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Post by crusssdaddy on Jan 29, 2012 20:40:16 GMT -6
Fated delicately investigates the sunroom - he takes off his pee-soaked shirt ("Malleable, I'll also need two new sets of farmer clothes!") and holds it across his nose & mouth as he prods the curtains with a long piece of broken wood, acutely aware of the dangers posed by yellow mold. If they look safe, Fated tears the curtains down and conducts a proper and thorough examination of the entire room.
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Post by waysoftheearth on Jan 30, 2012 6:20:41 GMT -6
Gunnery pokes at the ashes of the spider goat ghoul with his boot and axe... is there anything among its mortal remains?
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Post by Mushgnome on Jan 30, 2012 11:48:36 GMT -6
Gunnery pokes at the ashes of the spider goat ghoul with his boot and axe... is there anything among its mortal remains? Negative; all that remains of the spider goat ghoul is a small pile of dust. Nothing of value.
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Post by Mushgnome on Jan 30, 2012 12:19:50 GMT -6
Fated: "Teamsters, pay attention. Two things. First, we need laborers to clean and repair this house, beginning two days hence. A cleaning crew of no less than 8 workers to scrub this place top to bottom and cart away rubbish. Then such craftsmen as necessary - additional teamsters, carpenters, plasterers, masons, fitters -- to repair the damage here. The Teamsters are spooked and need to be coaxed back into the house. They are thoroughly impressed by the structural damage to the upstairs. Malleable jots down your order for 2 changes of farmer's clothes, then scribbles a few figures in his pocket notepad. "Let's see... daily wage for a laborer in this city is 5-10 silvers, skilled craftsman will run double at least..." [See LotFP page 47.] He gives his sister a meaningful look. Dro continues: "Of course, you'll need someone to supervise your work crew, your supplies, your catering. Someone you trust to make arrangements in town and manage your transportation and logistical needs." Mal concludes: "What my sister is trying to say is, if you're planning to earn in Arkham, we want a piece of the action!" "I'm in, too!" interrupts Vociferous Bastard. "Shall we say 10% of your gross?" Each of them is a 1st level Specialist and strict non-combatant (at least until pessimisthalfling comes back). "Second, we need complete documentation that affirms our ownership of this house. Use my name for all records. Deed of title, bill of sale memorializing transfer of said title (dated yesterday's date), and any other paperwork needed by the city. I trust you have discreet contacts who can make this happen -- obviously, it needs to look good. "You may take the corpse of this beast as down payment for your efforts." Malleable pokes at the pile of dust with his boot. "Uhh... I don't think that's going to get the job done, sorry."
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Post by Mushgnome on Jan 30, 2012 12:21:02 GMT -6
Details of your room-searches coming later today.
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Post by Mushgnome on Jan 30, 2012 21:09:08 GMT -6
Shade searches the upstairs east wing and finds: thousands of empty cans and bottles a bathroom in deplorable condition an empty linen closet many pieces of bedroom furniture (whatever's not in the pile downstairs), much of it smashed or soiled a plaster statue of a deep one with both arms broken off and drawn-on mustache a funnel attached to a length of rubber tubing an ivory comb and 1 green coral earing (backing missing)
Fated searches the sunroom (upstairs west wing) and finds: a tanning bed positioned directly under the skylight a half-empty tube of sandalwood massage oil many dead and withered potted plants, some recognizable (lavender, aloe, ficus), some not a braid of garlic bulbs a nutria-fur coat hanging from a peg a workbench dozens of empty shelves
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Post by ehiker133 on Jan 30, 2012 22:24:54 GMT -6
The Shade takes the statue, the comb, and the earring and returns to the others.
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Post by Mushgnome on Jan 30, 2012 22:58:30 GMT -6
The Shade takes the statue, the comb, and the earring and returns to the others. The vandalized Deep One statue is life-size. To which room will Shade move it? (or perhaps the lawn?) The remaining unexplored areas of the house are the kitchen and the east wing cellar. Both of these are separate sealed-off areas (and therefore Not Necessarily Safe ). Once the sun goes down, it will be a whole new ball game...
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Post by crusssdaddy on Jan 31, 2012 8:30:56 GMT -6
Fated wanders into the kitchen to see what's what.
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Post by ehiker133 on Jan 31, 2012 8:45:25 GMT -6
The Shade takes the statue, the comb, and the earring and returns to the others. The vandalized Deep One statue is life-size. To which room will Shade move it? (or perhaps the lawn?) Ah, it WOULD make a nice lawn ornament, wouldn't it? The Shade of the Evermore drags the vandalized Deep One statue out into the front yard. He gives a halfhearted attempt at rubbing the mustache off to see if it is even worth bothering over.
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Post by crusssdaddy on Jan 31, 2012 11:16:21 GMT -6
[negotiations with teamsters forthcoming]
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Post by Mushgnome on Jan 31, 2012 11:52:50 GMT -6
Fated wanders into the kitchen to see what's what. Fated enters the kitchen through the unlocked exterior door (north side of house) and finds: The kitchen is well-appointed with a coal-burning stove, a wood-burning pizza oven, a sink with hand-pump, a pantry, and ample counter space. Somebody has neatly organized the piecemeal cookware and left a small stack of firewood. A large table and a dozen chairs have been pushed to the corner to make way for 5 folding cots with pillows and blankets. The doors to the middle room and the stairwell have been boarded shut. Pantry contents: three plucked and dressed game birds, a wheel of cheese, a large sack of prunes, assorted mixed nuts, several mostly-empty canisters of assorted grains and powders, an apron, and, pervading it all, a stale, fetid smell.
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Post by Mushgnome on Jan 31, 2012 11:56:30 GMT -6
The vandalized Deep One statue is life-size. To which room will Shade move it? (or perhaps the lawn?) Ah, it WOULD make a nice lawn ornament, wouldn't it? The Shade of the Evermore drags the vandalized Deep One statue out into the front yard. He gives a halfhearted attempt at rubbing the mustache off to see if it is even worth bothering over. Shade's antics are observed by a half-dozen small green children walking home from school. They giggle at this absurdity and scamper off down Hill Street. Despite Shade's best restorative efforts, the statue will never look dignified.
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on Jan 31, 2012 12:41:23 GMT -6
Breath joins Fated in the investigation of the kitchen.
"It seems someone has been staying here, and fairly recently too." Breath investigates the food more closely, to determine how fresh it is (or is not).
"We may have company tonight, if they return. At least they do not have a key, or they would have locked this door." Breath makes a mental note to be on the lookout for any keys inside the house which may fit this door.
((OOC: What about the Teamster's demands... do they want 10% EACH, or 10% to be split among them?))
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Post by Mushgnome on Jan 31, 2012 14:36:52 GMT -6
It turns out Fated's house key works on the kitchen door too. OOC: I am certainly not trying to "railroad" you guys into hiring anybody... the Teamsters are merely acting in their own self-interest as NPC's; it is natural they would want a piece of your action. I think they sense an opportunity here. It is not a decision you need to reach immediately (maybe you'll decide just to crash here for a couple of nights and then sail off to explore the world) but I do like Fated's idea of playing This Old House.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 2, 2012 0:54:36 GMT -6
Minion busies himself with using the procured items to make the 'Star Lodge' more bearable, sprinkling the mattress with oils, spreading out the linens on top of the old mattress, probably doubled up, and using the other items to cut and mask the odours.
When done, he heads to the kitchen door and asks for help from those in the kitchen in removing the boards blocking the doorway.
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Post by Mushgnome on Feb 2, 2012 2:33:41 GMT -6
Breath examines the food and determines it to be quite fresh. There is a foul lingering odor in the pantry, but it is not from spoiled food.
Is there party consensus to settle in for the evening? Breath, Fated, and Shade are due to level up, and Minion has a project of his own this evening. Vociferous Bastard agrees to stay and help with the night watch in exchange for a hot meal.
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Post by ehiker133 on Feb 2, 2012 8:27:11 GMT -6
Yes; need to level up!!!
After the sun sets, but before everyone starts up with night-watch routines, The Shade of the Evermore excuses himself to go for a walk and take in some fresh evening air...
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Post by crusssdaddy on Feb 2, 2012 9:13:39 GMT -6
Fated addresses the teamsters: "Cowards do not receive a share of anything, save ignominy -- your craven demeanor in the face of danger was even more unsightly when illuminated by the blinding glare of my ultimate daring. You shall be paid for your labors at a flat rate, until such time as you can prove your lasting value."
Then Fated climbs up to the widow's walk and stares majestically across the darkening town. Fated thinks the word 'hero' is overused in these modern times, but there's no doubt that he is in fact a super-hero, or mega-hero even. Are there 'ultra-heroes?' "I will be your ultra-hero," he whispers quietly into the wind...
"Okay, ready for bed!" Fated goes to the sunroom, grabs the fur coat to use as a blanket (checks the pockets first), and settles onto the tanning bed for a good night's rest.
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Post by ehiker133 on Feb 2, 2012 12:39:33 GMT -6
The Shade of the Evermore comes back from his swim walk fully refreshed.
He volunteers to take whatever watch the others don't want and recommends everyone staying in the same room for safety, at least until the house can be permanently secured against intruders.
Feeling a bit more relaxed from his stroll, The Shade feels comfortable in pulling his hood back and revealing to the others in the party one of the rather noticeable changes to his appearance since his... rebirth.
He now has a third eye in the middle of his forehead. It looks to be an exact duplicate of his normal eyes - same color and size, blinking at the same time, and looking at the same subject his other two eyes focus on.
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on Feb 2, 2012 13:41:12 GMT -6
Breath helps Minion unblock the internal kitchen door. She then ensures the external kitchen door is locked before turning in for well-needed rest.
She approves of Fated's speech to the Teamsters, saying as much.
"Tomorrow we will need to investigate the cellar."
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Post by Mushgnome on Feb 2, 2012 21:18:33 GMT -6
The Teamsters, shamed by Fated's histrionics, collect their day's wage and head home. Breath, Fated, and Shade spend the night reflecting on their recent experiences. By morning they have attained 2nd level and the title of Warrior (Fated) and Conjuror (Breath and Shade). In game terms this means 2 hit dice and a fighting capability of 2 men + 1. Minion has an intense out-of-body experience in his perfumed planetarium. His mind wanders among the stars and he sees the same familiar constellations from completely new angles. This insight will grant +1 to future skill checks involving astronomy, celestial navigation, etc. Any other details of how you spend your first night in Arkham, please share them now... Tomorrow is a new day. [see the Out Of Character thread]
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 2, 2012 22:49:43 GMT -6
During his intense trip, Minion attempts to ascertain if some kind of pre-existent path or destination exists in the fabric of this space to which he is now privy. Failing this, he returns to his earthbound form by morning, emerging from the cosmic construct with the cryptic pronouncement "It's full of stars.."
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Post by waysoftheearth on Feb 5, 2012 23:12:55 GMT -6
After all the fuss has been dealt with, and any dinner had, Gunnery makes his way up to the cupola, where he intends to spend the night. If there is a blanket handy, he will take that with him.
He goes to sleep early, and likewise awakes long before dawn...
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Post by Mushgnome on Feb 6, 2012 14:23:02 GMT -6
April 17
A beautiful spring day in Arkham. The Party arises refreshed (and, for some, leveled-up) and decides to begin the day by clearing out the cellar. They prepare their best weapons and armor, then congregate in the yard by the rusted bulkhead door.
Fated bravely steps forward and opens one half of the bulkhead with a cringe-worthy screech of metal on metal. He immediately brings his other hand to cover his nose and mouth, gagging at the stench of rotting meat.
With an angry ZZZZ! about a dozen giant botfiles swarm out. They are roughly the size of your hand, with iridescent wings and a covering of sticky hairs. [initiative: party 5, flies 1] They seem disoriented by the bright sunlight and buzz around you in a random pattern, bumping into our heroes, the side of the house, and each other in their confusion.
For the moment, the botflies do not seem aggressive (merely disgusting).
Your actions?
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Post by crusssdaddy on Feb 6, 2012 15:05:53 GMT -6
Fated starts going to town with his sword on the demon flies -- "Out of my house, d**n flies!"
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Post by Mushgnome on Feb 6, 2012 15:20:41 GMT -6
Fated starts going to town with his sword on the demon flies -- "Out of my house, d**n flies!" This is a good time to remind you that Breath, Fated, and Shade have attained the fighting capability of 2 (wo)men + 1. (For consistency I will apply the +1 to the 2nd die.) For example Fated rolls 6, 6+1=7! He only needs 5 to hit Light Foot and silences 2 flies!
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Post by ehiker133 on Feb 6, 2012 16:21:31 GMT -6
The Shade of the Evermore attempts to mightily swat at the Bot flies with his enlarged fly swatter (i.e. flail).
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Post by Mushgnome on Feb 6, 2012 17:05:53 GMT -6
The Shade of the Evermore attempts to mightily swat at the Bot flies with his enlarged fly swatter (i.e. flail). Swat, swat! [6, 5] The dice are hot tonight! By the way, does everyone know what a botfly is?
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Post by waysoftheearth on Feb 6, 2012 18:06:32 GMT -6
Gunnery assists with the swatting of flies...
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