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Post by Mike on Jan 7, 2013 2:44:58 GMT -6
Here's a quick thought folks...
I was finding that most of my games were ending at the first or maybe second firefight. Weapons do huge amounts of damage and armour is thin on the ground.
For my next game I'll be using the "1 - 6 points of damage per weapon regardless rule". I've been playing a lot of Holmes and Delving Deeper recently so my players shouldn't have too many problems.
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Post by Vile Traveller on Jan 7, 2013 4:01:53 GMT -6
I guess it depends on the flavour of your game - whether it's relatively combat-heavy, or more like Traveller where you do everything possible to avoid getting shot and then worry about shooting back.
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Post by Haldo Bramwise on Jan 7, 2013 16:23:54 GMT -6
I use X-P E-suits that up their armor class and this helps a bit. But I have been gaming X-P for a few years with my boys using just d6 damage and it works just fine.
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relaxo
Level 1 Medium
Posts: 11
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Post by relaxo on Sept 28, 2013 5:01:13 GMT -6
It's true, Laser rifle at full charge, 5d6 damage vs 1st level characters is brutal. Then again, how many storm troopers do you see get shot twice?
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Post by Ynas Midgard on Sept 28, 2013 9:19:45 GMT -6
It's true, Laser rifle at full charge, 5d6 damage vs 1st level characters is brutal. Then again, how many storm troopers do you see get shot twice? [OFF]At least it's balanced by their rather poor to-hit bonuses. How many of them do you see hitting someone?[/OFF]
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relaxo
Level 1 Medium
Posts: 11
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Post by relaxo on Oct 7, 2013 4:42:40 GMT -6
true! Storm troopers only hit NPCs, so to speak, except Leia in Return of the Jedi. I suppose the cloning messed up jango's aim, lol
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Post by scottenkainen on Oct 7, 2013 8:25:34 GMT -6
I scaled back the damage from firearms in my game as well. It's a realism vs. playability issue.
~Scott "-enkainen" Casper
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