Post by tavis on Feb 13, 2012 8:18:10 GMT -6
I wanted to let folks here know that we've launched a Kickstarter for the Player's Companion, ACKS' first supplement.
Orion at The Moldy Vale says:
Modesty forbids me from commenting on his appraisal of ACKS' quality, but reviews are compiled here if you want to check it out.
The Player's Companion has new classes for ACKS, which might be of interest to players of a wide range of OD&D-related games and simulacra, and templates that show how to use the different character customization options to achieve different themes within a given class (and also help deal with the bete noire of character customization; using one of these templates you can put together an ACKS character in between the time your last one dies and when it comes up to be your turn in combat again).
The thing that is maybe most interesting to the widest range of folks are the guidelines for creating your own character classes, following in the footsteps of Paul Crabaugh's "Customizing Classes" from Dragon #109 which, thanks to Jeff, all right-thinking people venerate. My son made himself a fighter-thief-magicuser kind of class with an early playtest draft, and it made him as happy to be sneaky and stabby and spelly all at once as it did me to think 'yes that's not going to outshine or under-perform existing classes, and I saved myself a bunch of the skull-sweat I usually put into considering that stuff'.
Orion at The Moldy Vale says:
If you like the quality of the Adventurer Conqueror King System book that has just been released (and it's a great work, why aren't you buying it right now), and you read The Mule Abides, and you know these guys can write good stuff, just put your f'ing money down now and get the bennies of being in on the ground floor.
Modesty forbids me from commenting on his appraisal of ACKS' quality, but reviews are compiled here if you want to check it out.
The Player's Companion has new classes for ACKS, which might be of interest to players of a wide range of OD&D-related games and simulacra, and templates that show how to use the different character customization options to achieve different themes within a given class (and also help deal with the bete noire of character customization; using one of these templates you can put together an ACKS character in between the time your last one dies and when it comes up to be your turn in combat again).
The thing that is maybe most interesting to the widest range of folks are the guidelines for creating your own character classes, following in the footsteps of Paul Crabaugh's "Customizing Classes" from Dragon #109 which, thanks to Jeff, all right-thinking people venerate. My son made himself a fighter-thief-magicuser kind of class with an early playtest draft, and it made him as happy to be sneaky and stabby and spelly all at once as it did me to think 'yes that's not going to outshine or under-perform existing classes, and I saved myself a bunch of the skull-sweat I usually put into considering that stuff'.