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Post by mabon5127 on Jan 5, 2013 20:04:10 GMT -6
The characters went pearl diving (one almost died), helped rebuild a mystic longhouse, solved a moral dilemma, freed a half demon to help them on their mission, became closer to 3 NPC's, celebrated Plutonia, and then began a trek to find a demon's lair in the nearby mountains. They ended in an encounter cliffhanger with a Giant White Slug with dragon scales that breathes a clinging fire! Not a single dice rolled in anger.
Great times!
I think they took me at my word when I said that combat was dangerous and death always very close. They are very inventive at avoiding combat and succeeding anyway. Kudos to Jeff for creating a world where fun can be had without encounters for encounters sake.
Morgan
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Post by Deleted on Jan 6, 2013 0:23:58 GMT -6
I think that most D&D players will tell you that out of the five best sessions they ever played, at least one didn't include any combat.
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Post by Ghul on Jan 6, 2013 6:58:13 GMT -6
I think that most D&D players will tell you that out of the five best sessions they ever played, at least one didn't include any combat. Absolutely. It sounds like there was plenty of intrigue and tension. This happened for us one game a few months ago. When I was totaling up XP, I was surprised to notice there had been no combat. But the kudos go to you, Morgan. All I did was provide a foundation. You're building the house.
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Post by Sean Michael Kelly on Jan 6, 2013 11:35:04 GMT -6
I think that most D&D players will tell you that out of the five best sessions they ever played, at least one didn't include any combat. I'll ditto that. Definitely has been my experience over the years and even the experience of now gaming with kids in every session. It's neat to see the older more experienced guide the less long-in-the-gaming-tooth.
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Post by mabon5127 on Jan 6, 2013 18:20:02 GMT -6
I think that most D&D players will tell you that out of the five best sessions they ever played, at least one didn't include any combat. I'll ditto that. Definitely has been my experience over the years and even the experience of now gaming with kids in every session. It's neat to see the older more experienced guide the less long-in-the-gaming-tooth. We play a High Fantasy campaign on Saturday that includes two of my kids (15,12). I was hesitant at first but we treated them like adults at the table and the adapted very quickly. They have been playing with us for years. My 21 year old started when she was 10 or so and still plays with us. Morgan
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Post by blackadder23 on Jan 7, 2013 13:18:37 GMT -6
Sounds great! I remember one gaming session in my AD&D college campaign where the players spent the whole four hours trying to escape from a fiendish labyrinth. Not a single die was rolled the entire time. They were still talking about that one years later.
I think there might have also been one or two sessions that were entirely conversations with NPC's, but the "buried alive" one sticks in my mind as having been incredibly suspenseful and tense without any hint of physical violence.
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Post by Ynas Midgard on Jan 7, 2013 14:54:45 GMT -6
I think that most D&D players will tell you that out of the five best sessions they ever played, at least one didn't include any combat. No doubt. Interestingly, at least one of the others belong there for having the most awesome combat ever Back to on topic, it sounds like a pretty cool session
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Post by Deleted on Jan 7, 2013 17:51:36 GMT -6
Ynas, that's probably true––the single best session I ever played involved a Generic Epic Duel. But it was a good Generic Epic Duel––the PC combatant had 1 hp left, the other guy (who was an 8th level superhero, fighting against the PC, who was a Hero) stumbled on the edge of a cliff, and the magic-user cheated to help him win (pushed him over with some minor telekinetic spell). ;D
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