|
Post by keith418 on Apr 20, 2013 15:25:13 GMT -6
Any fans of Harn here?
|
|
|
Post by talysman on Apr 20, 2013 16:38:48 GMT -6
I don't know if I'd call myself a Harn fan, but maybe a ... Harn fellow traveler? I like the look of some of the maps, and the setting has always intrigued me. But it's one of those things that requires too much study and too much expense for me to actually use.
I did buy a couple Harn products years ago. Two issues of whatever their magazine was called, the Shek-Pvar supplement, and that folder thingie that included a map and some Encyclopedia Harnica materials.
|
|
machpants
Level 5 Thaumaturgist
Supersonic Underwear!
Posts: 259
|
Post by machpants on Apr 20, 2013 20:26:40 GMT -6
I had the HARN book back in the day but I have misplaced it. I loved the early medieval feel and use a lot of the equipment etc in my D&D. But the rules looked a little complex for me, would be interested in checking out the setting though. If I can find a cheap copy.
|
|
Keps
Level 4 Theurgist
Posts: 118
|
Post by Keps on Apr 20, 2013 23:48:08 GMT -6
I've purchased some material to look over the setting. I would definitely use it if I had the time and group enthusiasm. I'm young.
|
|
ralph
Level 2 Seer
Over the hill and far away.
Posts: 47
|
Post by ralph on Apr 21, 2013 11:47:03 GMT -6
I've got most of the books. I really like the system and love the setting. Unfortunately the rules are a bit complex for my group so I mostly use it to steal ideas from, particularly the religions of Agrik, Larani and Naveh.
|
|
|
Post by keith418 on Apr 22, 2013 12:56:42 GMT -6
I have been through a number of their materials, and it's just the tip of the iceberg, but I have to say the religious materials impressed me the most. They are very subtle and well thought out.
|
|
|
Post by thorswulf on Apr 22, 2013 13:47:48 GMT -6
Harn is probably one of the best thought out fantasy/historical worlds ever created. I like to call it "The Thinking Man's Game". This does not imply that other rpgs are deficient, merely that the game is really designed well, and that role playing is really the core of the game, not so much combat or magic goodies. It has one of the most realistic combat systems that I have ever found, emulating the effects of blunt trauma and bleeding out better than just about anything short of Aces and Eights. The down side is the sheer volume of material! I have Battlelust the Harn miniature wargame system, and it is a streamlined version of the regular combat system. For non-magic based games it would work very well as a nice primer for Harn, I think. Without a doubt the artwork and maps are the biggest selling points for the systerm. If you like castle maps, any of the products with these are worth checking out. For some cool downloads check out www.lythia.com. There are many free resources available to whet your appetite.
|
|
|
Post by robertsconley on Apr 24, 2013 9:02:38 GMT -6
Collecting and playing Harn since 1983.
|
|
|
Post by kesher on Apr 24, 2013 9:09:40 GMT -6
Does that surprise anyone here? I had weird experience playing Harn, in that the guy who ran it really knew his stuff, so he worked in the world-lore pretty seamlessly during play. I played a bard, and I remember at least once getting a massive critical success of some sort during a performance for a person of note. I liked the charater sheet, too--it was cardstock, and about 6x8, if I'm remembering correctly. The weird part stems from the GM's old friend who played with us. He always played a female elf (warning sign #1), and he actually cheated when rolling dice, which I'd never experienced before or since. The GM was aware of all this, and would simply kill his character once a year or so, and the cycle would start all over... Dysfunctional indeed...
|
|
|
Post by robertsconley on Apr 27, 2013 9:57:36 GMT -6
Harn has one of the most immersive combat systems I know. Due it's combination of being tactically detailed, detailed injuries, and being very fast to resolve.
|
|