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Post by Finarvyn on Apr 29, 2012 8:19:01 GMT -6
(Cross-posted on Craig's MA boards)
I saw the movie a few weeks ago and am reading the first book at the moment. Somewhere along the line, I realized that HG is basically MA.
In HG there are districts, each devoted to one key function. In MA there are levels, each devoted to one key function.
In HG, districts seem to be isolated and seperated by stretches of wilderness so that people cannot freely move from one to the other. In MA, levels typically are isolated and seperated by stretches of wilderness so that people cannot freely move from one to the other.
In HG there are animal mutations (mockingjay, homerjackets, maybe others). In MA there are general mutations of humans, animals, plants.
In HG the people live on a planet after a holocaust. In MA people live on a ship after a holocaust but think they live on a planet. It's not much of a stretch to believe that Panem could be the name of a giant ship like the Warden.
What do you think?
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Post by Finarvyn on Apr 29, 2012 8:19:34 GMT -6
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Post by Finarvyn on Apr 29, 2012 8:20:48 GMT -6
Here is a list of the districts by number and function:
Capitol
District 1 = Luxury
District 2 = Masonry (Manufacture, Military)
District 3 = Technology (Electronics, Automobiles, Firearms)
District 4 = Fishing
District 5 = Power
District 6 = Transportation
District 7 = Lumber
District 8 = Textiles
District 9 = Grain
District 10 = Livestock
District 11 = Agriculture (Orchards, Grain, Cotton)
District 12 = Mining (Coal)
District 13 = Graphite, Nuclear (Nuclear Weapons)
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Post by Deleted on Apr 29, 2012 16:40:51 GMT -6
I was told a few days ago by a couple of people that I really should read the books, which I promised to do. I had no idea though of the physical set-up of the plot. I've just watched the movie trailers and it looks good. It certainly makes good MA inspiration.
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Post by Deleted on May 6, 2012 16:49:49 GMT -6
I just watched the movie yesterday with my wife. Loved it! My first impression about the movie itself was Logan's Run meets 1984. Your relating it to MA is brilliant and they are very high tech but limited to a minority of the people. The way they run the game and insert things into it was interesting too, like they could just make something up on the spot and stick it living or appearing to live anyway right into the game.
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Post by Finarvyn on May 7, 2012 9:12:13 GMT -6
IYour relating it to MA is brilliant and they are very high tech but limited to a minority of the people. The way they run the game and insert things into it was interesting too, like they could just make something up on the spot and stick it living or appearing to live anyway right into the game. I wasn't just thinking of the game itself, but in terms of the whole society,. Each district seems to be surrounded by a region which is off-limits to the citizens, much like the levels of the Warden. Seems like travel from one district to another is tightly regulated, and actually getting to move a family permenantly is almost unheard of. I've only read book 1 so far, and look forward to 2 and 3 soon.
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Post by Malcadon on May 15, 2012 23:12:54 GMT -6
And dont forget all the "Trials of Adulthood" you'll find in Gamma World and maybe Metamorphosis Alpha, where they give you some basic weapons and they throw you into the wilderness.... Well, not so much a zero-sum game with the other kids, but is still a fight-or-die scenario.
Although, different levels choosing "Champions" at random to participate in a large survive-and-fight game/trial as a political notion of martial superiority, or some bastardized form of traditional sports, might be interesting.
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Post by Deleted on May 16, 2012 7:36:19 GMT -6
The connection to MA is an interesting one.
I am a long time fan of MA and I did not see it, but it does work on several levels.
Other movies that was more along the lines of what I would think would make a fine MA game would be Pandorum for the higher tech potential (being crew) and City of Ember for low tech.
City of Ember did a good job of creating a restrictive zone...total blackness, known stories/fear, and in the end a few big creatures.
The whole of that story could end up being a single level on the great ship...an interactive computer could have been developing the setting or they could have done it to themselves and were forgotten in the darkness.
Good stuff either way.
The tough aspect of MA gaming is that the players know the ship is there and are always searching for a way out, get through the walls, and get stuff.
I usually help this process with the PCs having limited, broken, and some myths that relate to the potential of more than is seen.
A retired crewman or lost tech grandfather, feeding bits of data throughout your early life.
A working computer access that the local priests and leaders keep hidden to gain power of knowledge.
Etc.
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Post by Finarvyn on May 16, 2012 8:39:57 GMT -6
The tough aspect of MA gaming is that the players know the ship is there and are always searching for a way out, get through the walls, and get stuff. Which is actually what got me making the MA-to-Hunger Games connection. A bunch of isolated districts. Players know that other districts are out there and are always searching for a way out, get to other districts, and get stuff.
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Post by Deleted on May 16, 2012 20:33:31 GMT -6
I can see it now...it does work...
The forbidden zones being the walls of the ship or the section divisions.
There is potential here...hmmm
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Post by Red Baron on Nov 30, 2013 22:18:21 GMT -6
MA is Heinlein's Universe.
A ship on a voyage through space, whose human population has degenerated into a ritualistic agricultural society, who believes that "Earth" and "The trip" along with physics, psychology, math, and all other remnants of knowledge are elaborate religious metaphors. The upper levels of the ship are avoided as they are overrun with mutants, the descendants of those who mutinied, and humorously referred to as "Muties".
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Post by Craig J. Brain on Dec 2, 2013 4:36:57 GMT -6
I like the parallels that Marv has pointed out. I am looking forward to seeing the new movie soon.
Craig J. Brain
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Post by Red Baron on Dec 11, 2013 21:09:04 GMT -6
I found something of note in White dwarf #1 Joe-Jim is a character in Heinlein's story Universe.
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Post by librarylass on Dec 16, 2013 23:31:43 GMT -6
I never thought of connecting it to MA, but I've been wanting to run a PBP one-shot based around being a previous Hunger Games for a while now.
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Post by Deleted on Dec 18, 2013 8:29:50 GMT -6
MA is Heinlein's Universe.
A ship on a voyage through space, whose human population has degenerated into a ritualistic agricultural society, who believes that "Earth" and "The trip" along with physics, psychology, math, and all other remnants of knowledge are elaborate religious metaphors. The upper levels of the ship are avoided as they are overrun with mutants, the descendants of those who mutinied, and humorously referred to as "Muties". I had never heard of that work, but I am fond of Gene Wolfe, who obviously borrowed very liberally from Heinlein for his presentation of generation ships in The Urth of the New Sun (which features mutinous not-quite-human "Mutists") and his Book of the Long Sun Series. I like how tracing how works are influenced by earlier works can yield unexpected connections. I think it is fair to say that Metamorphosis Alpha in conjunction with Sterling Lanier's Hiero's Journey and Ralph Bakshi's Wizards led directly to Gamma World. In turn, Gamma World was used as the basis for a Game Boy game in the early 90s called (in the U.S.) Final Fantasy Legend. The creator of the popular Pokemon franchise cited Final Fantasy Legend as a direct inspiration for elements of Pokemon's game play. And of course, both Gamma World and Dungeons & Dragons very obviously influenced the extremely popular show Adventure Time, which I note is a big hit with very young people on up through adults and people in college. I like the fact that even very old or virtually unknown works still have a creative presence in the world today.
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tog
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Post by tog on Jul 5, 2014 15:29:35 GMT -6
The tough aspect of MA gaming is that the players know the ship is there and are always searching for a way out, get through the walls, and get stuff. Don't forget the article in one of the early Dragon issues (reprinted in the Best Of Dragon Vol. 1, my favorite OD&D supplement) that allowed an alternate setup for the game - the players were clones, intended to man the ship in an emergency, only when they were revived the process went wrong (due to ship damage & radiation) so some of them have mutations and their knowledge of ship layout & operation is inexact at best.
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