Post by Finarvyn on Aug 18, 2012 5:22:31 GMT -6
I ran a "OD&D in Space" game back in the 1970's. It was before Empire Strikes Back, so there were a few things that we got "wrong" and I wondered what ideas others had about the Star Wars universe before ESB changed things.
The primary source material was the movie, of course, and the novel tie-in. Shortly thereafter came the orphan book Splinter of the Mind's Eye which is sort of creepy now that we know how the saga really turns out.
I found some of my notes from my campaign and hope to find more. Here are some highlights, and I'd love to hear any of yours (if you're old enough, that is....)
* Darth Vader was the ultimate bad guy who manipulated a weak Emperor. Vader was "the Sauron of Star Wars" and his first name was actually Darth.
* I had a council of Jedi. Names included Phil Darklighter (father of Biggs), Odonnell Sabeslinger, and Ken Skywalker (father of Luke; interesting that Ken and Anakin are similar).
* Lightsabres did 3d10 damage, pretty cool in a "mostly d6 damage" campaign.
* Jedi Armor (black for evil Jedi or Grey for neutral; no white option) was zero encumbrance but acted like Plate+2.
* Jedi spells were essentially magic-user spells revised, such as "Force Lock" instead of Wizard Lock.
* Jedi were neural for levels 1-3, then had to pick light or dark side when they became Hero level (4). I had other level titles for Jedi, but mentally use 4th and 8th as special marker points.
* Jedi could deflect missiles (blaster bolts) as extra attacks. They got a number of blaster-bolt deflect attempts equal to their level. If they succeeded in their "attack" they deflected the bolt.
* The leader of the Rebellion was Bail Organa, King of Alderaan and father of Leia.
More if I can find more pages....
The primary source material was the movie, of course, and the novel tie-in. Shortly thereafter came the orphan book Splinter of the Mind's Eye which is sort of creepy now that we know how the saga really turns out.
I found some of my notes from my campaign and hope to find more. Here are some highlights, and I'd love to hear any of yours (if you're old enough, that is....)
* Darth Vader was the ultimate bad guy who manipulated a weak Emperor. Vader was "the Sauron of Star Wars" and his first name was actually Darth.
* I had a council of Jedi. Names included Phil Darklighter (father of Biggs), Odonnell Sabeslinger, and Ken Skywalker (father of Luke; interesting that Ken and Anakin are similar).
* Lightsabres did 3d10 damage, pretty cool in a "mostly d6 damage" campaign.
* Jedi Armor (black for evil Jedi or Grey for neutral; no white option) was zero encumbrance but acted like Plate+2.
* Jedi spells were essentially magic-user spells revised, such as "Force Lock" instead of Wizard Lock.
* Jedi were neural for levels 1-3, then had to pick light or dark side when they became Hero level (4). I had other level titles for Jedi, but mentally use 4th and 8th as special marker points.
* Jedi could deflect missiles (blaster bolts) as extra attacks. They got a number of blaster-bolt deflect attempts equal to their level. If they succeeded in their "attack" they deflected the bolt.
* The leader of the Rebellion was Bail Organa, King of Alderaan and father of Leia.
More if I can find more pages....