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Post by Finarvyn on Oct 17, 2011 9:17:50 GMT -6
I've had a copy of this for years and hardly ever used it, but I'm thinking of running my crew through a megadungeon and the MTA seems to be great for randomly filling up rooms. 1. If you've used it, how balanced is it? Are monster levels appropriate to dungeon levels? Do you have to continually modify what is there or can it be used pretty much as-is? 2. I'm trying to copy-paste from a PDF to a Word doc and am frustrated by the number of mis-interpreted characters. (Must be a poor scan.) Anyone clean this up? I forsee a number of hours of trying to catch every typo....
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Post by Finarvyn on Oct 17, 2011 12:40:37 GMT -6
Another thing that occurs to me: magic user "monsters" are listed by level name (e.g. Sorcerer) but no spells are listed. It would probably be wise to add to this and put in a spell list so I wouldn't have to do it "on the fly" during an adventure.
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Post by makofan on Oct 18, 2011 11:03:28 GMT -6
I once designed (back in grade 10) a nine-level dungeon, with 300 rooms per level, using just the M&T. My players made it down to the 4th level IIRC. You get the odd easu encounter, and the occasional OOPS WE ARE GOING TO DIE, so overall I'd say the balance is good
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Post by Falconer on Oct 18, 2011 11:25:40 GMT -6
It’s worth noting that the version that is broken up into three packets (levels 1-3, 4-6, 7-9) is for OD&D + Supplements, while the single-volume book is for Moldvay (treasure is gimped, fewer types of monsters and characters represented, all-around less kewl).
Does The Rogues Gallery have premade spell lists?
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Post by foxroe on Oct 18, 2011 12:40:59 GMT -6
Does The Rogues Gallery have premade spell lists? It only provides maximum spell level for random NPC classes, but it does provide spell/psionic ability lists for Couatl, Ki-rin, Shedu, and Liches.
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Post by Finarvyn on Oct 18, 2011 14:41:53 GMT -6
It’s worth noting that the version that is broken up into three packets (levels 1-3, 4-6, 7-9) is for OD&D + Supplements, while the single-volume book is for Moldvay (treasure is gimped, fewer types of monsters and characters represented, all-around less kewl). Drat. I know I used to own all three of the individual packets but I have this feeling that all I have now is the combined booklet. I'll have to check. I'd prefer to go with the origninal, given an choice.
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Post by Finarvyn on Oct 18, 2011 14:43:20 GMT -6
I once designed (back in grade 10) a nine-level dungeon, with 300 rooms per level, using just the M&T. My players made it down to the 4th level IIRC. You get the odd easu encounter, and the occasional OOPS WE ARE GOING TO DIE, so overall I'd say the balance is good This is a lot like my Master Plan concept, to have a 9-level dungeon and make use of as much of the booklet as possible. Nice to know that it has a nice mix of encounter difficulties!
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Post by Zenopus on Oct 18, 2011 22:38:38 GMT -6
The original versions also don't list Hit Dice. Instead they have an eccentric attack level (AL) = score to hit AC 9, and saving throw level (ST) - e.g., ST/F4-6 = saves as 4th - 6th level fighter). No damage is listed for standard monster attacks, making it less useful if using Greyhawk variable damage.
The tables are heavy on the "monster" humans - a nice old school feature. Dungeons chock full of roving packs of Warrior Paladins, Seers, Shamen etc.
I believe at least one monster, the Carnivorous Ape, made its first appearance here (and only OD&D appearance?). There may be others. I have only the set for levels 1-3, courtesy a Holmes Basic Set (naturally).
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Post by grodog on Oct 19, 2011 21:43:55 GMT -6
Marv: you may want to use Kellri's CDD#4 - Encounters Reference @ kellri.truculent.org/CDD%234%20-%20ENCOUNTERS%20Reference.pdf (which is for AD&D/OSRIC, but you can fudge it easily). Another option would be just to roll the spells with each encounter using the reference sheets: roll N dice per spell level, then just take the dice away as you cast them.
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