Post by derv on Jun 17, 2012 17:33:12 GMT -6
I don't know about you guys, but I keep waiting to hear more about this game and future support material. I don't have a regular gaming group, so most of what I play or design is geared towards one-shots and I think x-plorers is perfect for this. Sometimes it's just me and my son on a lazy Sunday afternoon and he's a big Star Wars fan whose always schooling me on the trivia ( I might claim trivial ) of the movie. So I slip a little "come over to the dark side luke" into my x-plorers game. It makes him happy and it makes me happy.
Anyway, here's a little mini I put together for beginner x-plorers. Nothing fancy, but a little gritty.
Stellar Stars Planet INV-2603-Z
(Prequel to Cleopatra Station)
Background:
Your Explorers Quick Interception Team is made up of 2 rookies and an engineering AI company bot working for Stellar Star Incorporated, a young and small company by the days standards, who tries to make quick turnover of their capital investments in the Far Reaches. They are what is considered a pioneering company. They hear of discoveries of new planets, quickly calculate the value of investment and its potential for return, create start up exploration and exploitation efforts, then sell off to larger companies at a tight profit. Sometimes their investments don’t turn out as planned. That is where your crack-crew of interceptors comes in. You are dropped off at various failed or failing investments to investigate and report what has gone wrong and possibly fix it in the short time you have, if manageable. Or you will make an evaluation whether continued investment is worthwhile or to write off and abandon the project. You travel in a large freighter with nine other Quick Interception Teams. All teams are contracted with Stellar Star and imposed with complete secrecy about their individual missions. When a team arrives at their destination, they are dropped off on a small Class 1 Probing Shuttle, along with all the equipment they should need to complete the mission within one atomic-clock week. One thing that should be noted is that Stellar Star runs on a shoestring. They acquire used and antiquated gear and equipment at bargain basement prices to support their missions. Therefore, whenever a significant task is performed, there is a chance of malfunction (1 in 6).
Roll on the Quirk Table:
1. Glitch- minor inconvenience
2. Glitch- inconsistent reading or under performance
3. Malfunction- cosmetic breakage
4. Malfunction- equipment requires repair
5. Malfunction- minor injury (1d3-1 dam.)
6. Malfunction- possibly fatal (2d6 dam.)
At the end of a weeks time, the freighter will return to pick the team back up (there are protocols to be followed in all these events) and return them to Stellar Star Inc. for debriefing.
Mission:
Plutonium was discovered on a small insignificant planet (INV-2603-Z) located in the Far Reaches. Stellar Star made the initial investment to mine and extract the valuable commodity, but unexpectedly loss communication with the project manager a month ago and have failed to be able to reestablish the link. You are instructed with finding the project manager, Victor Menthas, evaluating progress, and reestablishing the communication link on the satellite station in orbit around INV-2603-Z. You have one atomic-clock week to accomplish your tasks once you are dropped off. The Mastodon freighter will return to your quadrant at 0600 hrs. on the 7th day. Don’t be late or you may be stranded for an undetermined time.
Rooky Team:
AI-03 Stellar Bot (standard)
AC 12 HP 10 ST 14+ MV 4
Programs: computers, medicine, translation, science
Justin Case Mansfield (Scout)
AGI 16 INT 15 PHY 10 PRE 9 HP 6 BHB 0 ST 15 AC 13
Skills: pilot, security, sleight of hand, stealth
Weapon: sonic sword & 5 eu clips, 2 frag grenades, 1 smoke grenade
Gear: mesh suit, enviro suit, atomic wrist watch
Rex Roswell (Tech)
AGI 14 INT 15 PHY 13 PRE 11 HP 7 BHB 0 ST 15 AC 13
Skills: computers, mech., pilot, robotics
Weapons: sonic sword & 5 eu clips, 2 frag grenades, 1 smoke grenade
Gear: mesh suit, enviro suit, atomic wrist watch
Scenario:
INV-2603-Z spans 10 miles in circumference. Its surface is a pale blue that glows in this ever black galaxy. It now is marked by a large black burnt out crater where the drilling extractor once stood. There will be high levels of radiation on the surface. The small project base station still stands outside the blast zone. This building looks like a white Quonset hut from the outside. It holds all the communication and data equipment, as well as records. There is also a dining hall and medical station inside.
The team will find the station headquarters locked and the project manager, Victor Menthas, is in his office suffering a mental breakdown. The unexpected explosion has destroyed the only shuttle to the satellite station and Victor is the sole survivor. He realizes the project is a failure, his employment prospects are nil and he left a technician to slowly die from starvation on the satellite station (he should be medicated in order to get him off the planet).
Things to salvage:
1. Records in headquarters stored on 12 plastic data cards in Comm./Data room
2. Medical gear in medical station
3. Extra enviro suits, 2 laser rifles, 5 eu clips, mechanics kit in storage area
4. 2 sealed cases of unprocessed Plutonium (all that is left after explosion) out side headquarters
5. 2000 credits in safe of Victors office
The explorers may encounter some ancient primitive alien life forms who have previously colonized the planet unknown to Stellar Star. These creatures are a large parasitic worm (1 ft. long) who can only multiply when they have a host to feed on. In the mean time they live in an extended state of hibernation under the planets crust. They (2d6) might be encountered coming out of this hibernation if a host wakes them or they (1d6) may be found in the carcass of a previous Stellar Star employee that has become their host. They have the unique ability to animate their host.
Blue Moon Maggot
AC 12 HD 1d3 THB +1 ST 18 MV 3 Special: surprise attack, animate host Att: 1st hit anesthetizes (-2 to hit for opponent) 2nd hit allows maggot to bore into host (1d3 dam.) where it will feed doing 1d3 damage/day until host is dead or maggot is surgically removed. Once host is dead, Moon Maggots can animate their host (all stats apply as if host was still alive) XP 22
Up to three Blue Moon Maggots can live in one host where they will multiply 3x within 12 days, at which point the host will deteriorate beyond usefulness and the maggots will return to hibernation if another host is not found.
Satellite Station:
The satellite station that transfers communications from INV-2603-Z through galactic space is another of Stellar Stars relics that must constantly be manned by a technician. What this means is that a technician must rotate on weekly shifts, relieving each other by shuttle. Since the shuttle was destroyed, no one ever relieved the Tech. and he died from starvation. There is no food procurement equipment on the station (we’re working on a tight budget at Stellar Star). Interception Team will have to travel to the satellite station to reestablish communication with Stellar Star (this is obviously a temporary fix since there is no one to man the station).
-enjoy
Anyway, here's a little mini I put together for beginner x-plorers. Nothing fancy, but a little gritty.
Stellar Stars Planet INV-2603-Z
(Prequel to Cleopatra Station)
Background:
Your Explorers Quick Interception Team is made up of 2 rookies and an engineering AI company bot working for Stellar Star Incorporated, a young and small company by the days standards, who tries to make quick turnover of their capital investments in the Far Reaches. They are what is considered a pioneering company. They hear of discoveries of new planets, quickly calculate the value of investment and its potential for return, create start up exploration and exploitation efforts, then sell off to larger companies at a tight profit. Sometimes their investments don’t turn out as planned. That is where your crack-crew of interceptors comes in. You are dropped off at various failed or failing investments to investigate and report what has gone wrong and possibly fix it in the short time you have, if manageable. Or you will make an evaluation whether continued investment is worthwhile or to write off and abandon the project. You travel in a large freighter with nine other Quick Interception Teams. All teams are contracted with Stellar Star and imposed with complete secrecy about their individual missions. When a team arrives at their destination, they are dropped off on a small Class 1 Probing Shuttle, along with all the equipment they should need to complete the mission within one atomic-clock week. One thing that should be noted is that Stellar Star runs on a shoestring. They acquire used and antiquated gear and equipment at bargain basement prices to support their missions. Therefore, whenever a significant task is performed, there is a chance of malfunction (1 in 6).
Roll on the Quirk Table:
1. Glitch- minor inconvenience
2. Glitch- inconsistent reading or under performance
3. Malfunction- cosmetic breakage
4. Malfunction- equipment requires repair
5. Malfunction- minor injury (1d3-1 dam.)
6. Malfunction- possibly fatal (2d6 dam.)
At the end of a weeks time, the freighter will return to pick the team back up (there are protocols to be followed in all these events) and return them to Stellar Star Inc. for debriefing.
Mission:
Plutonium was discovered on a small insignificant planet (INV-2603-Z) located in the Far Reaches. Stellar Star made the initial investment to mine and extract the valuable commodity, but unexpectedly loss communication with the project manager a month ago and have failed to be able to reestablish the link. You are instructed with finding the project manager, Victor Menthas, evaluating progress, and reestablishing the communication link on the satellite station in orbit around INV-2603-Z. You have one atomic-clock week to accomplish your tasks once you are dropped off. The Mastodon freighter will return to your quadrant at 0600 hrs. on the 7th day. Don’t be late or you may be stranded for an undetermined time.
Rooky Team:
AI-03 Stellar Bot (standard)
AC 12 HP 10 ST 14+ MV 4
Programs: computers, medicine, translation, science
Justin Case Mansfield (Scout)
AGI 16 INT 15 PHY 10 PRE 9 HP 6 BHB 0 ST 15 AC 13
Skills: pilot, security, sleight of hand, stealth
Weapon: sonic sword & 5 eu clips, 2 frag grenades, 1 smoke grenade
Gear: mesh suit, enviro suit, atomic wrist watch
Rex Roswell (Tech)
AGI 14 INT 15 PHY 13 PRE 11 HP 7 BHB 0 ST 15 AC 13
Skills: computers, mech., pilot, robotics
Weapons: sonic sword & 5 eu clips, 2 frag grenades, 1 smoke grenade
Gear: mesh suit, enviro suit, atomic wrist watch
Scenario:
INV-2603-Z spans 10 miles in circumference. Its surface is a pale blue that glows in this ever black galaxy. It now is marked by a large black burnt out crater where the drilling extractor once stood. There will be high levels of radiation on the surface. The small project base station still stands outside the blast zone. This building looks like a white Quonset hut from the outside. It holds all the communication and data equipment, as well as records. There is also a dining hall and medical station inside.
The team will find the station headquarters locked and the project manager, Victor Menthas, is in his office suffering a mental breakdown. The unexpected explosion has destroyed the only shuttle to the satellite station and Victor is the sole survivor. He realizes the project is a failure, his employment prospects are nil and he left a technician to slowly die from starvation on the satellite station (he should be medicated in order to get him off the planet).
Things to salvage:
1. Records in headquarters stored on 12 plastic data cards in Comm./Data room
2. Medical gear in medical station
3. Extra enviro suits, 2 laser rifles, 5 eu clips, mechanics kit in storage area
4. 2 sealed cases of unprocessed Plutonium (all that is left after explosion) out side headquarters
5. 2000 credits in safe of Victors office
The explorers may encounter some ancient primitive alien life forms who have previously colonized the planet unknown to Stellar Star. These creatures are a large parasitic worm (1 ft. long) who can only multiply when they have a host to feed on. In the mean time they live in an extended state of hibernation under the planets crust. They (2d6) might be encountered coming out of this hibernation if a host wakes them or they (1d6) may be found in the carcass of a previous Stellar Star employee that has become their host. They have the unique ability to animate their host.
Blue Moon Maggot
AC 12 HD 1d3 THB +1 ST 18 MV 3 Special: surprise attack, animate host Att: 1st hit anesthetizes (-2 to hit for opponent) 2nd hit allows maggot to bore into host (1d3 dam.) where it will feed doing 1d3 damage/day until host is dead or maggot is surgically removed. Once host is dead, Moon Maggots can animate their host (all stats apply as if host was still alive) XP 22
Up to three Blue Moon Maggots can live in one host where they will multiply 3x within 12 days, at which point the host will deteriorate beyond usefulness and the maggots will return to hibernation if another host is not found.
Satellite Station:
The satellite station that transfers communications from INV-2603-Z through galactic space is another of Stellar Stars relics that must constantly be manned by a technician. What this means is that a technician must rotate on weekly shifts, relieving each other by shuttle. Since the shuttle was destroyed, no one ever relieved the Tech. and he died from starvation. There is no food procurement equipment on the station (we’re working on a tight budget at Stellar Star). Interception Team will have to travel to the satellite station to reestablish communication with Stellar Star (this is obviously a temporary fix since there is no one to man the station).
-enjoy