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Post by Ghul on Feb 14, 2013 11:18:32 GMT -6
Over at the excellent B/X Black Razor Blog, there is a discussion on the viability of magic-users (magicians in AS&SH), including their survivability and general usefulness in traditional RPGs. This may sound odd (since I wrote AS&SH!), but I was actually surprised by how many subtle alternatives we worked into the magician class, as pointed out by my friend and collaborator, Antonio E. Mostly little things that one-by-one developed over the course of three years, but in their totality, the result makes for an almost new take on the class. Here is what Antonio observed: Have you seen the Astonishing Swordsmen & Sorcerers of Hyperborea implementation of the magic-user (Magician)? It's excellent, as it provides at 1st level:
1- bonus spells for high int 2- the magician can have a familiar as a class ability; having a familiar increases the hit points of the magician AND provides him more spells (one more per spell level). So a magician with high int and a familiar can cast 3 1st level spells at 1st level. 3- read magic as a class ability 4- scribe scrolls as a class ability. 5- he is not proficient with armour, but he can wear one if he wants, at the expense of spellcasting failure (1/6 for light armour, 2/6 for medium, 3/6 for heavy armour.) 6- he starts with proficiency in dagger, dart, quarterstaff and sling, but he can add any other weapons he desires (at 4th, 8th and 12th level.)
I think this is the best old-school magic-user class to date, and in play it works very well.
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Post by blackadder23 on Feb 14, 2013 14:06:46 GMT -6
I agree with him. Since 1980 I've allowed AD&D magic-users to start with familiars and scribe scrolls starting at first level (if they can create spellbooks, why not scrolls?) and I found those changes allayed most of the complaints about the class. Giving them bonus spells for high INT and the chance to maybe use some decent weapons should make them even better. (I'm thinking the armor will make less difference in practice; it seems unlikely magic-users will want to either risk spell failure or have to strip off their armor before casting. But we shall see - hopefully soon in my case!) Either way it's the best version of the old school MU yet. ;D
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Post by Cthulhu Colin on Feb 14, 2013 15:00:44 GMT -6
It is indeed a great take on the class; it always seemed bizarre to me, for example, that Read Magic was a spell rather than something a MU should simply be able to do. The only thing I'd probably add is cantrips, allowing all magicians to make use of a range of very minor effects largely at will, representing the kinds of tiny tricks and magicks they learned en route to being able to cast proper spells. For example, an illusionist may be able to do things like make glowing butterfly-shaped motes dance around his hand, or a doll sing a little ditty, while a pyromancer may be able to breathe puffs of smoke from his nostrils, make a coin noticeably hot (but not burning) and so on.
Hmm, I sense another article brewing.
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Post by blackadder23 on Feb 14, 2013 15:11:15 GMT -6
It is indeed a great take on the class; it always seemed bizarre to me, for example, that Read Magic was a spell rather than something a MU should simply be able to do. Particularly since illusionists in AD&D can read their magic writings without any spell. Why one and not the other? Thankfully Jeff has corrected this.
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Post by rabindranath72 on Feb 15, 2013 3:39:51 GMT -6
It is indeed a great take on the class; it always seemed bizarre to me, for example, that Read Magic was a spell rather than something a MU should simply be able to do. Particularly since illusionists in AD&D can read their magic writings without any spell. Why one and not the other? Thankfully Jeff has corrected this. Interestingly, Gary changed things with UA. I wonder why he did so.
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Post by rabindranath72 on Feb 15, 2013 3:44:52 GMT -6
Perhaps analysis is too strong a word, but it's interesting that looking at each of the features and putting them in the context of (A)D&D, you definitely get the feeling of "why wasn't it done before?" It was my wife who simply pointed out, when she started playing a Witch last week, "this is better than before." She isn't really interested into game systems, to her AS&SH is simply "D&D" with a different name (she always plays magic-users in my BECMI games.) I don't think she will be playing standard magic-users anymore!
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