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Post by crusssdaddy on Aug 31, 2012 10:46:29 GMT -6
I'm trying to get a better handle on the Snake-Dudes, potentially to put together a coherent dungeon of serpentine derivation. Here's stuff from the rituals:
complex & intricate tortures, and the 10,000gp black opal implements to inflict them
weird copperish metal that merely warms upon melting
33 Sunstones
ruined dwellings and tombs
razors of pure iridium
unspeakable mental tortures
debased sexual acts
erotic learnings, particularly of drugs
forbidden tomes
ruins
stone coffins
reputation of being "depraved"
Pyloned Hall of the Snake-Men
gemstone lamps
two artificial subterranean labyrinths
priceless gemstone knives
eldritch sigils
maroon dust
a tower (now buried); within is a "nighted mirror of polished obsidian" which we may presume is of Snake-Men manufacture
grimoires
translucent and variously-colored lenses called octacles
ruins of a sanctum, within is an "8' diameter floating disk of utter blackness" also probably (?) of Snake-Men manufacture
hieroglyphs
four circles of blue menhirs
9 small clouded glass bottles
apothecaries (now ruined), containing a root of potency
a ruined city (now buried)
A lot to work with there, including an affinity for gemstones. My initial thought for the dungeon is there are no stairs, only ramps; my Snake-Men are serpent-bodied.
I'll go through the hex descriptions shortly.
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Post by kesher on Sept 1, 2012 0:01:21 GMT -6
Good stuff! For me, too, anything involving the snake-men always spirals around the fact that they CREATED the humans in Carcosa as a vehicle for their rituals...
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Post by Mushgnome on Sept 1, 2012 7:54:02 GMT -6
If you stat up that dungeon you should guest DM and we'll playtest it over on Chaimail Carcosa!
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Post by crusssdaddy on Sept 2, 2012 15:03:28 GMT -6
If you stat up that dungeon you should guest DM and we'll playtest it over on Chaimail Carcosa! It's getting difficult to remember the last time I completed something I talked about, so don't hold your breath. But I like the offer!
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