Post by Malcadon on Dec 4, 2011 10:17:13 GMT -6
With Gamma World, I generally avoid the all to common gritty Mad Max stuff in-favor of the weird and the exotic - plus some gratuitous kinky stuff. I like to sort through all sorts of fiction to find strange and interesting mutants & aliens, retro-styled technology, some steam-punk stuff, and worlds subject to cold war era styled nuclear apocalypse or social-decay. The last part - social-decay - tends to crop-up. I like the idea that there are some elements of civilization that survived, but have became warped versions of themselves. And to that, social commentaries are quite common with post-apocalyptic fiction, so I put then in for traditional or comedic reasons -- mostly comedic.
With Metamorphosis Alpha, I handle it a lot like Gamma World, but encapsulated in a man-made bubble, adrift in space. With the Warden, I like the sleek core of Valley Forge from Silent Running, but with clusters of bio-domes akin (and to a greater extent) to the Arc from The Starlost -- with each dome being a strange environment in itself, and/or occupied by strange people. This allows me to create exotic locals without fretting over the ecology over local areas. This also makes adventures feel a little more episodic, but that is not a bad thing.
Books:
Armageddon 2419 A.D. - Philip Francis Nowlan
Barsoom saga - Edgar Rice Burroughs
Brave New World - Aldous Huxley
The Colours Out of Space - H.P. Lovecraft
The Lost Content (aka Beyond Thirty) - Edgar Rice Burroughs
The Last American - John Ames Mitchell
Logan's Run - William F. Nolan & George Clayton Johnson
The Time Machine - H. G. Wells
Orphans of the Sky - Robert A. Heinlein
Red Shadows, Slithering Shadows, etc. (anything with the strange green-stone cities found in the Conan yarns) - Robert E. Howard
Comic Books/Manga:
Axa
Barbarella
Blame!
Comic book anthologies (Heavy Metal, 1984 (Warren), Epic, Witzend, etc. - these are mixed-bags of stories and genres)
Masters of the Universe (namely the pre-Filmation minicomics)
Kamandi
The Last Generation
Teenage Mutant Ninja Turtles
Magnus Robot Fighter
Mighty Samson
Nausicaä of the Valley of the Wind
The Savage Land
Warlord
Shows:
Chalk Zone
Highlander TAS
Last Exile
Thundarr the Barbarian
Movies:
Barbarella
Dạmnation Ally
Gandahar (Light Years in the U.S.)
Heavy Metal (Den and Taarna segments)
La Planète Sauvage (Fantastic Planet in the U.S.)
Logan's Run
Metropolis
The Omega Man
Planet of the Apes (1968) and squeals
Sleeper*
Silent Running
The Time Machine (1960)
Westword & Futureworld
Zardoz**
Other Games
Alphaman (video game)
Carcosa
Encounter Critical
Paranoia
Star Frontiers
Tome of Horrors (the one with monster from FF and B3: PotSP)
*characters getting stuck inside pleasure booths and getting spat out has became a running joke in my games.
**note, the red uniforms looks much better on women
_________
So what motivates your Metamorphosis Alpha and/or Gamma World/Mutant Future game? Don't limit yourself to what is already posted, and dont be afraid of re-posting other peoples' stuff, as this is about personal taste.
With Metamorphosis Alpha, I handle it a lot like Gamma World, but encapsulated in a man-made bubble, adrift in space. With the Warden, I like the sleek core of Valley Forge from Silent Running, but with clusters of bio-domes akin (and to a greater extent) to the Arc from The Starlost -- with each dome being a strange environment in itself, and/or occupied by strange people. This allows me to create exotic locals without fretting over the ecology over local areas. This also makes adventures feel a little more episodic, but that is not a bad thing.
Books:
Armageddon 2419 A.D. - Philip Francis Nowlan
Barsoom saga - Edgar Rice Burroughs
Brave New World - Aldous Huxley
The Colours Out of Space - H.P. Lovecraft
The Lost Content (aka Beyond Thirty) - Edgar Rice Burroughs
The Last American - John Ames Mitchell
Logan's Run - William F. Nolan & George Clayton Johnson
The Time Machine - H. G. Wells
Orphans of the Sky - Robert A. Heinlein
Red Shadows, Slithering Shadows, etc. (anything with the strange green-stone cities found in the Conan yarns) - Robert E. Howard
Comic Books/Manga:
Axa
Barbarella
Blame!
Comic book anthologies (Heavy Metal, 1984 (Warren), Epic, Witzend, etc. - these are mixed-bags of stories and genres)
Masters of the Universe (namely the pre-Filmation minicomics)
Kamandi
The Last Generation
Teenage Mutant Ninja Turtles
Magnus Robot Fighter
Mighty Samson
Nausicaä of the Valley of the Wind
The Savage Land
Warlord
Shows:
Chalk Zone
Highlander TAS
Last Exile
Thundarr the Barbarian
Movies:
Barbarella
Dạmnation Ally
Gandahar (Light Years in the U.S.)
Heavy Metal (Den and Taarna segments)
La Planète Sauvage (Fantastic Planet in the U.S.)
Logan's Run
Metropolis
The Omega Man
Planet of the Apes (1968) and squeals
Sleeper*
Silent Running
The Time Machine (1960)
Westword & Futureworld
Zardoz**
Other Games
Alphaman (video game)
Carcosa
Encounter Critical
Paranoia
Star Frontiers
Tome of Horrors (the one with monster from FF and B3: PotSP)
*characters getting stuck inside pleasure booths and getting spat out has became a running joke in my games.
**note, the red uniforms looks much better on women
_________
So what motivates your Metamorphosis Alpha and/or Gamma World/Mutant Future game? Don't limit yourself to what is already posted, and dont be afraid of re-posting other peoples' stuff, as this is about personal taste.