000 2858 2728 4 Vicar 7500 6667 6000 5715 5455 5 Curate 15000 13334 12000 11429 10910 6 Bishop 31250 27778 25000 23810 22728 7 Lama 62500 55556 50000 47620 45455 8 Patriarch 125000 111112 100000 95239 90910
L Fighter PR 3-5 PR 6-8 PR 9-12 PR 13-14 PR 15-18 1 Veteran 0 0 0 0 0 2 Warrior 2500 2223 2000 1905 1819 3 Swordsman 5000 4445 4000 3810 3637 4 Hero 10000 8889 8000 7620 7273 5 Swashbklr 20000 17778 16000 15239 14546 6 Myrmidon 40000 35556 32000 30477 29091 7 Champion 80000 71112 64000 60953 58182 8 Super Hero 150000 133334 120000 114286 109091 9 Lord 300000 266667 240000 228572 218182
L Magic-User PR 3-5 PR 6-8 PR 9-12 PR 13-14 PR 15-18 1 Medium 0 0 0 0 0 2 Seer 3125 2778 2500 2381 2273 3 Conjuror 6250 5556 5000 4762 4546 4 Theurgist 12500 11112 10000 9524 9091 5 Thaumaturg. 25000 22223 20000 19048 18182 6 Magician 43750 38889 35000 33334 31819 7 Enchanter 62500 55556 50000 47620 45455 8 Warlock 93750 83334 75000 71429 68182 9 Sorcerer 125000 111112 100000 95239 90910 10 Necromancer 250000 222223 200000 190477 181819 11 Wizard 375000 333334 300000 285715 272728
L Thief PR 3-5 PR 6-8 PR 9-12 PR 13-14 PR 15-18 1 Apprentice 0 0 0 0 0 2 Footpad 1500 1334 1200 1143 1091 3 Robber 3000 2667 2400 2286 2182 4 Burglar 6000 5334 4800 4572 4364 5 Cutpurse 12000 10667 9600 9143 8728 6 Sharper 25000 22223 20000 19048 18182 7 Pilferer 50000 44445 40000 38096 36364 8 M. Pilferer 75000 66667 60000 57142 54546 9 Thief 112500 100000 90000 85715 81819 10 M. Thief 156250 138889 125000 119047 113637
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