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Post by Deleted on Jun 7, 2020 17:21:16 GMT -6
I'm not running or playing it yet - will probably referee it if it ever gets used - but I did finally print off a pdf of Chainmail 3rd edition.
I'd like to start building a miniatures collection at some point. The type that could be used with both Chainmail and OD&D. I have no real background in miniatures at all but Jim Murphy's videos about the old school Ral'Partha minis on Youtube really inspire me.
So my question is - what, in your guys' opinion, would be the best modern (read - either still being manufactured, or older but affordable) line of 40mm or 30mm miniatures for use with Chainmail?
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Post by rsdean on Jun 8, 2020 4:04:50 GMT -6
I'm not running or playing it yet - will probably referee it if it ever gets used - but I did finally print off a pdf of Chainmail 3rd edition. I'd like to start building a miniatures collection at some point. The type that could be used with both Chainmail and OD&D. I have no real background in miniatures at all but Jim Murphy's videos about the old school Ral'Partha minis on Youtube really inspire me. So my question is - what, in your guys' opinion, would be the best modern (read - either still being manufactured, or older but affordable) line of 40mm or 30mm miniatures for use with Chainmail? You might want to have a look at this thread from a couple of months ago: odd74.proboards.com/thread/13661/using-period-minis?page=2(I’d recommend reviving it; we were discussing pretty much what you have in mind, and there are links to lots of suppliers.) I’ve been a fan of Ral Parth since 1976, so there is a lot to be said for going with that. My earliest figures were Minifigs, though, and I’m working on a retro Tolkien project using them exclusively. But let’s take this back over to that earlier discussion.... I’m not playing it yet, by the way, but my copy of Oathmark from Osprey and by Joe McCullough arrived on Saturday.
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Post by stevemitchell on Jun 10, 2020 12:40:40 GMT -6
The Fall of Rome had a lot of errata, as I recall. You can find them over at Grognard.com if you haven't checked already.
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Post by makofan on Jun 11, 2020 13:43:22 GMT -6
Had to put my WEG Imperium Romanum aside for the moment. I haven't really played a wargame in awhile other than fiddling around with graphics and rules that I've acquired on the internet. Its pretty complex with a lot of pieces, plus it is unpunched and I couldn't make the move to unpunch it. I did also acquire "The Fall of Rome" a SPI Strategy & Tactics #39 magazine game that was punched. I decide to set this up, plus it is also a solitary play game. I didn't notice until I did that there is a good curve to the plexiglass that I am using as the top cover so it doesn't lay flat, maybe overtime gravity will straighten it out. View AttachmentView Attachment A lot of good content in the SPI Games facebook group. I saw that one being discussed spigames.net is also a great resource Go to Errata --> Fall of Rome and download the PDF
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Post by dicebro on Jun 17, 2020 20:56:53 GMT -6
Creating a campaign world and a first battle using the following books
One hour wargames by Thomas Programmed wargames scenarios by Grant Ancient war gaming by Bath First Fantasy Campaign by Arneson
Running the first battle solo on Roll20
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Post by Punkrabbitt on Jul 4, 2020 22:16:59 GMT -6
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Post by dicebro on Jul 5, 2020 7:32:05 GMT -6
I’m really enjoying Martin Hackett’s book on Fantasy Wargames Campaigns
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Post by owlorbs on Jul 10, 2020 18:27:52 GMT -6
I’m really enjoying Martin Hackett’s book on Fantasy Wargames Campaigns Are you referring to Fantasy Wargaming (1990) or Fantasy Gaming (2007)? I presume the former.
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Post by dicebro on Jul 11, 2020 5:36:24 GMT -6
I have both. But I’m reading the former
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Post by stevemitchell on Aug 4, 2020 14:09:51 GMT -6
Back to wargames after a long pause. I played Holdfast: Russia 1941-42 from Worthington--an army-level game with monthly turns and a resource point mechanic to manage movement and combat. The Soviets won, but it was close; by the last turn, the Germans had captured Leningrad and had finally taken Moscow after three attacks, but the Reds were able to take it back in their part of the turn. Then it was on to Holdfast: Korea 1950-51, using the same basic system as Russia 1941-42, with the NATO forces pushing across the DMZ and "holding fast" against the Red Chinese intervention to claim victory. Finally, I played The Battle of the Metaurus from Turning Point Simulations, with the Carthaginians winning despite superior Roman numbers and troop quality.
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Post by dicebro on Aug 5, 2020 15:25:15 GMT -6
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Post by scalydemon on Aug 5, 2020 22:15:01 GMT -6
Cool, I'd be interested to hear your thoughts
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Post by dicebro on Aug 6, 2020 7:24:20 GMT -6
Cool, I'd be interested to hear your thoughts A buddy and I tried it out for an hour. We did not use the advanced rules. We flew the dragons around for a bit (without riders) to get the hang of it. Then we engaged in some attacks against each other. I like the game, but will be messing around with it to make things go a little faster. I’m going to create a turn sheet to help players keep track of initiative, altitude, weapon choice, flight maneuvers, damage rolls, etc. It will take some time to internalize the rules. About as much time as a pack of 15 year olds with nothing to do for a whole weekend! Heh. I think It’s a lovely little game that could use a bit of tweaking here and there. And I enjoy the art tremendously. Morno rocks!
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Post by stevemitchell on Aug 6, 2020 21:31:57 GMT -6
I played Blood & Sand from Worthington Games. This is an operational-level game on the campaign for North Africa, from March 1941 (Rommel's arrival) through December 1942. The Axis won a Slim Victory by holding on to Benghazi by the end of the game, and thus slightly exceeding their historical performance.
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Post by stevemitchell on Aug 22, 2020 12:34:20 GMT -6
Two scenarios from Normandy: the Beginning of the End, part of the "War Storm" series of platoon-level battles from Draco Ideas. In the first, American paratroopers from the 101st Airborne Division are scouting south toward Carentan, when they run into their opposite numbers from the Luftwaffe Fallschirmjaegers. A brisk fight among the hedgerows ensued, ending in an American victory. In the second, German motorized troops and artillery are counterattacking against the 9th Infantry Division. Though taken by surprise, the Americans rallied quickly, and brought the German attack to a crashing halt. It helped that the German commander was a complete idiot and really botched his opening assault moves. (Not naming any names here, but I was playing solitaire. . . .)
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Post by stevemitchell on Sept 7, 2020 20:57:34 GMT -6
24 battle scenarios from GMT's Commands & Colors: Ancients, all featuring "Carthage at War." With Carthage fighting against the Greeks (in Sicily), against Rome (the First Punic War), against mercenary rebels (the Truceless War), and against Rome once more (the Second Punic War). 11 wins, 1 draw, and 12 losses for Carthage. The last battle, Zama, was a sentimental favorite for the Carthaginians: Scipio Africanus was trampled by elephants, and Hannibal personally led his heavy infantry in a final attack to win the day.
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Post by stevemitchell on Sept 14, 2020 20:37:46 GMT -6
I was in the mood for something from the Ancients period. I tried looking at a couple of rules sets from the Great Battles of History series, but they just kept putting me to sleep. So, I decided to break out Commands & Colors: Ancients (the base set) from GMT Games and run a “Carthage at War” tournament: 24 battles featuring the Carthaginians against the Greeks, the Romans, some mercenary rebels, and the Romans again.
The result: 11 Carthaginian victories, 1 draw, and 12 victories for the enemies of Carthage. After losing several straight to Rome in the Second Punic War, the Carthaginians enjoyed a great triumph in the final battle, Zama, where Scipio Africanus was trampled to death by elephants, and Hannibal himself led the final attack of the Carthaginian heavy infantry to win the fight.
(WOW, sorry, I didn't realize I had posted about this twice!)
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arkansan
Level 5 Thaumaturgist
Posts: 231
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Post by arkansan on Sept 17, 2020 6:57:12 GMT -6
I keep meaning to break out my copy of GMT's Chariots of Fire and play a few games, rule book is a bit messy though.
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Post by stevemitchell on Sept 17, 2020 11:11:09 GMT -6
I've been playing the Great Battles of History series since the very first edition of Alexander, and I've also played using the Simple Great Battles of History rules at times (they're really not that simple, just comparatively less complex than the full rules set). I really like the series, but sometimes it's more work than I want to do--at which point, Commands & Colors makes for a nice alternative.
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Post by stevemitchell on Sept 23, 2020 18:55:13 GMT -6
Brief Border Wars from Compass Games: This is a recent game from Compass in “quadrigame” format, with a basic rules set, plus individual rules and half-sized maps for four short-term, somewhat irregular conflicts. Action cards, drawn at random, specify how many units may either fight or move per turn, plus each side gets a few Special Actions cards for restoring disrupted units, reserve movement, etc.
First up: “The Football War,” with El Salvador and Guatemala fighting in 1969. This is basically a land grab by the Salvadoreans, who are attempting to take as much territory across the border as they can. Miserable terrain and low-proficiency armies make this an exercise in futility—good for learning the system, but that’s about all. My game ended in a draw.
Next: “Operation Attila,” with Greek Cypriots battling Turkish Cypriots in 1974. Both sides have opportunities for attacking, and the Turks can also bring in forces by sea. Another draw, but an interesting situation.
Then: “Third Indo-China War,” with China launching a punitive attack on Vietnam in 1979. This is the most “conventional” of the four games, with both sides fielding some strong forces. Bad terrain again, but the Chinese fought their way to a minor victory.
And finally: “Second Lebanon War,” with Israel attacking into southern Lebanon to put an end to Hezbollah rocket attacks. The Hezbollah forces are no match for the Israelis in a stand-up fight, but there are a lot of them, and they can move around well. This one also ended in a draw.
A good game on some unusual conflicts.
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Post by stevemitchell on Sept 28, 2020 10:20:30 GMT -6
Fire in the Steppe from Avalanche Press. This is another entry in the long-running “PanzerGrenadier” series (World War II tactical combat at the platoon level). It covers the early days of Operation Barbarossa in the Ukraine, with Army Group South on the attack. I played the “Children of Vienna” scenario, which features an Austrian division (in German service) crossing the border on June 22, 1942, and having to sweep across the board and capture the town of Ivaniv to win. The Austrians had to tangle with some NKVD forces in the woods southwest of the town, while swinging most of their forces around to the north to come at Ivaniv from the northwest and west. Meanwhile, Russian reserves were moving onto the map from the east to try to secure Ivaniv before the Germans could reach it.
My game ended with a German Major Victory, but it was close—the Austrians didn’t finally clear Ivaniv of Red forces till four turns from the end of the game, and even then, it took them to the very last turn to eliminate the few remaining Russians on or adjacent to the main east-west road (another part of the German victory conditions).
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Post by stevemitchell on Oct 1, 2020 15:53:40 GMT -6
Dawn’s Early Light from Compass Games. A brand-new release. This covers the War of 1812 at a strategic level, with eight 6-month turns from 1812 through 1815 and a “prelude” turn before 1812 that deals with the run-up to the war. The area-type map ranges from the Great Lakes down to the Gulf of Mexico, and from the Atlantic Coast over to the Mississippi. Each side has its own deck of cards, which can be used to activate units, or recruit new units, or carry out special functions (privateering and blockade-breaking for the U.S., Indian raids and coastal landings for the British).
My game saw some back and forth fighting on the northwest frontier, with the U.S. finally taking and holding on to Dearborn and Detroit, while the British had the Niagra region under control. The British managed to march into northern New England and capture both Boston and New York City for a time! But the Americans were fairly successful elsewhere, keeping the various Indian tribes in check and generally outsailing the British at sea. So the victory points (kept as a running total) in 1812 and 1813 slightly favored the U.S.
In 1814, though, with the arrival of British forces from Europe after Napoleon’s abdication, things started turning in their favor. The U.S. did recapture New York and Boston, but the Brits still dominated northern New England. And their blockade locked down hard. At the end of the next-to-last turn (first half of 1815), the British pushed their victory point total to 20 and gained an immediate victory.
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skars
Level 6 Magician
Posts: 407
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Post by skars on Oct 3, 2020 13:22:29 GMT -6
I've been playing the Great Battles of History series since the very first edition of Alexander, and I've also played using the Simple Great Battles of History rules at times (they're really not that simple, just comparatively less complex than the full rules set). I really like the series, but sometimes it's more work than I want to do--at which point, Commands & Colors makes for a nice alternative. I have never really been a big SGBoH fan. As you said, the rules aren't really simplified, more streamlined for tournament play. I do like GBoH quite a bit and the rules mechanics introduced across the series is pretty diverse. I have never really gel'd with commands & colors and have played just about every iteration including the original napoleons battles version for miniatures. Not to pour salt in your coffee of course, just not my personal preference.
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skars
Level 6 Magician
Posts: 407
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Post by skars on Oct 3, 2020 13:23:10 GMT -6
Brief Border Wars from Compass Games: This is a recent game from Compass in “quadrigame” format, with a basic rules set, plus individual rules and half-sized maps for four short-term, somewhat irregular conflicts. Action cards, drawn at random, specify how many units may either fight or move per turn, plus each side gets a few Special Actions cards for restoring disrupted units, reserve movement, etc. First up: “The Football War,” with El Salvador and Guatemala fighting in 1969. This is basically a land grab by the Salvadoreans, who are attempting to take as much territory across the border as they can. Miserable terrain and low-proficiency armies make this an exercise in futility—good for learning the system, but that’s about all. My game ended in a draw. Next: “Operation Attila,” with Greek Cypriots battling Turkish Cypriots in 1974. Both sides have opportunities for attacking, and the Turks can also bring in forces by sea. Another draw, but an interesting situation. Then: “Third Indo-China War,” with China launching a punitive attack on Vietnam in 1979. This is the most “conventional” of the four games, with both sides fielding some strong forces. Bad terrain again, but the Chinese fought their way to a minor victory. And finally: “Second Lebanon War,” with Israel attacking into southern Lebanon to put an end to Hezbollah rocket attacks. The Hezbollah forces are no match for the Israelis in a stand-up fight, but there are a lot of them, and they can move around well. This one also ended in a draw. A good game on some unusual conflicts. Compass Games has really grabbed my attention over the past year. So many great games they are putting out
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Post by stevemitchell on Oct 3, 2020 20:43:04 GMT -6
"I have never really been a big SGBoH fan. As you said, the rules aren't really simplified, more streamlined for tournament play. I do like GBoH quite a bit and the rules mechanics introduced across the series is pretty diverse.
"I have never really gel'd with commands & colors and have played just about every iteration including the original napoleons battles version for miniatures. Not to pour salt in your coffee of course, just not my personal preference."
I've played some SGBoH and found the end results tracked pretty closely to what happens in the regular rules version. I've enjoyed both, but these days I would probably favor the full rules; might as well embrace the total experience! On Commands & Colors, for some reason I do like the Ancients games. But I played about half a dozen battles from the first Napoleonic set, and felt the way they played out just didn't come close to matching my idea of what occurred on a Napoleonic battlefield. My gaming buddies down in Austin had a similar reaction. I would much prefer to play with the Triumph & Glory or Jours de Gloire systems, or even the Napoleonic 20 rules. (I have yet to try the Hexasim or Pratzen systems.)
"Compass Games has really grabbed my attention over the past year. So many great games they are putting out."
No kidding; they have turned into the mega-factory of wargaming!
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Post by owlorbs on Oct 4, 2020 13:27:08 GMT -6
I'm a big fan of CCA. I have yet to play a GBoH (I own a few). One thing I always wanted to do with CCA was play out a Hyborian Campaign. The farthest I got on that idea was mapping out the factions.
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Post by stevemitchell on Oct 4, 2020 16:58:39 GMT -6
But you would want to add special rules for Superheroes and Wizards--calling CHAINMAIL 3E!
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Post by tdenmark on Oct 4, 2020 18:08:41 GMT -6
I've been playing the TSR minigame Viking Gods. Quite a bit of fun in a small package. It is very much wargaming-ultralite. I recorded a review of it. youtu.be/UO4URyLjlxg
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arkansan
Level 5 Thaumaturgist
Posts: 231
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Post by arkansan on Oct 5, 2020 13:54:13 GMT -6
Right now I'm working on developing my own hex and counter wargame for battles in the Elder Scrolls universe. I'm in the process of gathering and organizing lore sources on actual battles, sadly these are few and far between.
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nagnar
Level 1 Medium
Posts: 24
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Post by nagnar on Oct 5, 2020 17:06:27 GMT -6
Recently I have been playing for ancients/medieval: DBA3 as usual, played my first 3 games of Basic Impetus 2, playing the Field of Glory 2 computer game online multiplayer with others from the wargames club. for WW2/Cold War: played my first 3 games of Five Core Brigade Commander at the monthly club meet last weekend. This has been a hit at the club with several people who already like it and others who are interested. Great game too.
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