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Post by bestialwarlust on Apr 15, 2013 9:33:54 GMT -6
I've placed a spot or two in my campign world where my pc's may end up in Carcosa unknowingly. They will want to escape I'm sure and I'd like to make a way for them to.
I want it to be a carcosan way. Are there any rituals that would allow this? Do I need to make one? If so I was thinking of using Yog Sothoth since it is usually associated with travel and gates. But an you bind old ones?
My thought is to have them need the help of a sorcerer, not knowing how horrible sorcery is on carcosa. They will strike a deal to help with something. Then he will agree to help. I'm thinking the ritual will involved sacrifices that the pc's will be unaware of until it's too late.
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Post by crusssdaddy on Apr 15, 2013 10:21:59 GMT -6
Finding a way off Carcosa could require an invoking ritual, with the players responsible for gathering the ingredients. The invoked entity could then point them to a location, item, or custom ritual that would get them out of Dodge.
Canticle of the Crawling God is relatively simple and only requires one victim, others offer a greater challenge.
I've thought that maybe The Empty Maze could be a dimensional-galactic nexus.
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Post by funkaoshi on Apr 15, 2013 10:45:43 GMT -6
You could also use technology of the Great Race or the Primordial Ones as a means to get home. The challenge would be understanding on the thing works and how to operate it to escape Carcosa.
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Post by stevemitchell on Apr 15, 2013 12:11:53 GMT -6
Or you could just surrender to the inevitable, settle in for the long term, join the Yellow Cult, and launch the Ninth Typhonian Crusade against all non-Hasturians.
Seriously, Carcosa shouldn't be some feeble demiplane like Ravenloft, where you can zip in and out of at leisure. The only way I'd let anyone leave Carcosa would be if they were going to somewhere even worse, Xoth, say, or Yuggoth, or maybe the Dreamlands after the Second Coming of Nyarlathotep.
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Post by crusssdaddy on Apr 15, 2013 19:09:22 GMT -6
Or you could just surrender to the inevitable, settle in for the long term, join the Yellow Cult, and launch the Ninth Typhonian Crusade against all non-Hasturians. Seriously, Carcosa shouldn't be some feeble demiplane like Ravenloft, where you can zip in and out of at leisure. The only way I'd let anyone leave Carcosa would be if they were going to somewhere even worse, Xoth, say, or Yuggoth, or maybe the Dreamlands after the Second Coming of Nyarlathotep. Yup, there's that too!
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Post by geoffrey on Apr 15, 2013 19:16:10 GMT -6
Another option is stealing an interstellar space craft from the Space Aliens and simply flying home. Of course, there would probably be adventures aplenty between Carcosa and home. ;D
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Post by kesher on Apr 16, 2013 9:36:03 GMT -6
I'd be inclined, in any situation involving an Old One to get back to your native plane, to have there be a substantial chance that the Old One would come along for the ride...
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Post by Deleted on Apr 16, 2013 10:29:05 GMT -6
Heh! Talk about a mixed blessing!
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Post by bestialwarlust on Apr 16, 2013 10:33:46 GMT -6
That could be fun to. This thread has helped spark some ideas to inflict on my group should they end up in carcosa.
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