|
Post by Cthulhu Colin on Oct 9, 2012 16:12:24 GMT -6
If I was a Magician, Pegomastax Africanus would be my familiar. What's not to love about a swift, cat-sized, spine-covered, vampire-fanged, bipedal dinosaur with grasping hands? What would your odd familiar be?
|
|
|
Post by Ghul on Oct 9, 2012 17:00:13 GMT -6
That would be one excellent familiar, but I think I would work it in such a way so as to conform to what is suggested with necromancers and the archaeopteryx. Of course, in that instance, I was quite inspired by the _Seven Geases_ by CAS.
|
|
|
Post by mabon5127 on Oct 9, 2012 17:11:27 GMT -6
If I was a Magician, Pegomastax Africanus would be my familiar. What's not to love about a swift, cat-sized, spine-covered, vampire-fanged, bipedal dinosaur with grasping hands? What would your odd familiar be? Had not seen that before. Thanks for the link the time lapse video was neat. Morgan
|
|
mythos
Level 3 Conjurer
Posts: 96
|
Post by mythos on Oct 10, 2012 8:34:40 GMT -6
First, thank you for that link Colin. I was not aware that such an unusual dino had been discovered. I can see where using such a creature would help bring a realistic aspect to any game. Of course, if you want to go with a more bizzare and supernatural weirdness with your familiars, I would recommend working with the GM and bring some of these Lovecraft creations into the game as familiars. The Rat ThingDistorted FoxDistorted RabbitDistorted SquirrelThe last three I envision as the result of an evil magic user calling for their familiar and getting an originally natural creature that becomes twisted by the magic that summons them. Thus giving them a degree of self awareness but twisting them physically. The first creature, The Rat Thing, was the result of shoving a shattered human soul into the body of a rat. The result being a very devout familiar. But one that is throughly evil and twist in mind. I like them because they give that "off centered" aspect of horror that I like to bring to my games. Just picture describing to the players how there is a rabbit hopping up the trail toward them. Nothing to fear right? Until it gets close enough that they see it has a skinned look, an extra pair of ears and an odd number of legs. Then it growls at them.
|
|
|
Post by Ghul on Oct 10, 2012 9:33:11 GMT -6
<snip> . . . Just picture describing to the players how there is a rabbit hopping up the trail toward them. Nothing to fear right? Until it gets close enough that they see it has a skinned look, an extra pair of ears and an odd number of legs. Then it growls at them. Brilliant. I'm going to do this very thing in my campaign. Perhaps in the misty fens where a colour out of space dwells . . .
|
|
|
Post by Cthulhu Colin on Oct 10, 2012 14:20:10 GMT -6
I love Brown Jenkin and Slivikin; you can't go wrong with a too-human rat-thing for a familiar.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 10, 2012 14:41:11 GMT -6
Swiped! The "Dracula" dinosaur is now my PC's pet in a play-by-post right here on this board!
I'm adding this thing to my home campaign (if I ever run it again), and it will be fuel for nightmares!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 10, 2012 15:12:36 GMT -6
Oh, and have an exalt for posting this!
|
|