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Post by mightycthulhu on Feb 4, 2012 21:17:29 GMT -6
Hi all. I'm new to the boards. I picked up chainmail (1979 printing) through rpg now before wotc removed all the content. I'm just getting around to playing with with a few friends. Q1: I noticed that several monsters don't have point cost or morale ratings. Notably the Giant Wolf (I'm trying to point up an Isengard force with Wargs) How much should they cost?
Q2: monster (at least orcs,goblins, wizards and heroes do not seem to have movement listed. I'm figuring 12" for individuals (heroes/wizards) and move as attack type for orcs and goblins. is that close to right?
I'm not going to use "post-melee-morale" since it seems ridiculously complicated. I was just planning to use the casualty % morale system. This brings up a few questions of it's own...
Q3: is the morale rating the same as the score to remain?
Q4: What casualty % should I use for monsters? I'm figuring 1/3 for foot and 1/2 for cav.
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Post by Finarvyn on Apr 2, 2012 14:15:31 GMT -6
I don't have my rulebook handy and I don't want to give a wrong answer, but rather than just "bump" the thread I thought I'd address part of your question. Q2: monster (at least orcs,goblins, wizards and heroes do not seem to have movement listed. I'm figuring 12" for individuals (heroes/wizards) and move as attack type for orcs and goblins. is that close to right? For heroes and wizards, movement rates tend to be based on the armor type. No single value is listed because it was assumed that not all heroes (for example) were alike. Some heroes (conan) might be practically nude while others (king Arthur) might be in platemail, and each would have a different rate of movement. Basically, determine the armor type and classify the character as "light" or "medium" or "armored" foot. Then use the movement rate for that type of soldier.
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Post by Finarvyn on Apr 2, 2012 14:18:01 GMT -6
By the way -- I'm a minimalist and don't usally bother with moralle. I suppose that makes me a bad simulationist, but I tend to have monsters fight to the death in my Chainmail games as well as my OD&D games. Moralle is more realistic, but for whatever reason I've never really adopted it in my gaming. And your casualtiy percentages seem decent enough. I don't recall a "real" answer to this, but you can't be too far from the mark with your guesses.
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Deleted
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Post by Deleted on Oct 23, 2012 12:14:22 GMT -6
1 and 2 seemed to have been answered satisfactorily. As for damage ratio, it depends of the weapon being employed. They sre classified as light, medium and heavy. figures equipped with light weapons attack as light foot, unless mounted, in which case light horse. Medium weapons attack as heavy foot. Heavy weapons as armored foot.
Using the % morale system should work just fine. I never really liked chainmail's morale system either.
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Deleted
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Post by Deleted on Oct 23, 2012 13:20:51 GMT -6
For morale, use the Chainmail table. Goblins are light foot, so use the Light foot table, with adjustment for daylight if needed. Orcs are heavy foot, et cetera.
The "Morale Rating" is for "Post Melee Morale" and does not relate to "Morale Due To Casualties".
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Matthew
Level 5 Thaumaturgist
Master of the Silver Blade
Posts: 254
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Post by Matthew on Oct 24, 2012 14:41:55 GMT -6
Q2: monster (at least orcs,goblins, wizards and heroes do not seem to have movement listed. I'm figuring 12" for individuals (heroes/wizards) and move as attack type for orcs and goblins. is that close to right? Movement rates for fantasy figures are in Appendix D, specifically the Fantasy Reference Table on page 45.
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