kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on Feb 10, 2012 11:57:33 GMT -6
"To think all this was going on right beneath our feet!", Breath exclaims when she sees the multitudinous apparati.
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Post by Mushgnome on Feb 10, 2012 15:06:07 GMT -6
The 1st round that two opponents clash, the advantage goes to polearms, as we just saw. On subsequent rounds, first blow is determined differently, with the advantage to lighter weapons.
In the 2nd and subsequent rounds, first blow is struck by:
a) The side that struck first in the previous round, unless b) The opponent's weapon is 2 or more classes lower, or c) The opponent has high ground
Parrying:
a) If your weapon is 2 or more classes higher, you cannot parry. b) If your weapon ranges from 1 higher to 3 lower, you may parry instead of attacking. Each attack you sacrifice to fight defensively gives your opponent a -2 penalty to one attack roll. If you have multiple attacks, then you can mix attacks and parries as you wish. c) If your weapon is 4 to 7 classes lower than your attacker, you have the choice: strike the first blow OR delay your action for parries or counterstrikes on the opponent's turn. If a parry succeeds, then you gain an additional, immediate counter-attack; however, if the attacker scores exactly the original number needed to-hit, then your parrying weapon is broken. d) If your weapon is 8 or more classes lower, then you strike the first blow AND may hold some attacks in reserve for parries or counter-strikes later in the round. (An exception to this rule being the 1st round of combat vs. spear/lance/pike in which case the longer weapon wins.)
Bonus attacks:
If your weapon is 4 classes lower then you get 1 bonus attack; if it's 8 classes lower this increases to 2 bonus attacks.
Weapon classes:
1 Dagger 2 Hand Axe 3 Mace 4 Sword 5 Battle Axe 6 Morning Star 7 Flail 8 Spear 9 Polearm, Halberd 10 2-Hand Sword 11 Lance 12 Pike
Complicated, but let's put it into play next round and see how it works! In immediate terms, it means [green]Gunnery[/green] will get a bonus attack this round if he goes dagger vs. battleaxe-wielding bone man. It also makes those mace-wielders a bit scarier...
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Post by crusssdaddy on Feb 10, 2012 15:42:30 GMT -6
If he can do it all quick-like without losing an action or giving away his surprise round, Fated lobs his foam grenade at the 4 Deep Ones. Otherwise, the dude in front gets a sword chop to the head.
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Deleted
Deleted Member
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Post by Deleted on Feb 10, 2012 16:01:21 GMT -6
[ooc - in practice it generally isn't as complex as it sounds, thankfully. one thing is that people rarely parry. Kind of too bad, since I feel these are actually the best parry rules around. It takes care of initiative, parry, riposte, and multiple attacks, all with one figure.]
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Post by Mushgnome on Feb 10, 2012 16:39:10 GMT -6
If he can do it all quick-like without losing an action or giving away his surprise round, Fated lobs his foam grenade at the 4 Deep Ones. Otherwise, the dude in front gets a sword chop to the head. The [green]4 deep one clerics[/green] attempt a save vs. paralysis [8, 6, 3, 10] and all fail! They will be trapped in foam for [1d8] 6 rounds unless helped free. Nice going Fated to Die!
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Post by Mushgnome on Feb 10, 2012 17:07:57 GMT -6
Fleet-footed Gunnery Veiled is in a choice strategic situation. He will be the last to act in the surprise Round 1. He has his choice of dual handaxe/dagger melee attacks vs. the armored bone man, trident (pole arm) attack vs. the bone man, or longbow attack vs. anyone in the room (bone man, green women, helpless deep ones). Since the bone man's back is turned, if you attack him, you'll gain a +1 bonus to hit.
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Post by waysoftheearth on Feb 10, 2012 20:55:08 GMT -6
Fleet-footed Gunnery Veiled is in a choice strategic situation. He will be the last to act in the surprise Round 1. He has his choice of dual handaxe/dagger melee attacks vs. the armored bone man, trident (pole arm) attack vs. the bone man, or longbow attack vs. anyone in the room (bone man, green women, helpless deep ones). Since the bone man's back is turned, if you attack him, you'll gain a +1 bonus to hit. Gunnery goes in for the dual hand-axe/dagger attack from behind against the bone man... it can hardly be anything other than messy!
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Post by Mushgnome on Feb 10, 2012 21:28:32 GMT -6
Gunnery goes in for the dual hand-axe/dagger attack from behind against the bone man... it can hardly be anything other than messy! Gunnery's hand axe clatters harmlessly off the bone man's armor [15] but his dagger finds an opening at the armpit [21!], inflicting [1d12] 2hp damage, a painful sting but not enough to fell the axeman. Round 1 is over; the element of surprise is lost. The order of action for Round 2 will be: PCs with small weapons (morning star or lighter) Bone man with plate and battle axe PCs with big weapons (flail or heavier) Two green women with chain and halberds Please let me know your weapon of choice, how you intend to use it (attack or parry) and against whom.
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Post by crusssdaddy on Feb 10, 2012 21:56:38 GMT -6
Fated attacks the nearest Green Woman with his sword. [I'm assuming they are within range? If not, bull rush the Bone Man and attempt to wrestle him to the ground.]
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Deleted
Deleted Member
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Post by Deleted on Feb 10, 2012 22:14:34 GMT -6
Convinced the Bone Man is in charge here, Minion attempts to AXE him another question. Minion swings at him with his axe.
[ooc - since the green women haven't engaged yet at all (as far as I can tell) anyone attacking them will still have to 'get inside' the range of their halberds, thus giving the green women a first shot at anyone trying to attack them. I will probably regret not throwing my axe at one of them.]
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Post by Mushgnome on Feb 10, 2012 23:25:13 GMT -6
I like migellito's explanation. The polearm has the reach advantage on the 1st round you make contact with that figure.
Note however that Fated could, for example, spend one (or more) of his attacks to parry the halberds, and then counterstrike once he is within range...
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on Feb 11, 2012 1:14:51 GMT -6
Breath joins Minion in attacking the armoured Bone Man, striking with her Glaive.
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Post by ehiker133 on Feb 11, 2012 1:21:36 GMT -6
I like the idea of taking out the leader first, as well...
The Shade attacks the bone man with his Big Stick (arc welder).
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Post by crusssdaddy on Feb 11, 2012 1:58:36 GMT -6
I like migellito's explanation. The polearm has the reach advantage on the 1st round you make contact with that figure. Note however that Fated could, for example, spend one (or more) of his attacks to parry the halberds, and then counterstrike once he is within range... Okay, Fated splits his actions: one parry and one attack (at the Green Women).
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Post by Mushgnome on Feb 11, 2012 2:11:53 GMT -6
Round 2
Minion leads the charge against the bone man, but only rolls 14.
Breath is in his 1st round of combat vs. the bone man, therefore she takes advantage of her reach to strike first. She rolls 13, 14--just shy of the 15 she needs to hit plate with her glaive!
Shade is the last one into the cellar. His neon polearm strikes true [20!, 8] for [2d4] 6 hit points damage! [The bone man has taken 8hp cumulative but fights on.]
Fated strikes with the flat of his blade [14, 17] and opts to knock his opponent off-balance rather than inflict lethal damage. The bone mane is prone!
Once again Gunnery has maneuvered into excellent position; he gains a bonus attack vs. the prone bone man, and only needs a 10 to stab him! Alternately, he may close the distance to the green women (threatened by their halberds) and possibly attempt some kind of parry/counterstrike maneuver.
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Post by Mushgnome on Feb 11, 2012 2:17:57 GMT -6
Whoops, I cross-posted with crusssdaddy... Would you prefer to revise your action and parry/attack the green women, rather than knock the bone man prone?
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Post by crusssdaddy on Feb 11, 2012 9:20:26 GMT -6
[Haha, no way! Leave him prone!]
Fated: "Spare the leader, let us find out what he knows! Gunnery hold him still.
"Green Women, you are overmatched! Lay down your arms, this cellar is not a fit place for beauty to die."
With his next move, Fated strikes the head off the nearest foamed Deep One to emphasize his point.
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on Feb 11, 2012 10:26:52 GMT -6
Breath stands at the ready, prepared to fight the Green Women if they do not surrender...
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Post by Mushgnome on Feb 11, 2012 14:28:20 GMT -6
Gunnery may choose to subdue the bone man, rather than finish him off, at the same odds (10).
Following Gunnery's action, we will roll a by-the-books morale check. If the ladies make their morale check, they will have an opportunity to prevent Fated from decapitating the foamed deep one. If they fail morale then we'll see what happens.
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Post by waysoftheearth on Feb 11, 2012 23:31:10 GMT -6
Yes, Gunnery will attempt to hold the enemy prone (thou his strength isn't great, from memory)
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Post by Mushgnome on Feb 12, 2012 0:03:59 GMT -6
Yes, Gunnery will attempt to hold the enemy prone (thou his strength isn't great, from memory) Gunnery's 12 strength will be sufficient to the task at hand. He needs a 10 and rolls a 10; Round 2 ends with Gunnery's dagger at the bone man's throat! Because the enemy has taken 2/3 casualties and are not elite troops (such as mounted knights or swiss pikemen), the bone women automatically fail their morale check and are routed! They retreat into a crude tunnel at the back of the cellar, as fast as their 9" movement rate allows.
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Post by crusssdaddy on Feb 12, 2012 2:22:55 GMT -6
Fated: "Bone Man, begin speaking. Say something interesting, or share this beast's fate."
Fated takes the head off the nearest Deep One.
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Post by Mushgnome on Feb 12, 2012 10:34:10 GMT -6
Fated: "Bone Man, begin speaking. Say something interesting, or share this beast's fate." Fated takes the head off the nearest Deep One. "They went that way," the bone man helpfully gestures. "If you hurry, you might catch them." His faceless expression is inscrutable.
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on Feb 12, 2012 10:38:28 GMT -6
Breath chases the Bone Women towards the tunnel. When she gets to the entrance, she will pause to look inside...
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Post by Mushgnome on Feb 12, 2012 10:51:41 GMT -6
Breath chases the Bone Women towards the tunnel. When she gets to the entrance, she will pause to look inside... Armor-clad Breath waddles along at her 6" movement rate and soon reaches the tunnel. It is a crude affair dug into the cellar's southwest wall. Breath can just barely stand upright; the other party members will need to crouch. The tunnel is lit by flares at periodic intervals, illuminating the two green women as they move westbound at maximum speed.
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Post by crusssdaddy on Feb 12, 2012 13:00:47 GMT -6
Fated: "Bone Man, begin speaking. Say something interesting, or share this beast's fate." Fated takes the head off the nearest Deep One. "They went that way," the bone man helpfully gestures. "If you hurry, you might catch them." His faceless expression is inscrutable. Fated: "I'm NEVER in a hurry." Off goes another Deep One head.
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Post by Mushgnome on Feb 12, 2012 13:42:20 GMT -6
Fated: "I'm NEVER in a hurry." Off goes another Deep One head. "I wouldn't do that if I were you," remarks the captive bone man. "The Children of Dagon draw a lot of water in this town..."
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Deleted
Deleted Member
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Post by Deleted on Feb 12, 2012 14:58:49 GMT -6
"And we may well end up drawing a lot of blood before the day is done, bone brother."
Seeing that Fated and Gunnery have the bone man situation well in hand, Minion heads for the tunnel, stooping and following after the green women. As soon as he's in range, he sets off a charge from his arc welder at them.
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Post by ehiker133 on Feb 12, 2012 17:29:04 GMT -6
The Shade of the Evermore approaches the deep ones encompassed in foam.
**You don't need this anymore.** he communicates to one of the deep ones who still lives.
Then he cuts the right hand off of the deep one with his knife.
He tucks the hand into the folds of his robes. Then he uses the knife to kill the deep one.
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Post by crusssdaddy on Feb 12, 2012 19:04:19 GMT -6
[OOC: I think we have one Deep One left, right? If not, amend the following to reference two remaining Deep Ones.]
Fated: "And now we have come down to a game of survival... who wants it more? Bone Man, you are tedious and unhelpful. Perhaps your Deep One friend has more interesting things to say. Whichever of you says something interesting first will be the one that lives."
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