Post by chicagowiz on Apr 13, 2012 20:07:42 GMT -6
So I finally bought a copy of Delta's Book of War game - after reading about it on his blog over the past year or so, and even contributing to some of the discussions, I was excited to finally have it. I had high hopes that it would solve my problem of having a mass combat system that would be true to (O/B/A)D&D style of approaching things and also allow me to have a platform/approach to move my characters back and forth between a mass combat game and the RPG.
Well, his take on mass combat is one slick approach and I've come to like Daniel's take on things OD&D, but I didn't quite get the mechanics or get an exact approach on incorporating PCs of all levels - only 10th level and above types ("Heroes" and "Wizards"). So almost there is good enough, because now I have something that is relatively faithful to the D&D approach and that means it's tinker-material.
So... after some cogitating, I think I've come up with some core principals and basics. This is a rough draft - subject to discussion and consideration - I'm hoping Daniel will join in at some point. Let me know what you think?
Core Rules "deltas"
Scale
* One or more PCs may be part of a figure. A figure may have up to 10 PCs. The PC must be equipped equivalent to the unit's AH and weapon type (missle, melee). PCs that wish to join a cavalry unit must be mounted on similar/compatible mounts.
Movement
* The movement rate of a mixed figure is based on the slowest member of that unit (eg. a unit of elves with a couple of PCs in plate will move at 6")
Combat
* If 5+ PCs in figure, then figure's AH is based on PC's Armor Class. If PCs have mixed AC, take the "average" of the types.
* If the figure that the PC is embedded in is destroyed, the PC is subject to the rules of death per the campaign they are in.
Hit Dice for the figure are based on number of PCs embedded in the figure.
1st - 2nd level characters
* No bonuses to HD, no matter how many PCs are in a figure.
3rd level characters
* For every 5 PC of 3rd level, raise the HD of the figure by 1.
4th - 5th level characters
* For every 3 PCs of these levels, raise the HD of the figure by 1. (eg. 1 4th and 2 5th, raise HD by 1. 3 4th and 5 5th, raise HD by 2.)
6th - 7th level characters
* For every 2 PCs of these levels, raise the HD of the figure by 1.
8th - 9th level characters
* For every PC of these levels, raise the HD of the figure by 1.
NOTE that the +1 bonus to attack rolls for every 3HD of the figure is in effect.
Basic Rules "deltas"
Unit Selection
Cost for PC Fighting Men type
* See chart on Page 6 - Multiple the base cost of the unit by the HD. (eg. 3 4th level Fighting Men PCs are joining a Medium Infantry figure. This will raise that figure's HD to 2 and the cost from 5 to 10.)
Cost for PC Magic User types
* Still working on this.
Cost for PC Cleric types
* Still working on this
Thoughts:
Increasing a figure's HD really makes a difference to the figure, for attacks and for morale checks. The "3" rule really does play out in my spreadsheets where I calculated the # of HD equivalents for figure makeups. I probably could get more precise with the # of PCs to HD increases, but I like the simplicity of this approach.
I'm still working on how to incorporate the spells of PCs. I think I may take an approach of grouping spells:
* A PC can only cast 1 spell per turn. They can cast the number of spells that they have memorized for the combat.
* If the player who is casting does not have initiative for the game, and their unit was hit in the opponent's attack phase, they may not cast that round.
* A PC may cast an offensive/attack spell to add a +1 bonus to the attack roll of the figure they are in. Bonuses are not cumulative, multiple PCs may not cast multiple spells to gain a huge bonus. The duration of the spell is 1 turn.
* If the majority of the figure is composed of spell casters (mages/clerics), they may all cast an offensive/attack spell as a missile attack for that figure. The ROF is 1 and the range is the shortest of all spells cast. Attacks are normal for the entire range distance. The rest of missile rules (indirect, etc.) apply.
* A PC may cast a defensive/protection spell to add a +1 bonus the AH of the figure they are in. Bonuses are not cumulative. The duration of the spell is 1 turn.
* XP - well, I've always used the 1HD = 100XP for all my games, OD&D, AD&D and BD&D. So here, for each figure that the PC's figure kills, they get 1000XP per HD of the figure eliminated (10 men * 1 HD * 100XP = 1000).
(And all of the stuff between my thoughts/commentary is designated "Open Content" and all that jazz...)
Well, his take on mass combat is one slick approach and I've come to like Daniel's take on things OD&D, but I didn't quite get the mechanics or get an exact approach on incorporating PCs of all levels - only 10th level and above types ("Heroes" and "Wizards"). So almost there is good enough, because now I have something that is relatively faithful to the D&D approach and that means it's tinker-material.
So... after some cogitating, I think I've come up with some core principals and basics. This is a rough draft - subject to discussion and consideration - I'm hoping Daniel will join in at some point. Let me know what you think?
Core Rules "deltas"
Scale
* One or more PCs may be part of a figure. A figure may have up to 10 PCs. The PC must be equipped equivalent to the unit's AH and weapon type (missle, melee). PCs that wish to join a cavalry unit must be mounted on similar/compatible mounts.
Movement
* The movement rate of a mixed figure is based on the slowest member of that unit (eg. a unit of elves with a couple of PCs in plate will move at 6")
Combat
* If 5+ PCs in figure, then figure's AH is based on PC's Armor Class. If PCs have mixed AC, take the "average" of the types.
* If the figure that the PC is embedded in is destroyed, the PC is subject to the rules of death per the campaign they are in.
Hit Dice for the figure are based on number of PCs embedded in the figure.
1st - 2nd level characters
* No bonuses to HD, no matter how many PCs are in a figure.
3rd level characters
* For every 5 PC of 3rd level, raise the HD of the figure by 1.
4th - 5th level characters
* For every 3 PCs of these levels, raise the HD of the figure by 1. (eg. 1 4th and 2 5th, raise HD by 1. 3 4th and 5 5th, raise HD by 2.)
6th - 7th level characters
* For every 2 PCs of these levels, raise the HD of the figure by 1.
8th - 9th level characters
* For every PC of these levels, raise the HD of the figure by 1.
NOTE that the +1 bonus to attack rolls for every 3HD of the figure is in effect.
Basic Rules "deltas"
Unit Selection
Cost for PC Fighting Men type
* See chart on Page 6 - Multiple the base cost of the unit by the HD. (eg. 3 4th level Fighting Men PCs are joining a Medium Infantry figure. This will raise that figure's HD to 2 and the cost from 5 to 10.)
Cost for PC Magic User types
* Still working on this.
Cost for PC Cleric types
* Still working on this
Thoughts:
Increasing a figure's HD really makes a difference to the figure, for attacks and for morale checks. The "3" rule really does play out in my spreadsheets where I calculated the # of HD equivalents for figure makeups. I probably could get more precise with the # of PCs to HD increases, but I like the simplicity of this approach.
I'm still working on how to incorporate the spells of PCs. I think I may take an approach of grouping spells:
* A PC can only cast 1 spell per turn. They can cast the number of spells that they have memorized for the combat.
* If the player who is casting does not have initiative for the game, and their unit was hit in the opponent's attack phase, they may not cast that round.
* A PC may cast an offensive/attack spell to add a +1 bonus to the attack roll of the figure they are in. Bonuses are not cumulative, multiple PCs may not cast multiple spells to gain a huge bonus. The duration of the spell is 1 turn.
* If the majority of the figure is composed of spell casters (mages/clerics), they may all cast an offensive/attack spell as a missile attack for that figure. The ROF is 1 and the range is the shortest of all spells cast. Attacks are normal for the entire range distance. The rest of missile rules (indirect, etc.) apply.
* A PC may cast a defensive/protection spell to add a +1 bonus the AH of the figure they are in. Bonuses are not cumulative. The duration of the spell is 1 turn.
* XP - well, I've always used the 1HD = 100XP for all my games, OD&D, AD&D and BD&D. So here, for each figure that the PC's figure kills, they get 1000XP per HD of the figure eliminated (10 men * 1 HD * 100XP = 1000).
(And all of the stuff between my thoughts/commentary is designated "Open Content" and all that jazz...)