Post by Ghul on Feb 15, 2013 18:51:01 GMT -6
AS&SH Players' Manual
A Compilation of Volumes I, II, and III of Astonishing Swordsmen & Sorcerers of Hyperborea
The AS&SH Players' Manual is ideal for groups who have the AS&SH boxed set, but wish to have one or more extra copies of the Players' Manual at the gaming table.
Please note that you do not need this product if you already own the AS&SH boxed set, because it is included. Also note that you cannot effectively play a HYPERBOREA campaign with just the Players' Manual. At least one player (ideally the referee) must have a copy of the AS&SH boxed set.
Text: Jeffrey Talanian
Illustrations: Ian Baggley
Editing: David Prata
Foreword by Stuart Marshall
Contents Include:
[/li][li] Saving Throw (saving throws, spell resistance, item saving throws)
[/li][li] Damage (wounds, death and dying, healing, falling damage)
[/li][li] Special Damage (energy drain, lycanthropy, madness, poison)
[/li][li] Experience Points (gaining XP, gaining levels of experience)
[/li][li] Aerial Combat (rules for aerial melee, missile, spell casting, etc., covering a variety of flight methods)
[/li][li] Waterborne Expeditions (vessels, weather, wind, icebergs, whirlpools, getting lost at sea, and sea encounters; naval combat is discussed, including rules for catapults, ballistas, grappling, oar shearing, and ship repair; underwater combat)
[/li][li] Castles and Strongholds (castle and stronghold construction, costs, personnel, resources, and of course: the angry villager!)
[/li][li] Warfare and Siege (rules for handling mass combat using a calculator system that accounts for a variety of circumstances from troop types, to locations, to PC / NPC involvement, siege weaponry, troop movements, provisions, etc.)
[/li][li] Cooperative Gaming (closing advice for all participants of the game)
[/li][/ul]
Product Type: Game manual
Product Format: 252-page, 7 x 8.5-inch, spiral-bound manual
Product Code: NWA101A
Product Price: $20.00
Product Availability: Available Now! Order at our online store.
A Compilation of Volumes I, II, and III of Astonishing Swordsmen & Sorcerers of Hyperborea
The AS&SH Players' Manual is ideal for groups who have the AS&SH boxed set, but wish to have one or more extra copies of the Players' Manual at the gaming table.
Please note that you do not need this product if you already own the AS&SH boxed set, because it is included. Also note that you cannot effectively play a HYPERBOREA campaign with just the Players' Manual. At least one player (ideally the referee) must have a copy of the AS&SH boxed set.
Text: Jeffrey Talanian
Illustrations: Ian Baggley
Editing: David Prata
Foreword by Stuart Marshall
Contents Include:
- Introduction (brief introduction to game)
- Dice Conventions (how to use dice)
- Character Creation (steps to creating a character)
- Attributes (strength, dexterity, constitution, intelligence, wisdom, charisma)
- Races (Common, Amazon, Atlantean, Esquimaux, Hyperborean, Ixian, Kelt, Kimmerian, Kimmeri-Kelt, Pict, Pict Half-Blood, Viking)
- Physique (height, weight, age determination, etc.)
- Classes (fighter, magician, cleric, thief)
- Subclasses (Fighter) (barbarian, berserker, cataphract, paladin, ranger, warlock)
- Subclasses (Magician) (illusionist, necromancer, pyromancer, witch)
- Subclasses (Cleric) (druid, monk, priest, shaman)
- Subclasses (Thief) (assassin, bard, legerdemainist, scout)
- Alignment (Law / Civilization vs. Chaos / Barbarism; Lawful Good, Lawful Evil, Chaotic Good, Chaotic Evil, Neutrality)
- Other Statistics (armour class, fighting ability, hit dice, hit points, movement, saving throw)
- Background (secondary skills, languages)
- Weapon Skills (favoured weapons, adding new weapon skills, weapon mastery, melee attack rate / missile rate of fire)
- Money (gold, electrum, silver, copper; exchange rates; starting gold)
- Equipment (armour, shields, melee weapons, missile weapons, general equipment, provisions, religious items, clothing, livestock, tack and harness, vehicles, services)
- Spells (starting spells, acquiring spells, spell memorization, spell casting)
- Spell Tables (seven disciplines of magic: magician, cleric, druid, illusionist, necromancer, pyromancer, witch)
- Spells A–Z (over 400 spells)
- Adventure (adventuring party, hirelings, henchmen, loyalty and morale, base of operations, adventure preparation, adventure actions and procedures, non-standard action resolution, etc.)
- Time (10-second round, 10-minute turn)
- Movement (dungeon movement, wilderness movement, transportation methods, getting lost, encumbrance, etc.)
- The Encounter (encountering beasts, monsters, and men; reaction and evasion rules)
- Combat (melee, missiles, magic, movement; attack roll, combat matrix, attack modifiers, combat steps, action resolution, morale)
- Combat Actions (charge, flaming oil, holy oil / water, magic, melee, missiles, mounted combat, movement, turn undead, unarmed combat)
- Advanced Combat (Optional) (22 advanced combat actions, critical hits)
[/li][li] Saving Throw (saving throws, spell resistance, item saving throws)
[/li][li] Damage (wounds, death and dying, healing, falling damage)
[/li][li] Special Damage (energy drain, lycanthropy, madness, poison)
[/li][li] Experience Points (gaining XP, gaining levels of experience)
[/li][li] Aerial Combat (rules for aerial melee, missile, spell casting, etc., covering a variety of flight methods)
[/li][li] Waterborne Expeditions (vessels, weather, wind, icebergs, whirlpools, getting lost at sea, and sea encounters; naval combat is discussed, including rules for catapults, ballistas, grappling, oar shearing, and ship repair; underwater combat)
[/li][li] Castles and Strongholds (castle and stronghold construction, costs, personnel, resources, and of course: the angry villager!)
[/li][li] Warfare and Siege (rules for handling mass combat using a calculator system that accounts for a variety of circumstances from troop types, to locations, to PC / NPC involvement, siege weaponry, troop movements, provisions, etc.)
[/li][li] Cooperative Gaming (closing advice for all participants of the game)
[/li][/ul]
Product Type: Game manual
Product Format: 252-page, 7 x 8.5-inch, spiral-bound manual
Product Code: NWA101A
Product Price: $20.00
Product Availability: Available Now! Order at our online store.