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Post by jcstephens on Mar 3, 2013 14:03:43 GMT -6
I'm thinking about starting a Carcosa campaign. While the main thrust is going to be hexcrawling, the players are going to want a dungeon "just because". I got an idea for one based around an underground Snake-Man city, but I need ideas for interesting sights. Right now I've got too many rooms labeled "incomprehensible alien machinery, some of which is still active".
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Post by crusssdaddy on Mar 4, 2013 0:59:17 GMT -6
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Post by Deleted on Mar 4, 2013 13:49:08 GMT -6
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Post by geoffrey on Mar 4, 2013 16:15:57 GMT -6
I also view the Snake-Men as low-tech. They were masters of sorcery, but their technology was pre-gunpowder. Anything cool you can think of in a wizard's den or lab would be a great fit for the Snake-Men.
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Post by jcstephens on Mar 4, 2013 16:21:52 GMT -6
I wonder if I could get away with huge human-powered clockwork devices? I've got monsters and treasures, what I mostly need is spectacle.
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