edsan
Level 5 Thaumaturgist
MUTANT LORD
Posts: 309
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Post by edsan on Feb 12, 2008 4:56:42 GMT -6
Hello all,
I think this has been asked before but I can't find the thread.
What happens when someone fails the d100 spell chance roll? Does the sorceror loose the spell for the day or can he try again next round?
I have my own theory on this but would like to hear what all you other EPT players think about it first.
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Post by greentongue on Feb 12, 2008 6:55:49 GMT -6
As the interplanar energy has not coursed through their brain on a failure, I believe they can retry until they get it right. =
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Post by James Maliszewski on Feb 12, 2008 8:12:16 GMT -6
As the interplanar energy has not coursed through their brain on a failure, I believe they can retry until they get it right. = That's my interpretation too.
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edsan
Level 5 Thaumaturgist
MUTANT LORD
Posts: 309
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Post by edsan on Feb 12, 2008 8:25:14 GMT -6
As the interplanar energy has not coursed through their brain on a failure, I believe they can retry until they get it right. = That's my interpretation too. I was actualy looking for replies from a rules p.o.v but I agree with you two. My rationale is that according to the book a spellcaster might have to beat the odds of up to 3 dice rolls (d100, d20 to hit single target and maybe a Saving Throw) and the effects of variable damage spells are dependent solely on luck (no such thing as a "critical hit" for magic rolls). It seemed unfair to interpert the spell failure chart as removing the failed spell from memory until 6 A.M. next day. It would be like ruling a weapon automaticaly breaks on a failed attack roll This means, according to our ruling, that the "Spell Failure" rule actualy represents the ability of a magician to unleash a spell in a less-than-perfect, chaotic or confrontational situation. If you are casting Heal on a fallen comrade in the safety of your own home you can eschew the d100 roll altogheter we can just assume you get it right after a minute.
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