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Post by Falconer on Dec 5, 2012 11:31:11 GMT -6
Just curious if anyone has any ideas of any specific modules that have been published for other games, but would fit just perfectly with ASSH.
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benoist
Level 5 Thaumaturgist
OD&D, AD&D, AS&SH
Posts: 346
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Post by benoist on Dec 5, 2012 12:49:56 GMT -6
I know that would require an epic amount of work, but the Call of Cthulhu campaign The Masks of Nyarlathotep with all the locations included shifted to Hyperborean cities and sites all over the continent would totally ROCK. I might actually do this at some point.
I know. I'm crazy. It'd be really, really awesome, though.
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ckenp
Level 1 Medium
Posts: 18
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Post by ckenp on Dec 5, 2012 12:52:04 GMT -6
I don't know if it counts as a module, but "Deep in the Purple Worm" from the One Page Dungeon contest ( referenced here and found here) strikes me as just the thing one might find in Hyperborea.
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ckenp
Level 1 Medium
Posts: 18
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Post by ckenp on Dec 5, 2012 12:58:39 GMT -6
I know that would require an epic amount of work, but the Call of Cthulhu campaign The Masks of Nyarlathotep with all the locations included shifted to Hyperborean cities and sites all over the continent would totally ROCK. I might actually do this at some point. How would one go about blending Call of Cthulu and ASSH (or any retro D&D)?
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benoist
Level 5 Thaumaturgist
OD&D, AD&D, AS&SH
Posts: 346
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Post by benoist on Dec 5, 2012 13:28:11 GMT -6
How would one go about blending Call of Cthulu and ASSH (or any retro D&D)? I'm not sure I understand your question, e.g. whether you are talking about adapting scenarios, about the tone and feels of the games, the mythology, cosmology, creatures and the like. Did you have any particular issue in mind?
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ckenp
Level 1 Medium
Posts: 18
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Post by ckenp on Dec 5, 2012 13:58:26 GMT -6
I apologize if I'm causing the thread to stray off topic, so I'll try and clarify within the theme of the question. I want to add CoC's insanity dynamic to my PC's AS&SH character sheets. Perhaps also blending in Jack Shear's terror/horror tables.
I'd like to hear more about Masks of Nyarlothep and your ideas to fold it into Hyperborea.
I look to CAS stories like "The Testament of Athammaus", "The Weird of Avoosl Wuthoqquan" and "The Theft of the Thirty Nine Girdles" as a way to get a pulse for Hyperborean urban life. Then I think of an HPL story like "The Shadow over Innsmouth" that would make a great PC/adventure/investigation setting and re-imagine the architecture and means of travel as Hyperborean. Is there a CoC module for that?
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ckenp
Level 1 Medium
Posts: 18
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Post by ckenp on Dec 5, 2012 14:05:36 GMT -6
Also (and I apologize for spamming) I'm betting that D1-2 (Descent into the Depths of Earth) would be great fodder for AS&SH, especially for adventures inspired by "The Seven Geases". Perhaps even D3, though you might have to make a subsitution for the elves (perhaps swap them out for lizard people?).
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Post by Falconer on Dec 5, 2012 14:52:17 GMT -6
I haven’t seen it, but I believe Realms of Crawling Chaos has sanity rules for addition to D&D-style games. I think I might have mentioned this before, but The Realm of the Slime God reminds me of CAS’s “The Tale of Satampra Zeiros.” It can be combined with Tegel Manor, which mentions a cult of Tsathoggus. The whole should fit in ASSH pretty well, I think!
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ckenp
Level 1 Medium
Posts: 18
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Post by ckenp on Dec 5, 2012 15:20:29 GMT -6
"The Tale of Satampra Zeiros" should be required reading. It even reads like an adventure module: protagonists learn of treasure, venture through wilderness to ruins, and encounter unimaginable horror as a reward for their curiosity. All that's missing is a map, a wilderness wandering monster encounter table, treasure details and a statblock for the BBEG.
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Post by Ghul on Dec 5, 2012 15:29:10 GMT -6
Great thread, fellows. In my own Hyperborea campaign, I have run several non-AS&SH adventures by other authors. I'm going to get my game bag and look back at some of the adventures I've run these last four years. These are all modules I've run between just making up my own stuff: Curse of the Witch Head - James Boney, XRP Tower of Birds - Gabor Lux, Fight On! In Search of the Unknown - Mike Carr, TSR Pod Caverns of the Sinister Shroom - Matt Finch, XRP Tomb Complex of Y'mmu M'Kursa - Gabor Lux, Fight On! Tower of Mouths - Matt Finch, Knockspell Chasm of the d**ned - James Boney, XRP Cairn of the Skeleton King - Rob Kuntz, PPP Tower of the Black Pearl - Harley Strohe, GG Caverns of Thracia - Paul Jacques, JG Vile Worm of the Eldritch Oak - Jim Johnson, Brave Halfling Anomalous Subsurface Environment - Pat Wetmore, Henchman Abuse I have utilized each of the above with modifications to suit my personal Hyperborea campaign. ASE is still going right now.
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Post by mabon5127 on Dec 5, 2012 15:51:32 GMT -6
I know that would require an epic amount of work, but the Call of Cthulhu campaign The Masks of Nyarlathotep with all the locations included shifted to Hyperborean cities and sites all over the continent would totally ROCK. I might actually do this at some point. I know. I'm crazy. It'd be really, really awesome, though. This is a great idea. Masks is on its way to me in the mail. Now I even more excited about its arrival! Morgan
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ckenp
Level 1 Medium
Posts: 18
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Post by ckenp on Dec 5, 2012 16:18:07 GMT -6
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benoist
Level 5 Thaumaturgist
OD&D, AD&D, AS&SH
Posts: 346
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Post by benoist on Dec 5, 2012 17:44:28 GMT -6
I apologize if I'm causing the thread to stray off topic, so I'll try and clarify within the theme of the question. I want to add CoC's insanity dynamic to my PC's AS&SH character sheets. Perhaps also blending in Jack Shear's terror/horror tables. You might adapt SAN as is and calculate it with WISx5. Or come up with a new stat like Balance or Aplomb, and substract 1 point to the stat per shock. Use saving throws to determine temporary madness, with the new stat's modifier applying to the roll. Permanent madness occurs when the stat reaches 0. You'd have to come up with alternate ways to regain SAN or points in the alternate stat since there are no sanatoriums, no psychiatrists etc in Hyperborea. Magic, uses of lotus to erase memory, retreats in secluded temples under the protection of clerics, restoration spells might do it. I'd like to hear more about Masks of Nyarlothep and your ideas to fold it into Hyperborea. Substitute New York for Khromarium. Jackson Elias is instead one of the contacts the PCs met before to get some adventure gigs. Someone they trust and know. The clues would have to be readapted. The search would begin in Khromarium's most vile areas. Then it would be a matter of repurposing the entire Carlyle expedition and its NPCs. Carlyle is a noble Hyperborea. Penhew a mysterious sorcerer who dabbled in ancient Ixian magic and rituals. The detective friend of Carlyle becomes a fighter or Cataphract, a war veteran who followed his friend to keep him alive. And so on. The adventuring expedition went forth to search for secrets in the dark places of Hyperborea. Substitute London, Hong Kong, Cairo etc for different locations in Hyperborea, being mindful of the actual travel route used by the adventuring expedition and how everything played out from there. Then retool each particular chapter to the new location. Be sure to retool pyramids, lost ruins and so on into actual workable dungeons for your AS&SH crew. Might include Gary Gygax's Necropolis in there too, somewhere. That would be one epic campaign, I tell you. Really makes me want to give it a shot, actually. I look to CAS stories like "The Testament of Athammaus", "The Weird of Avoosl Wuthoqquan" and "The Theft of the Thirty Nine Girdles" as a way to get a pulse for Hyperborean urban life. Then I think of an HPL story like "The Shadow over Innsmouth" that would make a great PC/adventure/investigation setting and re-imagine the architecture and means of travel as Hyperborean. Is there a CoC module for that? Escape from Innsmouth is what you are looking for.
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benoist
Level 5 Thaumaturgist
OD&D, AD&D, AS&SH
Posts: 346
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Post by benoist on Dec 5, 2012 17:49:59 GMT -6
I know that would require an epic amount of work, but the Call of Cthulhu campaign The Masks of Nyarlathotep with all the locations included shifted to Hyperborean cities and sites all over the continent would totally ROCK. I might actually do this at some point. I know. I'm crazy. It'd be really, really awesome, though. This is a great idea. Masks is on its way to me in the mail. Now I even more excited about its arrival! Morgan This is one of the absolute best RPG campaigns ever published. I am not kidding. You will be blown away.
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Post by giantbat on Dec 5, 2012 19:09:32 GMT -6
Caverns of Thracia - Paul Jacques, JG I'm going to start a campaign this month, and might be using Caverns of Thracia. AS&SH is one of two systems I'm considering for this. Any feedback from your experience running CoT with AS&SH -- notes, advice, weird tales?
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Post by Falconer on Dec 5, 2012 21:03:40 GMT -6
Similar “notes” for ASE requested, Ghul.
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Post by capitalbill on Dec 5, 2012 22:05:21 GMT -6
Nice thread! I was actually pondering the same thing last night as I was re-organizing my gaming shelves. With some tweaking I think there are a lot of non-AS&SoH modules that can be used. In addition to some already mentioned here are a few:
Barrowmaze, Greg Gillespie- could ignore the barrows and just place the catacombs under Khromarium (I don't recall that the city specifically has catacombs, but it could), could set the barrows and catacombs in the Gal Hills (but then you'd have a lot of pissed off Kelts to contend with when they catch you defiling their tombs), or could be set near Swampgate (maybe that's why the savage Kimmeri-Kelts won't leave the poor peat farmers alone).
Lesserton & Mor, Joel and Jeff Sparks- could be a ruined city placed on the Skarag Coast (but you'd have to calm down the orcs a bit), could be the ruined city of Xathoqquans on the island of Xenadon now inhabited by renegade Amazons and savage beasts, or could be placed on Alus Mercury if you allow for some excavated surface ruins.
Stonehell, Michael Curtis- a bit harder, maybe set in Brigand's Bay or the Zangerios Islands.
The Jeweler that Dealt in Stardust, Harley Stroh- set in a city, Khromarium or Port Zangerios should work.
Doom of the Savage Kings, Harley Stroh- set in Vikland, Vinland, or Thur, of course.
The People of the Pit, Joseph Goodman- requires a mysterious pit with a tentacled beast, Death Valley, the tar pits in the Lug Wasteland, the Valley of Mists.
Ice Tower of the Salka, James Boney- Sharath, the Plain of Leng, the Ythaqqa Plateau, or somewhere in the Spiral Mountain Array.
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Post by Cthulhu Colin on Dec 6, 2012 4:01:47 GMT -6
Let's not forget classics such as Temple of the Frog and Expedition to the Barrier Peaks either, as well as freebies such as Dyson's Challenge of the Frog Idol and Curtis' Fane of St. Toad. Curtis' Stonehell Supplement 2 also contains several appropriate mini-modules.
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Post by mabon5127 on Dec 6, 2012 7:41:51 GMT -6
I appreciate you all going through this exercise. I have a stack of old 1e adventures that I bought at a flea market and have not had the chance to wad through them. Though I did read through a couple that I played when a mere child.....
Morgan
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Post by Cthulhu Colin on Dec 6, 2012 8:14:23 GMT -6
I have it, and it's great, but no, it doesn't really have Sanity Rules at all except as pertains to reading blasphemous tomes. Colin
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Post by Cthulhu Colin on Dec 6, 2012 8:29:50 GMT -6
Hah! Looking at that list, I have many of his favourites: Anomalous Subsurface Environment 1 & 2 Stonehell Many Gates of the Gann Demonspore Shadowbrook Manor Tower of the Stargazer* Barrowmaze 1 & 2 Wheel of Evil* Tomb of the Iron God* Inn of Lost Heroes Voyage to Plague Island* Barrow Mound of Gravemoor * - in pdf rather than printed To that I can add: PDF Only:Challenge of the Frog Idol Dolm River Fane of St. Toad Hidden Serpent Ironwood Gorge Kingmaker Manse on Murder Hill Sanctuary Ruin Skull Mountain Wheel of Evil Wrack & Rune Gone Fishin' Jungle Ruins of Madaro-Shanti Stonehell Supplements 1 & 2 Print:Temple of the Frog God Expedition to the Barrier Peaks Curse of the Witch Head Frozen Wave Satsuma Lost Keys of Solitude Pod-Caverns of the Sinister Shroom Sarcophagus Legion Stonesky Delve Fane of Poisoned Prophecies Plus the whole run of the new DCC RPG modules, and Rats in the Walls, Taken From Dunwich, and Charnel Crypt for AS&SH. Colin
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Post by Ghul on Dec 7, 2012 7:29:19 GMT -6
Caverns of Thracia - Paul Jacques, JG I'm going to start a campaign this month, and might be using Caverns of Thracia. AS&SH is one of two systems I'm considering for this. Any feedback from your experience running CoT with AS&SH -- notes, advice, weird tales? When I run any pre-published adventure in my Hyperborea campaign, the first thing I do is consider where I would like to locate the adventure. For CoT, I chose Lizard Coast. One of the things about CoT that fit like a glove was the cultural aspects -- in Hyperborea, if you look at the languages, we are using the same language base as CoT, which was nice. The next thing I like to think about is the culture and history. I tied in the fall of Thracia to the Green Death, melding the histories as presented in CoT with the history of Hyperborea, but a lot of this is "behind the screen" stuff that the players get glimpses of as they continue to explore. I also look at monsters, stripping away high fantasy elements not included in AS&SH bestiary, and replacing where necessary. All in all, CoT worked nicely, and did not need a lot of adjustments, but the players did flee the dungeon before completely exploring it. They may yet return.
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Post by Ghul on Dec 7, 2012 7:43:05 GMT -6
Similar “notes” for ASE requested, Ghul. I placed Mt. Rhendon, the site of ASE on the mountainous coast near the Keltic port city of Gal. Local bards tell tale of the fantastic mountain in the region where Hyperboreans and Atlanteans once conducted their weird sorceries and sciences, but the place was lost in an age long before the Green Death, and the descendants of the the survivors of the Green Death never knew which mountain was the one of legend. Lost to obscurity, as it were. Now, ASE is chock full 'o new critters, which suits my purposes nicely, including the fabulous jaw heads and screechers -- very nicely conceived by Wetmore, and a breath of fresh air, truly. There are some high fantasy elements nonetheless, such as the goblins, which I replace with Hyperborean dwarfs (these are NOT your JRRT dwarves, mind you). In a nutshell, it's the same process as what I mentioned regarding Thracia -- work in Hyperborea history with the backstory of ASE, work in Hyperborea cultures, examine monsters that might need replacement, and even magical items, where necessary. As example of the latter, when I ran Rob Kuntz's Cairn of the Skeleton King, I found the proliferation of magic weapons to be too heavy for my campaign, so I reduced their number to my tastes. Cheers Falc, Jeff T.
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Post by giantbat on Dec 7, 2012 15:33:26 GMT -6
Ghul - After skimming both volumes of AS&SH, I'm going back for a thorough reading in spare moments. I'm just about done with the Player's Manual, so I have a ways to go before the gazetteer. I've been picking up bits and pieces of gazetteer info from threads here. Prompted by your reply, I looked up the Lizard Coast on the map and in the gazetteer, and I doubt I'll find a more compelling location to start my campaign. I have an unholy predilection for lizard men in my campaigns. I was thinking one of the unmarked village/town hexes could be a colonial outpost. Then I noticed Larchmere Yys, already populated with "pilgrims". Perfect. Don't mean to derail from the thread topic; Hyperborea is just so inspirational it's hard to contain. Mostly I just wanted to thank you for sharing your notes.
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Post by jasonzavoda on Dec 7, 2012 16:23:34 GMT -6
Has anyone thought of using the U1-3 Saltmarsh trilogy? I've been toying with a Lovecraftian version and I can see it as an easy conversion to ASSH.
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Post by mabon5127 on Dec 7, 2012 18:03:21 GMT -6
Don't mean to derail from the thread topic; Hyperborea is just so inspirational it's hard to contain. I agree completely! Morgan
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Post by tacojohn4547 on Dec 9, 2012 12:41:42 GMT -6
What a great thread! Lots of really great suggestions for adventures particularly suited to the S&S style of play embodied in AS&SH. I'm especially glad to see Caverns of Thracia and Harley Stroh's Legacy of the Savage Kings get mentioned in this thread.
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tec97
Level 4 Theurgist
Posts: 157
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Post by tec97 on Dec 11, 2012 12:18:34 GMT -6
I could see both The Hidden Shrine of Tamoachan (less the jungle setting) and The Ghost Tower of Inverness as being fits for ASSH in flavor.
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Post by Ghul on Dec 11, 2012 12:36:51 GMT -6
I could see both The Hidden Shrine of Tamoachan (less the jungle setting) and The Ghost Tower of Inverness as being fits for ASSH in flavor. Funny you mention Tamoachan, as I've been re-reading it of late with an eye towards running it for my group, AS&SH-style, in the Savage Boreal Coast.
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tec97
Level 4 Theurgist
Posts: 157
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Post by tec97 on Dec 11, 2012 12:45:56 GMT -6
Funny you mention Tamoachan, as I've been re-reading it of late with an eye towards running it for my group, AS&SH-style, in the Savage Boreal Coast. Yeah - as soon as I saw this thread title, these two modules really came to mind. I think for Tamoachan it would probably be a good idea to get rid of the time-limit poison gas, but I love the overall spooky nature of the module. As far as Ghost Tower, what could be more "Sorcery" than this? Again, less the rather ham-fisted rational for the adventure based on it's tournament nature.
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