Post by doc on May 9, 2008 9:12:30 GMT -6
There has been some discussionlately on adding the berserker option from M&M as a full character type. I've been doing that since my earliest gaming days, with the first berserker in our campaign being a character by the name of Suicide Mike.
Here, in brief, is how I handle it:
A berserker is a fighting man of neutral or chaotic temprament; those who are beholden to Law cannot tap into their raw primal rage deep enough to be a true berserker. Traditionally only humans and dwarves may be berserkers, but if a player really, really wants to have that berserker hobbit, it's all good.
To qualify as a berserker, the character must have a CON score of 13 or higher. A berserker may wear any sort of armor and use any sort of weapon while not berserk.
When facing human, demi-human, or humanoid type creatures between kobold and troll/ogre size, the berserker may enter into a blood frenzy. He will throw down any shield he might be carrying and toss away any missile weapons, relying only on melee attacks (preferably with a 2-handed weapon if one is available).
While berserk, the berserker is +2 to hit and damage and immune to any sort of natural or magical Fear effects. In addtion, they gain +2 to any saves vs. mind control type spells (there is really little mind to be controlled at that point).
During his berserk rage, the berserker loses any DEX bonus to his AC and will fight in a direct, aggressive style until all of the enemies in his field of vision are down or until the berserker is slain. He cannot flee or back away from combat while in this state and cannot willingly end his berserk state until there are no further enemies in the area. Again, this applies only to human, demihuman, and humanoid type creatures. The character cannot berserk against dragons, non-humanoid monsters (like maniticores), true giants*, or tiny creatures (like sprites).
Contrary to popular belief, not all berserkers come from lost barbarian tribes. Many are soldiers who were thrown out of their army for not being able to control themselves, pit fighters who had to cultivate a brutal fighting method to survive, or even high-born dwarves who simple cannot control their rage against ancestral enemies.
* In some Norse style campaigns, berserkers may indeed berserk against giants if the DM finds it appropriate to the genre.
Doc
Here, in brief, is how I handle it:
A berserker is a fighting man of neutral or chaotic temprament; those who are beholden to Law cannot tap into their raw primal rage deep enough to be a true berserker. Traditionally only humans and dwarves may be berserkers, but if a player really, really wants to have that berserker hobbit, it's all good.
To qualify as a berserker, the character must have a CON score of 13 or higher. A berserker may wear any sort of armor and use any sort of weapon while not berserk.
When facing human, demi-human, or humanoid type creatures between kobold and troll/ogre size, the berserker may enter into a blood frenzy. He will throw down any shield he might be carrying and toss away any missile weapons, relying only on melee attacks (preferably with a 2-handed weapon if one is available).
While berserk, the berserker is +2 to hit and damage and immune to any sort of natural or magical Fear effects. In addtion, they gain +2 to any saves vs. mind control type spells (there is really little mind to be controlled at that point).
During his berserk rage, the berserker loses any DEX bonus to his AC and will fight in a direct, aggressive style until all of the enemies in his field of vision are down or until the berserker is slain. He cannot flee or back away from combat while in this state and cannot willingly end his berserk state until there are no further enemies in the area. Again, this applies only to human, demihuman, and humanoid type creatures. The character cannot berserk against dragons, non-humanoid monsters (like maniticores), true giants*, or tiny creatures (like sprites).
Contrary to popular belief, not all berserkers come from lost barbarian tribes. Many are soldiers who were thrown out of their army for not being able to control themselves, pit fighters who had to cultivate a brutal fighting method to survive, or even high-born dwarves who simple cannot control their rage against ancestral enemies.
* In some Norse style campaigns, berserkers may indeed berserk against giants if the DM finds it appropriate to the genre.
Doc