Post by aher on Feb 4, 2013 22:05:10 GMT -6
The Hyperborea of Astonishing Swordsmen & Sorcerers of Hyperborea is inspired ... by the weird and fantastic fiction of Clark Ashton Smith, Robert E. Howard, and H.P. Lovecraft...
-- AS&SH Volume VI Hyperborea Gazetteer, p. 178
Vathek is a Gothic novel written by William Beckford in 1782 and published in 1786. The reason I'm posting about it here in the AS&SH sub-board is that Vathek was a source of inspiration for both Clark Ashton Smith and H.P. Lovecraft:
- Clark Ashton Smith wrote a short story entitled "The Third Episode of Vathek."
- H.P. Lovecraft wrote a 480-word fragment of a short story entitled "Azathoth" (read it here). Lovecraft described his plans for "Azatoth" as a "weird Eastern tale in the 18th century manner" and as a "weird Vathek-like novel" (reference).
Roughly speaking, a Gothic novel is a mashup of a romance and a horror story. IMHO, Vathek is a mashup of two legends which were well established by the time Beckford wrote Vathek:
- Don Juan - The character Don Juan is portrayed as a wealthy, seductive libertine who devotes his life to seducing women. Don Juan's sinful ways lead to eternal d**nation. I easily found 14 versions of the Don Juan legend published prior to Vathek, the earliest being Tirso de Molina's play El burlador de Sevilla y convidado de piedra (1630). In Vathek, the title character builds 5 palaces, to gratify each of his 5 senses. One of these palaces is a harem to satisfy his "somatosensory" sense. He also seduces an emir's daughter, who is betrothed to another man--a big no, no. Mozart's Don Giovanni premiered in 1787, a year after Vathek was published, and like Vathek, the Don Juan in this operetic version is swallowed into hell in the end.
- Faust - The first published version of this legend was Historia von D. Johann Fausten (1587). I remember writing a paper on Christopher Marlowe's play "The Tragical History of the Life and Death of Doctor Faustus" (1604) for college English Lit. I also read excerpts of Goethe's Faust (1808) in high school German class. This version differs from the others (and Vathek, which preceded it by 20 years), in that the title character is redeemed by the grace of God in the end. In all of these tales, the title character makes a pact with the devil not only to indulge in all the pleasures of the world, but also to gain all the secret knowledge in the world. Typically, the devil agrees to serve Faust for a term of 24 years, after which Faust's soul will be eternally d**ned. In many versions, the Devil helps Faust seduce a beautiful and innocent girl, whose life is ultimately destroyed. And we see this same subplot with the emir's daughter in Vathek.
In Vathek, it is the title character's lust for knowledge, particularly secret knowlege, rather than simply a lust for carnal delight, that primarily drives the plot forward and ultimately d**ns the title character. Vathek ignores the numerous warnings he receives to halt his pursuit of forebidden knowledge. He purchases sabres with glowing ciphers on them, and when he has them deciphered they read:
Woe to the rash mortal who seeks to know that of which he should remain ignorant, and to undertake that which surpasses his power.
So what can an AS&SH gamer get out of this book? Lots:
- There are a lot of secrets listed in the Hyperborea Gazetteer, and this book can give the sinister referee some ideas what to do if his players start looking for answers.
- Weird monsters: Jinn, Efreet, and the arch-demon Eblis.
- Weird places, particularly Hades.
- Interesting characters to fuel ideas for NPCs.
- Supernatural powers. For example, Vathek himself has a supernatural ability we'd call "the evil eye": "one glance of his flashing eye can make the wretch on whom it was fixed instantly fall backwards and sometimes expire." There is a 3E SRD writeup for the evil eye which might be useful if you wanted to translate this into game terms:
Evil Eye (Su): Three times per day, a sea hag can cast its dire gaze upon any single creature within 30 feet. The target must succeed on a DC 13 Will save or be dazed for three days, although remove curse or dispel evil can restore sanity sooner. In addition, an affected creature must succeed on a DC 13 Fortitude save or die from fright. Creatures with immunity to fear effects are not affected by the sea hag’s evil eye. The save DCs are Charisma-based.
--SRD:Sea Hag
Where would one fit a Vathek-like campaign into the AS&SH micro-setting?
Racial remnants of past migrations may endure in small numbers: Angles, Saxons, Moors, Greeks, Romans, Lapps, and Yakuts, to name a few.
-- AS&SH Volume VI Hyperborea Gazetteer, p. 196
So making Vathek a Moor is one possibility. Another possibility would be Ixia, although these strike me as being more like Gypsies/Roma; however, having migrated from Iran through Egypt and eventually to Hyperborrea, they might be familiar with the background elements.
What other background materials would be useful? William Beckford was clearly an Orientalist author. Good sources of background materials might include the following:
- Beckford loosely based the main character on Abu Jaffar Harun Al-Wathiq ibn Mutasim (816 - 847), a caliph who embraced the philosophy of Mu'tazila, which roughly says everything, including the religious mysteries, is amenable to human reason. Al-Wathiq was therefore a great patron to scholars. He also fought wars against the Turks, who in AS&SH terms would be the Yakuts.
- Reading short selections from the Kitāb alf laylah wa-laylah
- Reading an overview of Alchemy
- You might also find some musical inspiration in the symphonic poem Vathek (1913) by the Portugese composer Luís Maria da Costa de Freitas Branco, which was inspired by the novel. You can hear parts 1, 2 and 3 on YouTube. The real Al-Wathiq was an accomplished musician.
Finally, you can get Vathek for free from Project Gutenberg!!!