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Post by waysoftheearth on Aug 15, 2012 20:23:05 GMT -6
Please post your completed character sheets here. I won't be able to edit your posts, so you'll have to keep your suppiles, equipment and treasure up to date yourself I will be tracking your XP and hp on the Present Company thread, however.
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Post by alcyone on Aug 15, 2012 20:54:56 GMT -6
Name: Vangelis Race: Human Class: Cleric Alignment: Lawful
STR: 12 (Open Doors 5-6, Carry 75 lb) INT: 12 WIS: 14 (+5% xp) DEX: 13 CON: 9 CHA: 14 (6 retainers, +1 loyalty)
HP: 6 Current: 4
AC (f/r): 4/5 (Mail + Shield)
Wielded Weapon: Mace Light Source: None (no hands free!)
Languages: 6 Common, Law, Elf, Dwarf, Kobold, Ogre Gold: 4gp
Equipment: Worn (51# + pack = 74# + weapon = 84#; 9# over) Mail Armor (35#) Shield (15#) Holy Symbol, wooden (1#)
Backpack (Contains 23#) - Iron Spikes, 6 (5#) - Torches, 6 (5#) - Tinderbox - Hammer (1#) - Rations, Iron, Week (7#) - Waterskin (5#)
Wielded: Mace (10#)
Background: Vangelis had originally been part of a group which protected pilgrims on their way to a holy site in a dangerous land, but it was dangerous indeed, and the pilgrims and the rest of his group were lost. Sorely wounded, half-mad with hunger, and wandering back towards civilization, he fell in with the mercenaries, and tells himself he is still working for good and order, at least when they are not wantonly pillaging.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 16, 2012 3:41:20 GMT -6
Dramorian "Dram" of Vessalt (FTR)
STR: 13 (Open door: 5-6, weight 75 lbs.) (+5% xp) INT: 11 (3 languages) DEX: 4 (-1 missiles) WIS: 10 CON: 15 (+1 hp/HD) CHA: 12 (Up to 6 retainers @ +1 loyalty)
Hit Points (current/max): 9/9
Alignment: Lawful
Chain Shield Helmet Sword Daggers x 3 (balanced for throwing, in chest bandolier) Waterskin Pack --rations --100' rope --crowbar --13 gp Lyre (in a leather case, strapped to backpack)
Guard Dog, "Spaz" (hp: 4/4)
Dram has headed out find fame and fortune with a battered set of armor and sword he got from a family friend. He struggled with learning archery and finally surrendered to the reality he couldn't hit a barn if he were inside it. The throwing daggers are because his practical side told him "slim chance is better than none". Spaz is an ill-tempered dog, there is nothing about this animal that says "pet me".
Dram has developed the habit of moving very deliberately in order to make up for his lack of dexterity. He always carries a lyre in his backpack. Due to the nature of his profession, he rarely plays it but when he does he favors elvish melodies; which he sings alongs to (in elvish, natch) with a passably good voice.
In addition to Common, Dram speaks orcish, elvish, and goblinoid. The orc and goblin tongues he learned from a former brother-in-arms, rumored to be half-orc himself. Elvish he learned to impress a local elvish beauty, an unrecquited love (to say the least).
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Post by Mushgnome on Aug 16, 2012 6:50:41 GMT -6
Dishmab "Mab" Ushatlolor level 1 lawful dwarf female STR: 9 INT: 9 (languages: 2) WIS: 12 DEX: 6 (-1 initiative/missiles) CON: 13 CHA: 15 (6 retainers, +1 loyalty)
gp: 0, sp: 0, cp: 0 Equipment: baggy chainmail hauberk (more of a poncho, really), "spiked mace" style morningstar, 1 week rations (pockets full of cheese and pepperoni), 6 torches
Dwarf abilities: half damage from giant-types; save as 4 levels higher; detect stone; listen 5-6 Languages: Dwarf, common, goblin, gnome, kobold
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Post by verhaden on Aug 16, 2012 7:14:32 GMT -6
Name: Gaspard Class: Cleric Race: Human Alignment: Lawful Experience: 0
Hit Dice: 1 Hit Points: 3/3
Character Abilities
STR 09 -, 5-6 doors, 75lb allowed INT 08 - WIS 15 7 spells, 7 languages, 5% X.P. bonus DEX 08 - CON 08 -, 40% survive shock CHA 10 -, 4 retainers
Languages: 7 Common, Lawful, Dwarf, Elf, Goblin, Giant, and Sprite
Weapons: Sling, 1d6 ranged
Armor: 9/9 Helmet, AC3
Spells: ------
Equipment: Sling, 1gp Holy Symbol, wooden; 5gp Helmet, 10gp
Coin:
Background: His hair is greying, his eyes a piercing blue, and his body worn and fraught with scars. While his brothers-in-arms rest peacefully in their graves, Gaspard rises each morning like the Sun, a veteran of innumerable campaigns.
War has garnered him neither coin nor rank. Could faith offer him respite? Purpose?
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Post by mgtremaine on Aug 16, 2012 7:37:59 GMT -6
Name: Tirandir Race: Elf Class: Fighter / Magic-User Alignment: Chaotic Hit Dice: 1 + 2 Hit Points: 9 Armor Class: 5 Strength | 15 | +1 Damage | Intelligence | 14 | 6 Languages | Wisdom | 7 | -- | Dexterity | 11 | -- | Constitution | 16 | +1 Hit Point/Die | Charisma | 8 | 3 Max Retainers |
Experience: (+5% XP Fighter/Magic-User) Fighter: 0 Magic-User: 0 Langauges: Common, Elf, Chaos, Gnoll, Hobgoblin, Orc Money: 2gp Equipment:Longbow (40) 40 Arrows (10) Green Cloak (3) Rations 1/week (7) Backpack (3) Waterskin (1) Dagger (3) Shortsword (Firas) [5#] Mail Shirt (Dishmab) [50#] Background:Tirandir the Silent Tirandir the Elf has traveled with the Grey Hart for many months. He is an Elf of very few words, which some take as an arrogance and others think he is perhaps unbalanced. He can often been caught smirking or laughing when given direct commands, and obviously holds some contempt for his present lot in life. Perhaps this is understandable as his luck thus far as a mercenary has been mostly ill. His fine shortsword was stolen several months ago and his leather armor destroyed in the last encounter. At this pace he will be penniless and without means of support by the end of the year unless fortune smiles on him and he can gain a share of battle plunder. Tirandir stands with the Archers of the company and is considered a fine marksman, but often he has been seen silently spying upon the companies Wizard's. Some think he might have magical powers as many Elf's are rumored to, but thus far he has not shown it.
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Post by ehiker133 on Aug 16, 2012 9:46:36 GMT -6
Name: Firas the Persistant Race: Elf Class: Fighter / Magic-User Alignment: Chaotic
Hit Dice: 1 Hit Points: 2 (blergh!) Armour Class: 9
STR: 13 (75lbs carried) INT: 13 (5 languages, 5 starting spells) WIS: 08 DEX: 06 (-1 Init/Missile To Hit) CON: 10 (70% Survive Shock) CHR: 11 (4 Retainers)
Fighter XP: 0 Magic User XP: 0 XP Bonus: +5%
Money: 0gp
Equipment: Shortsword (12, 5#) Dagger (3, 1#) Shortbow (25, 5#) Arrows, 20 (5, 5#) Cloak, grey-green (3, 5#) Waterskin (1, 5#) Backpack (3) Torches, 6 (1, 5#) Tinderbox (2) Scroll, Darkness (25)
Spell Book: 1st Level: Charm Person, Detect Magic, Hold Portal, Read Magic, Sleep
Memorized Spells: 1st Level: Sleep
Background: Joining the Grey Hart shortly after Tirandir, Firas was quickly determined to be a "second-rate elf" when compared to the former. Even through his arrogance and solitude, the other members of the company could see the skill in Tirandir's bow, especially when compared to Firas. Side by side, Tirandir's larger frame gave testimate to his superior strength.
So who could blame him when Firas quietly snickered to himself the day Tirandir lost his shortsword? Or, when he smiled at the sight of Tirandir's leathers shredded by a spiked flail?
But Firas can never be accused of giving in to mediocrity. He has high designs for greatness and a deep well of inscrupulous means with which to attain it. He covets one of his few treasures, a scroll he pulled off a cloaked body three nights ago that he has yet to evenonly just recently read. And he has a fine shortsword, only slightly modified with a scrap of leather wrapping around the original chain-wrapped hilt and a few smears of mud on the crossguard...
OOC: Just for fun, I randomly determined the spell on the scroll by rolling 1d15 (included the reverse of all spells). Got a 9 (Darkness).
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Post by Sean Michael Kelly on Aug 16, 2012 18:10:14 GMT -6
Name: Jaras Stoutbottom Class: Level 1 Fighter Race: Halfling/Hobbit Racial Abilities: +1 on Missile Attack rolls, Discern noise on 5-6, SavThrows +4 lvls Alignment: Neutral (though has a lawful fervor for protecting oppressed) Experience: 0
Hit Dice: 1+2 Hit Points: 6
Character Abilities
STR: 09 Open doors 5-6, 75lb weight allowed INT: 11 Three Languages Known: Common, Halfling, Elvish WIS: 10 -- DEX: 09 -- CON: 13 Always Survive Shock CHR: 13 6 Max Retainers, +1 Loyalty Adjustment
Languages: Common, Halfling, Elvish
Weapons: 1. Short Bow 25gp 5lb, 2. Quiver of 20 arrows 10gp 5lb 3. One silver arrow 05gp - 4. Dagger 03gp 1lb
Armor: None (hocked it for a 7-course elven meal a forth-night ago)
Equipment: 1. Traveling Cloak 03gp 5lb 2. Backpack, leather 03gp - (30lb capacity) 3. Water-skin 01gp 5lb 4. Tinderbox 02gp - 5. Rope 50' 01gp 8lbs 6. Rations (7 Days) 07gp 15lbs
Weight Allowed: 75lbs Total Carried: 44lbs
Coin: 0gp
Background:
Jaras is a relatively plump hobbit with a heart as big as his bottom. Orphaned one tragic night as a young child by two cunning wererats, he wandered in the dark forest frightened, hungry, and confused until found by a small group of elves in search of wild night-herbs. Sheltered and raised in their ways he has grown quite fond of elven food and especially drink! This love of such keeps his pockets empty whenever he is in sight of fresh elven delights.
He is quick to laugh with gusto but it plagued by mood-swings and terrifying memories of the night his parents were cruelly taken from him. Jaras's true identity was lost with his heritage and his name was given him by the elves.
Despite his jovial demeanor, his eyes flash with hatred at the sight of any rodents and he carries with him, at all times, a silver arrow ready to sink into the heart of any lycans he may encounter. He is fiercely just and will often “shoot first, assess risk later” whenever he sees oppression of any form taking place among children or the defenseless.
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Post by Zenopus on Aug 17, 2012 9:19:08 GMT -6
Mot the Magicien
M-U, Lvl 1 HP: 4 AC: 9 EXP: 0 AL: Lawful
STR: 13 - Doors on 5 or 6, 75 lb weight allowance INT: 16 - 8 languages, 8 spells, +10% EXP WIS: 13 DEX: 8 CON: 12 - 90% survive shock CHA: 11 - 4 retainers max
GP: 50 starting, 0 after buying equipment
Spellbook - Charm Person, Detect Magic, Light, Magic Missile, Read Magic, Sleep, Shield, Floating Disk Languages - Common, Law, Elf, Gnome, Kobold, Lizardman, Orc, Hill Giant
Equipment - weight 2 daggers - 2 (each sheathed at waist) 10' pole - 10 1 waterskin - 1 (tied to backpack)
1 scroll of Sleep (already viewed under Read Magic) - 1 (in pocket inside robes) 1 backpack - 30 lb capacity when full, currently full Contains: 1 week rations - 15
21 oil flasks - 105 (used 1 flask on the lizardmen). 6 torches - 5 1 tinderbox - 0 Total Weight - 44 lb
Starting Memorized Spell: CharmPerson
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Post by trebormills on Aug 17, 2012 20:46:05 GMT -6
Name: Alevarsa Race: Elf Class: Fighter MU Alignment: Neutral
STR: 11(Open Doors 5-6, Carry 75 lb) INT: 9 WIS: 13 DEX: 12 CON: 15 (+1hp) CHA: 14 (6 retainers, +1 loyalty)
HP: tbc Current:
AC (f/r): (leather)
Wielded Weapon: dagger Light Source: torch
Languages: 2- Common, Elf Gold: 8 gp
Equipment:
Worn Daggerx3 (3#) Leather Armour (25#)
Backpack - Torches, 6 (5#) - Torches, 6 (5#) - Tinderbox - Rations, regular (15#) - Rations, Iron, Week (7#) - Waterskin (5#)
Wielded: Dagger (1#)
Total # 66
Background: Slightly aloof but always charming Alvearsa has decided to see the world and learn what makes mortals so fragile. Not gifted with intellect he sometimes can get himself in trouble and a school of hard knocks has toughened him up. He is wise enough to know when to retreat and when to confront, he has been known to stay a bed to long on occasion which has alarmed his "companions" husband greatly of a morning. He favors daggers and is always on the look out for that perfect throwing blade with which to impress the plebs and more importantly the ladies.
He recently joined a motley band whose rough edges appeal to Alvearsa, plus he likes to see how humans have to rough it out...a unique experience indeed.
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Post by doctorx on Aug 23, 2012 13:28:19 GMT -6
ÆDELWYNN THE GUILEFUL
MAGIC-USER. 1ST LEVEL. Human. Male. Alignment: Neutral.
STRENGTH: 09 INTELLIGENCE: 14 (+5% exp) WISDOM: 07 DEXTERITY: 12 CONSTITUTION: 09 CHARISMA: 12
6 starting spells: Charm Person, Detect Magic, Hold Portal, Protection from Evil, Read Magic, Sleep.
Prepared Spell: Sleep
GOLD PIECES: 8
EQUIPMENT: 4 Daggers. (12gp). (One hung at his side in plain view, one secreted up his left sleeve, another concealed in his right boot, yet another strapped at the nape of his neck). (“Why, I am practically unarmed, good sir! We mages are peaceful, scholarly souls. Might I perchance give the back of my neck the merest scratch..?”)
Waterskin. (1gp). ((Sigh!) “One must drink water to live...”)
Flask of wine. (2gp). ((Grins): “...but one drinks wine to make life worth the living!”)
Backpack. (3gp). (“Dratted, cumbersome thing! I really must hire a man to attend to such manual unpleasantness...”)
Rations, 1 week. (7gp). A few small bread rolls, a round of pleasantly-tangy hard cheese, a few handfuls of dried fruit, an apple or two, a fistful of cured wild boar sausages, etc.) (“Iron rations? Good Gods, my dear fellow, I’d rather starve...”)
Travelling cloak. (3gp). (“Dratted, waterlogged country! Does it ever stop raining in these benighted parts?!?”)
String of garlic. (5gp). (Somewhat picked at; He’s been using the occasional clove to add a soupson of flavour to the company’s otherwise-dreary meals...) (“You may call it chicken stew, my dear fellow! I can but regard it as a tragically-drowned fowl deserving of a better send-off than the company of stale turnips and – I’m not even sure what that is. These little white-and-purple jewels may serve to provide just that..!”)
Scroll: Jump. (25gp). (“Ah. Pursuit: UPSIDAISY!!”)
Tinderbox. (2gp). (“Oooh, catch, you cursed thing! CATCH! Nine shaved dwarfs, but there’s got to be an easier way to start a fire...”)
Lantern. (10gp). (“A dark lantern for oh-so-occasionally dark business, hmm..?”)
Oil, Flask. (2gp). (“...but it wouldn’t do for the old girl to run out of flicker on us, would it? I’m all for the dark, but there are limits...”)
TOTAL WEIGHT: 50 (Incl. spellbook).
BACKGROUND: No-one seems to be entirely sure when Ædelwynn fell in with the Grey Hart, or why, but the young magician has been lurking on the fringes of the company for some time now, despite the occasional curse and hurled missile sent his way, that he has so far managed (largely) to avoid.
Of medium height, slim of build, with sandy-brown hair framing an affable, smiling face (that is swift to take on a shrewd, watchful look when he thinks you’re not looking at him), he is clearly educated – cultured even – at least that is the impression he tries to give. He certainly affects a cultivated, scholarly manner, but there’s more than a little of the mountebank about him. Keep your hand on your purse and an eye on your girl when Ædelwynn’s around – chances are he’s after both, a predatory, calculating look in his pale blue eyes which has earned him the occasional blacked eye and split lip from his comrades, although he is swift to bounce back, insisting it was all a misunderstanding and falling over himself to be agreeable to his former antagonists (while quietly marking their names for future retribution...)
He spends a lot of time pouring over his (admittedly quite impressive-looking) spellbook, although on occasion he seems a little wary – even nervous – of it. Surely it couldn’t be that it doesn’t belong to him, could it?
Nonetheless, he has proved himself on occasion to be a shrewd and capable spell-caster, enough to ensure Sir Trevor has seen fit to permit his continued presence in the ranks of the Grey Hart, despite the occasional – heh – ‘misunderstanding’ arising between him and his fellow sell-swords.
“Ruins, you say? Hmm. Yes, potentially interesting, I suppose. I may perhaps join you in investigating them... should I wake up in time... and after a proper breakfast, naturally...
In the meantime fear not, my bold companions. I shall be certain to keep a close and watchful eye on any belongings you may see fit to leave behind...”
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rleduc
Level 3 Conjurer
Posts: 75
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Post by rleduc on Aug 23, 2012 17:31:44 GMT -6
Name: Malaveque the Mage Race: Elf Class: M/U Alignment: Chaotic
Str: 5 (open doors 6, Weight limit 50 lb) Int: 15 (7 languages, PR +5% Exp) Wis: 13 Dex: 11 Con: 13 Chr: 5 (Does not win friends or influence people)
XP: 0 XP Bonus: +5%
Hit Points: 4 out of 4
Equipment: 2 daggers staff backpack cloak Iron rations (1wk) Sack (small) Sack (large) Tinderbox Waterskin Torches (12), Rope 50' Spell Book Scroll of Sleep Scroll of Charm Person
Encumbrance: 46.5 lb. (50 lb max)
Languages: Elvish, Gnoll, Hobgoblin, orc, Chaotic alignment, Common, (and 7 more? TBA soon)
Elf Skills: +1 damage with magic weapons, near invisible, move almost silently, locate secret doors (3-6), discern noises when listening (5-6), immune to paralysis by ghouls
Spell Book: Charm person, Comprehend Languages, Detect Magic, Sleep, Hold Portal, Read Magic, Light
Spells memorized: Sleep
Background Malaveque is an outcast Elf, in part due to his brooding and sarcastic nature and also his deformed appearance, the result of an ambitious alchemy experiment gone wrong as an adolescent. His skin is marred by acid burns from the right half of his face across his chest and down his right arm. His right hand is functional, but badly scarred, leaving him somewhat weak. He has lost his hair on the right side where only scars remain, while on the left it grows unkempt due to inattention. Driven out by his own people, he has sought various employment in order to fund continued magical studies. He has been with the mercenary band for about a year, and has been considering leaving as the rewards have been lacking.
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Post by ehiker133 on Sept 5, 2012 7:27:27 GMT -6
Pimpernell Shortwick level 1 neutral halfling male STR: 13 (open doors 5-6, weight allowed 75lb) INT: 9 (n/a) WIS: 10 (1 additional known language) DEX: 16 (+1 Init, +1 To Hit Missile Weapons) CON: 12 (90% Survive Shock) CHA: 8 (n/a)
gp: 1 Equipment: chainmail short bow 20 arrows hand axe backpack torches (6) waterskin flask of oil (2)
Languages: common, goblin
Halfling Abilities: +1 To Hit with Missile Weapons Hear Noise at Door on 5-6
Notes: +2 To Hit with Missile Weapons (total bonus)
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Post by Mushgnome on Sept 5, 2012 7:44:04 GMT -6
Dishmaeve Ushatlolor level 1 chaotic dwarf female STR: 11 INT: 12 WIS: 8 DEX: 14 CON: 13 CHA: 10 starting gold: 90gp, current 0gp
Equipment: leather armor, helmet, shield, hand axe, sling, backpack, 1 week iron rations, 1 flask wine, waterskin, lantern, 4 flasks oil, tinderbox, rope, sack, crowbar
Dwarf abilities: half damage from giant-types; save as 4 levels higher; detect stone; listen 5-6 Languages: Dwarf, common, goblin, gnome, kobold
Backstory: Dishmab's dark sister.
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Post by sulldawga on Sept 20, 2012 14:27:33 GMT -6
Name: "The Herald" Race: Man Class: Cleric Alignment: Lawful
Str: 9 (Open doors 5-6, Carry 75 lb) Int: 8 Wis: 14 (6 languages, +5% XP) Dex: 13 Con: 9 (60% SS) Chr: 14 (Max hench 6 Loyal: +1)
Money: GP: 3 SP: 0 CP: 0
Equipment: Leather Armor Helmet Shield Mace Holy Symbol, Wood Scroll of Cure Light Wounds Backpack 17 of 30# -Tinderbox -Rations, Iron (x1) -Waterskin -Cloak (used as blanket while sleeping)
Encumbrance: 68/75 lbs
Background: No one knows The Herald's true name or city of origin. It's said he wanders from place to place, looking for battle on the fringes of civilization. He is loathe to fight other Men, as he considers himself the Champion of Mankind, chosen by the Gods to wipe all Beastmen and other heathens (he tolerates Elf and Dwarf, but just barely) from the face of the earth. Killing other Men in self-defense, on the other hand, is an acceptable course of action.
The Herald is quite lax on enforcing the rules of any temporal church, nor is he too keen on converting the unbelieving Man. His purpose is plain: Beastmen will never accept the Gods, so they must be obliterated. When facing those types, his zeal (i.e. lust for battle) shines like a beacon.
He speaks the language of most Beastmen (Orc, Goblin, and Ogre, to be sure. A smattering of Kobold, as he's troubled by most of the fricatives common to that language) but if he learned them for any reason other than to taunt his enemies before smashing them to pieces with his mace Solais ("Light" in some ancient tongue, he claims), it's not at all clear why.
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