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Post by Mr. Darke on Sept 4, 2011 10:02:59 GMT -6
I decided to finally axe the cleric as the class doesn't jive with my campaign. In place of the class I tried to create a warrior-monk type drawing from ideas from the Paladin, monk and AD&D's Kensai. What came out was something that my wife said was a medieval Jedi.
Thinking about it I did realize that the Jedi may have had some influence on the class. However, since the Jedi were created from the concept of Eastern Warrior-Monks I can see where there would be some things that would resemble them.
Basically the class looks like this:
*Restrictions on wealth, armor and only allowed one weapon.
*Every third level the class gains a one-step bonus to AC based on its familiarity with the chosen weapon. *Every second level the class gains +1 to damage with the chosen weapon.
* Ability to heal 1d6 points of damage once per level. (Can be used on self or others) * Immune to Charm effects.
* I had put in an influence ability that works as a charm spell.
I like what I have but I can see the Jedi influence. ( Not that there is anything wrong with that) I have a two-fold question here; How does it look, is there anything you would change? Second, how would you handle a warrior monk?
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Post by cooper on Sept 4, 2011 11:28:18 GMT -6
Looks good.
For warrior-monks/jedi I go with eldritch wizardry psionics. Fighters lose 1 point of strength as the rules stipulate every time they gain powers. You end up with something closer to the indian yogi as the fighting mans strength dwindles he becomes small and skinny, but his mind grows, not his muscles as his swordmanship improves. If you don't want the lovecraftian overtones, just jettison the psionic combat rules entirely.
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