Post by inkmeister on Dec 21, 2012 19:11:40 GMT -6
Weapons list in LL is, some would say, needlessly expanded and made more complex; you have scimitars, short swords, and the like, instead of "sword." This may be to stay close to the OGL or something.
Experience totals are different in a non important but aesthetically displeasing way.
Wandering Monster tables are different. I believe they are missing entries like "acolyte."
No level titles.
The combat tables are different; for fighters I think it works out to be the same as D&D at levels 1, 4, 8, but the progression itself is smoothed (and will favor fighters at those in between levels). I may not be recalling correctly, but I think the magic user and cleric may be slightly nerfed from D&D. I kind of like this approach.