|
Post by Charon on Aug 22, 2012 9:59:45 GMT -6
Forgive my asking but I haven't come across the information yet.
Where is Hyperborea exaclty? If it is nowhere on earth, how did all the earth like races (Vikings, Picst etc) come to be there?
Thanks
|
|
|
Post by mabon5127 on Aug 22, 2012 11:08:03 GMT -6
Forgive my asking but I haven't come across the information yet. Where is Hyperborea exaclty? If it is nowhere on earth, how did all the earth like races (Vikings, Picst etc) come to be there? Thanks Hyperborea is currently floating in the Black Gulf, hemmed in by the Boreas. This is a flat world ripped from the Old Earth in ancient times. It is physically located somewhere that Earth is not. The Old Earth races entered after the Hyperboreans hid from the coming of Yikkorth, the Ashen Worm causing the land that was once a warm paradise to became locked in ice. The Hyperboreans had warning and hid away in the depths of the Spiral Mountain Array. During this time Hyperborea was separated from Old Earth and cast into the Black Gulf. This physical separation did not separate many of the mystical byways between the worlds. This part has been left ambiguous on purpose by the author but we know that immigrations of Old Earth people groups took place over the many thousands of years through the supernatural routes. The new savage races took root and flourished just in time for the Green Death but that's another story.... Morgan
|
|
|
Post by mabon5127 on Aug 22, 2012 11:09:14 GMT -6
BTW this is in the gazetteer at the end of the Ref Manual.
Morgan
|
|
|
Post by Ghul on Aug 22, 2012 12:26:33 GMT -6
The answers provided by mabon5127 are spot-on. Thanks Morgan!
|
|
|
Post by Charon on Aug 22, 2012 12:49:33 GMT -6
At the end of the Ref's manual. That would explain why I haven't come across it yet, I'm only about half way through the Gaz.
Thanks all.
|
|
|
Post by mabon5127 on Aug 22, 2012 14:20:41 GMT -6
At the end of the Ref's manual. That would explain why I haven't come across it yet, I'm only about half way through the Gaz. Thanks all. I'm glad there is lots of mystery left in the world of Hyperborea. It helps my consistency as a GM and allows my customization. There also aren't a million details to remember. Morgan
|
|
mythos
Level 3 Conjurer
Posts: 96
|
Post by mythos on Aug 22, 2012 14:46:14 GMT -6
I'm glad there is lots of mystery left in the world of Hyperborea. It helps my consistency as a GM and allows my customization. There also aren't a million details to remember.Morgan I'm the same way. I like a setting there are enough "blanks" on the map that I can insert my own towns, villages, and cites. Too many of the current games feel they need to remove as much setting work for the GM as possible. But, for me, filling in those spaces is part of the fun. Sometimes it is a co-operation between me and the players. Other times I dfon't know what is going to be there until the characters start moving through the area. Then it depends on what helps the story and enhances the adventure. With the map and history of history of Hyperborea, Jeff has, imo, hit the perfect balance between giving us a ready to use setting and allowing the GM's and players to add their own touch to it.
|
|
|
Post by Ghul on Aug 22, 2012 15:27:06 GMT -6
I'm glad there is lots of mystery left in the world of Hyperborea. It helps my consistency as a GM and allows my customization. There also aren't a million details to remember.Morgan I'm the same way. I like a setting there are enough "blanks" on the map that I can insert my own towns, villages, and cites. Too many of the current games feel they need to remove as much setting work for the GM as possible. But, for me, filling in those spaces is part of the fun. Sometimes it is a co-operation between me and the players. Other times I dfon't know what is going to be there until the characters start moving through the area. Then it depends on what helps the story and enhances the adventure. With the map and history of history of Hyperborea, Jeff has, imo, hit the perfect balance between giving us a ready to use setting and allowing the GM's and players to add their own touch to it. I'm happy to hear you fellows share my tastes. You know, growing up, I loved Greyhawk, but other than that I just could not get into other settings. I recall some of my friends wanted me to run Dragonlance, as we had read the books, but even as a late-teen and early twenty-something, I realized and vocalized that I could not run the setting because there was too much detail and too much history; in short, it was all too overwhelming for me. With Hyperborea, I wanted just enough to history and setting to provide tools for the referee to expand upon as desired. I'm glad you fellows feel that balance is struck, because when you are executing with this goal, it's easy to second guess: "Is this too sparse?" or "Is this too much information?"
|
|
|
Post by Charon on Aug 25, 2012 15:10:57 GMT -6
Where would be the best location to set all the Greyhawk/Mystara modules? Granted I'll have to modify some details, but I need a location in Hyperborea that's more standard fantasy in tone. I.e. I don't want the villgage of Hommlet to be exposed to elder things or crazed picts for example.
Aside from choosing one of the many isolated islands, where in Hyperborea might I drop these adventures?
Thanks
|
|
|
Post by Ghul on Aug 26, 2012 8:13:30 GMT -6
Charon, I'm afraid I'm going to have to decline answering these kinds of questions, but maybe others will chime in with their own thoughts / opinions. BTW -- I dig the avatar!
|
|
|
Post by Charon on Aug 26, 2012 8:41:17 GMT -6
Charon, I'm afraid I'm going to have to decline answering these kinds of questions, but maybe others will chime in with their own thoughts / opinions. BTW -- I dig the avatar! Yep, I like it
|
|