ORCSOrc Lair - Standard Room Occupants (d10)1. one high level orc, one female orc, 50% chance each of harem, young orcs, slaves and treasure
2-5. several male orcs, 50% chance of slaves or treasure
6-7. 1 male orc and 1-2 female orcs
8-9. 1 male orc, 1-2 female orcs, several young orcs
10. several young orcs
Orc Lair - Other Rooms (d16)1. common room or hall
2-3. storage (food, arms, equipment, junk)
4. guard room
5. empty room
6. prison or torture chamber
7. well or kitchen
8. latrine
9. garbage dump
10. treasury
11. trap (usually in corridor)
12. shrine or temple
13. barracks
14. monster (kept as pet, guard or trap)
15. smith's forge
16. unusual area
Unusual Areas (d10)1. secret chamber, stairway or passageway
2. tunnel to mines
3. brewery (50% chance of tavern)
4. kitchen or butchers (50% chance of food sales)
5. tomb or cypt
6. tunnel or portal to surface or another level or sublevel
7. arena or training area
8. throne room and/or trophy room
9. private area (e.g. HQ, officer's common room, harem)
10. weird magic
Slaves or Associated Monsters (50% chance) (d20)1-4. weaker orcs
5-6. humans
7. dwarves
8. hobbits
9. unusual slaves
10. allied orcs
11. giant animals
12. wolves
13. wargs
14. ogre, troll or lycanthrope
15. magic-user (human, half-orc or orc)
16. priest (human, half-orc or orc)
17-20. roll again twice
Personal Treasure (d8)1. no treasure
2-3. copper
4-5. silver and copper
6. gold, silver and copper
7. gold and silver
8. gold
Pocket Contents (d30)inspired by this table -
jrients.blogspot.co.uk/2012/01/number-20-assumes-actual-pants-pockets.html1. jerky
2. sausage
3. black pudding
4. rat (cooked)
5. pet rat (2 in 6 chance to be bitten, 50% disease)
6. root vegetable (onion, turnip, parsnip, swede, potato or mangelwurzel)
7. tin flask containing strong spirits (brandy, whisky, rum, vodka, absinthe or (16-20) moonshine)
8. jewellery
9. key to a nearby door or chest (50/50)
10. dice or cards
11. unholy symbol
12. thumbscrews, pliers or pincers, or manacles
13. crowbar or lock-picking tools
14. rocks (suitable for throwing) or shiny pebbles
15. rope, 5'-10' long
16. small pot of pepper worth 1-4gp
17. 1-6 buttons, glass beads or ornamental gemstones
18. 1-6 scalps (orc, human or dwarf)
19. pipeweed, pipe, flint and tinder
20. brass knuckles
21. whip (scourge, sjambok, knout or bullwhip)
22. puppet or doll
23. potion bottle (contains (d8) glue, ink, blood, greek fire, black powder, poison, slime or nothing)
24. chalk or charcoal
25. flask of oil, flint and tinder
26. fish hook, 10'-20' fishing line, worms or maggots
27. worms, snails, slugs or beetles (raw or cooked)
28. 3d6 glass or iron marbles
29. necklace or bracelet made of teeth
30. unusual item