Post by makofan on Apr 29, 2008 10:44:27 GMT -6
For those who have TableSmith, I have adapted the tables in Nature's Nasty Node so you can generate your own with the click of a button.
# Nasty Nature Nodes
#
# by Makofan
# based on issue #1 of Fight On! magazine
#
# Copyright 2008
#
:Start
1,The node is set in a [PLACE]<br>[BOSS] control the node. The leader uses [TR_WIELDED]. Their total treasure includes [TR_NORMAL1], [TR_NORMAL2], [TR_GUARDED1] and [TR_GUARDED2]. Their pet is a [PET] guarding [TR_NORMAL1], [TR_GUARDED1], [TR_GUARDED2] and [TR_FANT].<br>[NORMAL] with [TR_NORMAL1] and [NORMAL] with [TR_NORMAL2] live in the node. The players are contacted by [AGENT]
:PLACE
1,Sylvan Forest
2,Deep Forest
3,Vast Swamp
4,Mountain Valley
5,Barren Desert
6,Badlands
:BOSS
1,{1d2} Stone Giant(s)
2,{1d3} Harpie(s)
3,{2d10} Pixies
4,{1d2} Medusa
5,1 Green Dragon
6,{1d4} Minotaur(s)
:PET
1,Wyvern
2,Hydra
3,Gorgon
4,Cockatrice
5,Basilisk
6,Chimera
:NORMAL
1,{1d4} White Ape(s)
2,{3d4} Giant Spiders
3,{3d4} Giant Toads
4,{1d3} Tiger Beetle(s)
5,{1d4} Giant Python(s)
6,{1d3} Cave Bear(s)
:TR_WIELDED
1,a Shield +2
2,a Ring of Protection +2
3,a Wand of Paralyzation
4,Chain Mail +2
5,a Ring of Invisibility
6,Elven Boots and has a Growth Potion
:TR_NORMAL1
1,{Dice~40d2*100} cp
2,{Dice~30d2*100} sp
3,{Dice~6d4*100} gp
4,{Dice~3d2*100} pp
5,{2d10} Gems at {Dice~1d6*100} gp each
6,{4d4} pieces of Jewellery at {Dice~2d6*100} gp each
:TR_NORMAL2
1,{Dice~30d2*100} sp
2,{Dice~6d4*100} gp
3,{Dice~3d2*100} pp
4,{Dice~30d2*100} sp
5,{Dice~6d4*100} gp
6,{Dice~3d2*100} pp
:TR_GUARDED1
1,a Cursed Scroll
2,a Potion of Undead Control
3,a Potion of Animal Control
4,a Shield of Reflecting +1
5,a Chaotic Sword (int 5 ego 5) +1/+2 vs lycanthropes
6,a Ring of Fire Resistance
:TR_GUARDED2
1,a Scroll of Protection from Magic
2,a Potion of Giant Strength
3,a Potion of Longevity
4,a cursed Spear of Backbiting -2
5,10 arrows +1
6,a Ring of Delusion
:TR_FANT
1,a Crossbow of Speed +2
2,a spear of Dragonslaying +2
3,a Flaming Sword
4,a Ring of Water Walking
5,a Wand of Treasure Detection
6,a Staff of Healing
:AGENT
1,a Druid who can purify the node with a +1 neutral or non-aligned weapon.
2,a band of elves who can purify the node with a body part from the fantastic creature within.
3,a unicorn who can purify the node by dipping his horn in it.
4,a treant who can purify the node by defeating the Earth Elemental in the pool.
5,bandits wanting to seize it as a hideout. They will pretend to cure it with a rabbit foot.
6,werewolves disguised as woodman. They will attack the party after the node is secure.