Post by danbuter on Sept 14, 2011 12:40:41 GMT -6
This is based off the Labyrinth Lord class set-up, but it should be easily portable to similar games. I'm kind of bored with the elf just being a fighter-magic user, so I came up with this variant.
sordnbord.blogspot.com/2011/09/alternate-elf-for-osr-games.html
Elves
Requirements: CHA 9
Prime Requisite: CHA
Hit Dice: 1d6
Maximum Level: 10
Elves have pointed ears, and are thin, fey beings. They are very diverse in appearance, much like humans, and there are said to be different kinds of elves in distant locations. They typically weigh about 120 pounds and are between 5 and 5 ½ feet tall. Skin color ranges from pale white to green to brown to pitch black. Hair color includes blond, brown, black, red, green, and blue.
Elves can wield any weapon and use any armor. An elf must have at least a 13 in Charisma in order to get the +5% to experience. They must have a CHA of 16 to get the +10% bonus.
Elves have infravision to 60 feet, and have keen eyes that allow them, when actively searching, to detect hidden and secret doors with a roll of 1-2 on 1d6. When in a forest setting, they have a 50% chance to successfully hide and move silently.
Because of their connection to nature, elves are completely unaffected by the paralysis ghouls can inflict.
Due to their magical nature, elves can use any magic-user item (including scrolls, staves, wands, rings, etc.), as if they were a magic-user of equal level. Elves suffer no penalty for using magic-user items while they are wearing armor.
Elves can speak their alignment language, common, elvish, gnoll, hobgoblin, and orc.
Reaching 9th Level: Elves can establish a stronghold in a natural setting, such as a forest or glen, when they reach 9th level. Rather than impose upon nature, this keep must blend seamlessly with it. Because of the elven connection to nature, within 5 miles of the stronghold all ordinary animals will be kind and helpful to elves. This helpfulness includes the ability to warn of dangers and pass information, or even messages to others nearby. However, in exchange, an elven ruler must always defend the animals within this territory.
Elven rulers can hire members of other races in the capacity of retainers or specialists, but only soldiers of elven stock may be hired.
Elf Level Progression
Experience Level Hit Dice (1d6)
0 1 1
2,035 2 2
4,065 3 3
8,125 4 4
16,251 5 5
32,501 6 6
65,001 7 7
120,001 8 8
240,001 9 9
360,001 10 +2 hp only *
*Hit point modifiers from constitution are ignored.
Elf Attack Values
Elves use the Fighter attack value.
Elf Saving Throws
Breath Poison Petrify
Level Attacks or Death or Paralyze
1-3 15 12 13
4-6 13 10 11
7-9 9 8 9
10 7 6 7
Spells or
Level Wands Spell-like Devices
1-3 13 15
4-6 11 13
7-9 9 11
10 7 9
sordnbord.blogspot.com/2011/09/alternate-elf-for-osr-games.html
Elves
Requirements: CHA 9
Prime Requisite: CHA
Hit Dice: 1d6
Maximum Level: 10
Elves have pointed ears, and are thin, fey beings. They are very diverse in appearance, much like humans, and there are said to be different kinds of elves in distant locations. They typically weigh about 120 pounds and are between 5 and 5 ½ feet tall. Skin color ranges from pale white to green to brown to pitch black. Hair color includes blond, brown, black, red, green, and blue.
Elves can wield any weapon and use any armor. An elf must have at least a 13 in Charisma in order to get the +5% to experience. They must have a CHA of 16 to get the +10% bonus.
Elves have infravision to 60 feet, and have keen eyes that allow them, when actively searching, to detect hidden and secret doors with a roll of 1-2 on 1d6. When in a forest setting, they have a 50% chance to successfully hide and move silently.
Because of their connection to nature, elves are completely unaffected by the paralysis ghouls can inflict.
Due to their magical nature, elves can use any magic-user item (including scrolls, staves, wands, rings, etc.), as if they were a magic-user of equal level. Elves suffer no penalty for using magic-user items while they are wearing armor.
Elves can speak their alignment language, common, elvish, gnoll, hobgoblin, and orc.
Reaching 9th Level: Elves can establish a stronghold in a natural setting, such as a forest or glen, when they reach 9th level. Rather than impose upon nature, this keep must blend seamlessly with it. Because of the elven connection to nature, within 5 miles of the stronghold all ordinary animals will be kind and helpful to elves. This helpfulness includes the ability to warn of dangers and pass information, or even messages to others nearby. However, in exchange, an elven ruler must always defend the animals within this territory.
Elven rulers can hire members of other races in the capacity of retainers or specialists, but only soldiers of elven stock may be hired.
Elf Level Progression
Experience Level Hit Dice (1d6)
0 1 1
2,035 2 2
4,065 3 3
8,125 4 4
16,251 5 5
32,501 6 6
65,001 7 7
120,001 8 8
240,001 9 9
360,001 10 +2 hp only *
*Hit point modifiers from constitution are ignored.
Elf Attack Values
Elves use the Fighter attack value.
Elf Saving Throws
Breath Poison Petrify
Level Attacks or Death or Paralyze
1-3 15 12 13
4-6 13 10 11
7-9 9 8 9
10 7 6 7
Spells or
Level Wands Spell-like Devices
1-3 13 15
4-6 11 13
7-9 9 11
10 7 9