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Post by waysoftheearth on Aug 22, 2012 4:22:55 GMT -6
Carcosa has a unique method for rolling hit points and damage that produces numbers between 1 and 12 -- weighted toward the lower results. In fact, the Carcosa method yields 5 chances in 40 of a 1, 2, 3 or 4, 4 chances in 40 of a 5 or a 6, 3 chances in 40 of a 7 or an 8, 2 chances in 40 of a 9 or a 10, and 1 chance in 40 of either an 11 or a 12. It's fun and it's variable, but it can be a bit awkward at times to rolling six dice to get one number, especially if you have to do so repeatedly. It would be ideal to put the possible outcomes on a single forty-sided die and be done with it, but it isn't easy to find a genuine d40. d20s, however, are positively commonplace. So, you can set yourself up with a few "dCarcosa"s by writing the numbers 1-12 on a few of your spare twenty-siders, as follows: d20 | dCarcosa | 1 | 1 | 2 | 1 | 3 | 1 | 4 | 2 | 5 | 2 | 6 | 2 | 7 | 3 | 8 | 3 | 9 | 4 | 10 | 4 | 11 | 5 | 12 | 5 | 13 | 6 | 14 | 6 | 15 | 7 | 16 | 7 | 17 | 8 | 18 | 9 | 19 | 10 | 20 | 12 |
The twenty-sider odds are not quite exactly the same as the forty sider would be, but they pretty darn close... and you can get yourself a result with a single throw. Enjoy
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Post by crusssdaddy on Aug 22, 2012 9:57:48 GMT -6
"11" is missing? Or is that part of the math?
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Post by Ynas Midgard on Aug 22, 2012 10:33:13 GMT -6
1 chance in 40 of either an 11 or a 12. There is 2.5% chance of a 11 and 2.5% of a 12; the 5% of a 12 given in the table is a fair approximation.
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shanes
Level 1 Medium
Posts: 11
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Post by shanes on Aug 25, 2012 9:50:48 GMT -6
Actually, it is a 1.6% chance of 11 and the same for a 12 (1/5 * 1/12)
I believe the odds come out to this: 1 14.50 2 14.50 3 14.50 4 14.50 5 9.50 6 9.50 7 6.17 8 6.17 9 3.67 10 3.67 11 1.67 12 1.67
A d62 gets pretty close.
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Aug 30, 2012 15:17:57 GMT -6
I really dig the dice mechanic. I use a slightly modified version of it in my games for the damage of energy weapons in a state of decay (thus making them unpredictable).
d20: which die to read 1-2: d4 3-4: d6 5-6: d8 7-8: d10 9-10: d12 11-12: 2x d4 13-14: 2x d6 15-16: 2x d8 17-18: 2x d10 19-20: 2x d12
Probably off-topic, but there you have it!
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Post by funkaoshi on Nov 5, 2012 14:17:37 GMT -6
I actually finally got to play using the "roll all the dice" mechanic on the weekend, and it's actually strangely satisfying rolling everything. I think the actual numbers are less interesting than the fact you're rolling a ton of dice.
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Post by kesher on Nov 6, 2012 8:33:16 GMT -6
Ditto that.
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Post by vito on Nov 6, 2012 10:14:58 GMT -6
I love the dice mechanic myself, but my players don't. They just want to role the hit dice for their classes once and be done with it, and they love consulting tables for variable weapon damage. I'm so sad.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 6, 2012 10:45:49 GMT -6
I ran an adventure in Carcosa for players somewhat newish to ODD style play. They were a bit hesitant at first but they really bought into it after a while.
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Post by funkaoshi on Feb 23, 2013 11:02:29 GMT -6
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Post by crusssdaddy on Feb 23, 2013 11:37:29 GMT -6
That's nice to have handy.
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Post by Mushgnome on Feb 23, 2013 11:46:15 GMT -6
+1, very handy!
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