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Post by jmccann on Jan 7, 2012 19:52:32 GMT -6
I have decided that I will use LL for the "official" rules for my planned campaign. I'd rather have it be OD&D, but I am worried that it will put people off. I just got the rules today at Gary's Games in Seattle. After flipping through them in the shop, I could not really see any big differences between LL and the OD&D, but I am sure they are there. What are the differences? I was pretty surprised to see L, N and C for the alignments! I figured it would have at least the 5 from Holmes.
In actual play, house rules will be pretty thick on the ground and I don't think it will really make much difference. Especially if I distribute copies of the ref sheets from OD&D along with a house rules doc!
I'd like to hear people's experiences w/ LL, from both sides of the screen.
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Post by Sean Michael Kelly on Jan 7, 2012 21:30:19 GMT -6
One of the beautíes of the LL system is the unification of the "styles" of the various flavors of OD&D thru 1e. Simply get a copy of the Original Edition Characters book and use whatever you'd like from there and/or drop an Advanced Edition Character into the mix as needed to pacify those who would rather play with those options.
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Post by Finarvyn on Jan 8, 2012 7:08:38 GMT -6
Good call. Use LL (the OEC book if you like) as the core rules set and OD&D as your inspiration and style. I run OD&D-style games with DCC, C&C and other rules sets. To me, OD&D is as much an attitude as an actual set of rules.
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Post by Sean Michael Kelly on Jan 8, 2012 7:58:22 GMT -6
....To me, OD&D is as much an attitude as an actual set of rules. Now that was a Sunday AM sermon there, Brother Marv! though I like playing just the 3LBB's too, it's difficult to find others so sympathetic.
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Post by jmccann on Jan 8, 2012 18:03:31 GMT -6
Simply get a copy of the Original Edition Characters book and use whatever you'd like from there and/or drop an Advanced Edition Character into the mix as needed to pacify those who would rather play with those options. This may be considered heresy, but I will probably stick w/ basic LL for a couple of reasons: 1. Clerics not getting a spell till level 2 is a problem for me 2. I like HD by class Since LL comes with those I am pretty satisfied with it.
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Post by jmccann on Jan 8, 2012 18:05:09 GMT -6
To expand a little more, I'll just "backport" AD&D rules and pull in any OD&D rules as desired, not to mention stuff from old Dragons, SR and so on.
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Post by Sean Michael Kelly on Jan 8, 2012 18:09:49 GMT -6
To expand a little more, I'll just "backport" AD&D rules and pull in any OD&D rules as desired, not to mention stuff from old Dragons, SR and so on. We basically play the LL core rules with AEC character options and a few house rules tossed in. I use my old 1e Monster Manual, and or other 1e stuff for inspiration or just to throw something new into the game. The LL Core as you mentioned, is quite "comfortable" and is happy with or without finagling. Both LL books are "canon" and on the table when we play "LL." I've never actually played the OEC, just read it. When we play the "OD&D" rules... the 3LBB's are on the table. :-)
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DeBracy
Level 2 Seer
Henchman
Posts: 45
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Post by DeBracy on Jan 9, 2012 6:59:13 GMT -6
This may be considered heresy, but I will probably stick w/ basic LL for a couple of reasons: 1. Clerics not getting a spell till level 2 is a problem for me 2. I like HD by class Since LL comes with those I am pretty satisfied with it. Well if that's heresy, carry me to the pyre! One of the reasons I choose Labyrinth Lord for my games is because it's easily available should anyone want to check it out after playing. I've also subscribed to Fin’s terrific advise, and would probably run my game in the same fashion no matter which edition, clone or simulacra I used.
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Post by Finarvyn on Jan 9, 2012 15:59:57 GMT -6
I figure if there is something I dislike (such as the number of spells at each level) it's easy to tweak. On the other hand, keep in mind that there may be a "behind the curtain" design reason for it.
For example, the Cleric is sort of a combination of fighter with magic-user, so he gets some cool fighting early on but no spells. If you allow spell casting at first level, you might also tone down his fighting ability a little. (Not saying you must or ought to do it, just saying there may be a reason so think before you tweak too much...)
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Post by jmccann on Jan 9, 2012 20:10:17 GMT -6
For example, the Cleric is sort of a combination of fighter with magic-user, so he gets some cool fighting early on but no spells. If you allow spell casting at first level, you might also tone down his fighting ability a little. (Not saying you must or ought to do it, just saying there may be a reason so think before you tweak too much...) Yes, there is something to that. I'll give it more thought.
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