Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 29, 2013 9:42:01 GMT -6
Archive.org posted a copy of TSR's old Warrior of Mars game so I took a look. In it I found this curious chart: It is a combat system where the to-hit roll is determined by comparing level vs level. Similar to the one described in Dragons at Dawn. Also, I was surprised by this XP table as it is similar to the XP table described in FFC pg 52 where it starts out a 1,000 and each level needs 50% more XP than the previous one rather than D&D's more traditional doubling. Could these be relics of Dave's earliest game rules? Overall, this is a fascinating game booklet as it combines large scale battles (clearly derived from Chainmail), individual battles, large ship-to-ship combat plus a RPG element with levels and random encounters. All within 60 pages. Oh, just to add fuel to the fire. Combat round are listed as 1 minute for large scale battles but only 10 seconds for 1-to-1 battles.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 29, 2013 11:19:24 GMT -6
Brian Blume wrote WoM with help from Gary Gygax.
Brian never saw FFG or Dave's old notes.
Level vs level isn't a hard mechanic to dream up; on Mars, where there is no armor, it's pretty obvious.
I think this is merely a case of simultaneous invention.
|
|
|
Post by Finarvyn on May 29, 2013 14:12:09 GMT -6
I've never heard Dave's name connected with WoM. My gut feeling is "no" to all of the speculation. I'm not clear on exactly when Warriors of Mars was written, but I assume it was after the publication of OD&D and was clearly after Chainmail so any influences of the OD&D rules certainly could spill over into other products. The level charts look similar enough to OD&D's that they could be from there or from other sources. Some neat discussion, however.
|
|
|
Post by aldarron on May 29, 2013 19:45:28 GMT -6
Definitely cool things in WoM, but I'm with the skeptics in that I doubt there's any particular influence from Arneson.
As I've mentioned in the forums, the Hit Dice vs Hit Dice (or Attack Values vs Defense Values) in Dragons at Dawn is an adaptation by me of CHAINMAIL's Fantasy Combat Table with HD as the basis instead of individual monsters. This is because the FCT is the only method we have Arneson on record saying he actually used pre D&D, though with the publication of Peter Gaylords character sheet we can at least say his method involved roll under target numbers based on the ability to use a specific weapon. Anyway, Level vs. Level isn't an Arneson thing.
That is really interesting about the exp scores, but if there is any connection to Arneson's exp method given in the FFC (doubtful, I think), then it could easily be the other way around, meaning Arneson could have gotten the idea from WoM rather than vice versa.
Good stuff though and fun to think about.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 29, 2013 20:15:20 GMT -6
I've been staring at this stuff for too long. I'm starting to see patterns where none exist.
Still, it's cool how much stuff they fit into 60 pages back in the day.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 1, 2013 16:31:35 GMT -6
Somebody asked about publication date of WoM... 1974, at or very close to the time of D&D.
And as far as the XP chart... don't be surprised when round numbers keep showing up. People naturally like round numbers.
|
|